Making
objects glowing or invisible: Phantom |
Once you have
converted a model from .3ds to .e, you can make any of
the textures on model transparent or illuminated. Open
the .e file with notepad or wordpad and edit as follows:
Transparency -
MATERIALS{
1," -- default --",,RGB 255,255,255,TRANSP 0;
2,"material01",,TMAP "axebld.gif",0,TRANSP
0;
3,"material02",,TMAP "axebod.gif",0,TRANSP
50;
4,"material03",,TMAP "woodtor.gif",0,TRANSP
100;
}
For the texture you want to make transparent, change the
0 to any whole interger between 1 and 100. In this case
axebld.gif would be completely opaque, axebod.gif would
be 50% transparent, and woodtor.gif would be invisible.
Illumination -
MATERIALS{
1," -- default --",,RGB 255,255,255,TRANSP 0;
2,"material01",,TMAP "axebld.gif",0,TRANSP
0, ILLUM 0;
3,"material02",,TMAP "axebod.gif",0,TRANSP
0, ILLUM 50;
4,"material03",,TMAP "woodtor.gif",0,TRANSP
0, ILLUM 100;
}
For the texture you want to make illuminated, change the
0 to any whole interger between 1 and 100. In this case
axebld.gif would be normal, axebod.gif would be 50% lighted,
and woodtor.gif would be completely glowing.
When you are done save your .e file and convert it to
.bin.
3D Studio Max specific: If you want to create Transparency properties in Max and skip editting the .e file be
aware that 3D Max and Dromed handle it differently. If you choose 80% Transparency in 3D Max it will show up as
20% in Dromed. That's a big difference. 0% and 100% are the same in both programs though.
Illumination is handled the same in both programs.
Illumination also needs the AnimLight script set, turned on maximum
brightness to illuminate, Schwaa
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