Modelling in 3D Studio Max

This is a four part tutorial.
  • Part 1: Familiarizing with 3D Max - while I don't go into detail how to use max, I do cover the basics needed to complete this tut.
  • Part 2: Deals with actually modelling an object, in this case a goblet.
  • Part 3: How to texture using a planar map on an unwrapped object, then morphing the object back into shape.
  • Part 4: Converting an object from .3ds format into a bin format and importing into Thief.
  • Creating an Object in Anim8or

    Phantom explains how to create an object in the awesome freeware program Anim8or.
    Creating a Crate in Anim8or

    Sluggs explains with pictures, how to create a crate in Anim8or.
    Creating a Book in Anim8or

    Sluggs explains with pictures, how to create a book in Anim8or.
    Modelling a low poly head 3D Studio Max

    Just what the title says, learn an easy method to creating a head.
  • This is the first of my 'quick tuts' series, hopefully I'll add more soon. possibly leading into a full AI creature of some sort.
  • Transparency/Illumination Properties

    Another tut by Phantom, this one deals with making objects illuminate or have transparency in Dromed.
    Importing Meshes(AI) into Thief.

    This tutorial explains how to set-up and import custom AI into Thief (Dromed). First you'll need to create a creature, then add joints and joint limit planes so Dromed will know how to make it move.
    Using Unwrap UVW in 3D Studio Max.

    This tutorial explains how to use the 3d Studio Max utility Unwrap UVW to adjust textures on a mesh.
    V_Hots

    Updated 08_04 now contains pics and deeper explainations of joints, axles and Vhots.
    This tutorial explains how to use V_Hots in your objects for rotating sub-objects (like door handles) and particle attachments (like flames on torches).
    Using View.exe

    Updated 08_04 now contains pics and deeper explainations of joints, axles and Vhots.
    This tutorial explains how to use V_Hots in your objects for rotating sub-objects (like door handles) and particle attachments (like flames on torches).