Modelling in 3D Studio Max
This is a four part tutorial.
Part 1: Familiarizing with 3D Max - while I don't go into detail how to use max, I do cover the basics needed to complete this tut.
Part 2: Deals with actually modelling an object, in this case a goblet.
Part 3: How to texture using a planar map on an unwrapped object, then morphing the object back into shape.
Part 4: Converting an object from .3ds format into a bin format and importing into Thief.
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Creating an Object in Anim8or
Phantom explains how to create an object in the awesome freeware program Anim8or.
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Creating a Crate in Anim8or
Sluggs explains with pictures, how to create a crate in Anim8or.
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Creating a Book in Anim8or
Sluggs explains with pictures, how to create a book in Anim8or.
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Modelling a low poly head 3D Studio Max
Just what the title says, learn an easy method to creating a head.
This is the first of my 'quick tuts' series, hopefully I'll add more soon.
possibly leading into a full AI creature of some sort.
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Transparency/Illumination Properties
Another tut by Phantom, this one deals with making objects illuminate or have transparency in Dromed.
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Importing Meshes(AI) into Thief.
This tutorial explains how to set-up and import custom AI into Thief (Dromed). First you'll
need to create a creature, then add joints and joint limit planes so Dromed will know how to make it move.
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Using Unwrap UVW in 3D Studio Max.
This tutorial explains how to use the 3d Studio Max utility Unwrap UVW to adjust textures on a mesh.
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V_Hots
Updated 08_04 now contains pics and deeper explainations of joints, axles and Vhots.
This tutorial explains how to use V_Hots in your objects for rotating sub-objects (like door handles) and particle attachments
(like flames on torches).
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Using View.exe
Updated 08_04 now contains pics and deeper explainations of joints, axles and Vhots.
This tutorial explains how to use V_Hots in your objects for rotating sub-objects (like door handles) and particle attachments
(like flames on torches).
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