Note: This walkthrough contains hidden "spoilers". To see the
text that is concealed by the solid blocks, hold the left mouse button
down and drag the cursor across.
Test spoiler: The
men are complaining about strange noises coming from inside the tomb.
The
Curse of The Ancients
Walkthrough
Important Note: Make sure you save
a holy water arrow for The Tomb of Ailmar and a fire arrow for The Tomb
of Saldic as you won't find the equipment you need in
the crypts.
The Town
You begin in a street with a hole in the east wall with a sign posted
over it that says "Abandon ye hope all who enter here." Oops! That
doesn't sound good but let's forge ahead anyway. Crawl through
the hole and turn right (S) to the Bar.
Enter the back storeroom and look inside a tipped-over barrel for a
scroll which tells you about the Tomb of Ailmar. Back in the bar, hop
over the counter and slide open a wall panel to find 2 purses
(+200). Return to the street, walk east to the corner and turn left
(N). Walk a little way and look for a window on your left. It looks low
enough to climb into but it isn't, so sink a rope arrow
into the wood beam above, then climb up the rope a little way and jump
through into the Weaponsmith's. Head upstairs and into the north room
where you can pick up the "Weaponsmith's
key" from the counter. Help yourself to a water arrow (adds 4 to
inventory) that's lying in the sink then use the key to let yourself
into the bedroom, which is on the
south side of the building. There's a scroll describing the Tomb of
Salamar lying on the table with a purse (+100 = 300) sitting beside it.
Walk downstairs and use the key to unlock the shop door. Inside, there
are 3 mines, 4 fire arrows, a water arrow (adds 6 to your inventory), 4
moss arrows and a rope arrow (adds 3 to your
inventory).
Unlock the street door, turn right (S) and walk up to the corner. Head
left (E) and enter the Inn, which is on the right (S). In Room 2, which
is on the east side of the main floor, you'll find a
ring (+100 = 400) in a small box. Upstairs, in Room #10 in the west
wing, you can pick up a gold plate (+50 = 450) and a gold goblet (+25 =
475). Check Room #9 in the east wing and you'll find Lord Heathcote's Serpentile Torc
sitting on the fireplace mantle. This completes
an objective on Expert difficulty which is
not present on Easy or Hard. You're done here so return to the street,
cross to the door opposite the Inn and enter the Church House.
In the sitting room fireplace, you'll find a scroll about the Tomb of
Saldic and in the kitchen, help yourself to 2 gold plates (+100 = 575)
and 2 gold goblets (+50 = 625). There's a door to the
basement in the office. Walk
down the stairs and look for a section of the wall on the right (E)
that lights up. Click on it to open it and enter
an underground tunnel. At the corner, turn left, climb a ladder
and then flip a lever on the wall to open a secret door into the church.
Head up the stairs in this room to a small library where there's a
ghost pacing around. Don't worry about him as he's a coward. Take
out your
sword and threaten him (swipe, but miss). He'll obligingly run
over and open a secret hiding place then disappear. Inside is a papyrus
giving you a hint as to how to access the main tomb.
You'll also acquire 2 gold goblets (+50 = 675).
If you open the barricaded door on the west wall, you can see the rest
of the upper floor of the church. There's no access from here, so go
back downstairs and out into the back hallway of the
church. You'll have to proceed cautiously here as there are several
haunts on guard. Walk west past the entrance to the church proper,
through an empty room into a second one and pick open the locked
door on the south wall. You'll enter the church office.
The "Church key" is lying on
the shelves north of the desk beside a book that mentions supplies
being stored upstairs. That might be worth investigating. There
are 8 gold wine bottles (+400 = 1075) sitting on the other set of
bookshelves. Grab them then return to the back of the church. Enter and
if you're feeling particularly brave, creep up the steps at
the front where you'll find a healing potion sitting on the floor. Now
look up at the ceiling above the balcony rail at the section of
reddish-brown wood running around the edge. Shoot a rope arrow
into it, climb up and jump onto the balcony. Now to check out those
supplies! Walk through the door in the NW corner into a room where a
dismembered corpse is laid out on a large table. Use the
"Church Key' to unlock the south door and go into the storage room. The
chest in here contains 15 holy water arrows (these can be accessed with
the key usually used for broadhead arrows - the default
key is "3") which will come in VERY handy. Pick up the 2 flashbombs
that are sitting on the shelf and climb back down to the church. Go
back through the tunnel to the Church house, out to the street
across from the Inn and turn left (E).
At the end, jog left a tiny bit then head east again. The Alchemists'
shop is on the right and in here, there's a speed potion and a healing
potion underneath the counter. North of the Alchemists' is
Salvadore's apartment. The book on the table mentions that he's hidden
a necklace somewhere in the room. There
are not many places where he could have tucked it away but fireplaces
are always
suspicious so poke your head in and have a look around. Aha! There's a
switch inside the north edge that opens a panel in the back.
You'll find Lady Mannington's
Necklace which completes the
objective to "Find something valuable in Salvadore's place".
There are also 2 gold coinstacks (+50 = 1125) and 2 silver
coinstacks (+24 = 1149) tucked away in here.
Return to the street and walk north. Turn into Morgan's Museum, enter
the office and read the book on the desk. You'll find some interesting
information and also read that Morgan's dearest wish is to
be buried beside his wife, Eliza. Pick up his body, leave the shop and
continue north along the street to a gate on the left. Go through it
and into the churchyard. Across from the back door of the
church is the entrance to the cemetery. Enter and hide in the dark
because there's a big crack of thunder as you open the gate that alerts
all the zombies. Once they've settled down, walk east into
the next area and you'll see a ghostly figure standing by an open
grave. Drop Morgan into that grave and he will thank you. The "safe key" will appear above
his headstone. Take it then look behind Eliza's headstone for a scroll
that contains information about the Tomb of Ramises. Leave the
graveyard, backtrack to Morgan's Museum and into the office. Frob
the wall painting to move it aside and expose a locked safe. Use the
"safe key" to unlock the safe and inside you'll find a speed potion, 2
flashbombs, a healing potion and a book which lists the
hiding places of the scrolls with information about the crypts.
Return to the graveyard and enter the section that is directly across
from the entrance gate. Read the note posted on the wall that says
"Please remember to water the flowers. Your kindness will be
rewarded". Hmmm! Over in the far, right-hand corner you'll find
Kozmala's gravestone with a patch of flowers planted in front of it. Use
a water
arrow on the flowers and a fire arrow (adds 4 to your inventory) and a
water arrow (adds 4 to your inventory) will appear above the headstone.
Go back out to the main part of the graveyard, turn right (W) and go
clockwise through the graveyard until you come to a pair of statues.
Turn north into the section at the back with a building in
it. Enter and look for a hole in the floor below the picture on the
back wall. The edge of the hole is wood so put a rope arrow into it and
climb down into the tunnels below.
Underground Crypts
Don't bother retrieving your rope arrow as you'll be leaving through
this same hole. Walk straight ahead then turn right (E). Follow the
tunnel past a dead Hammerite and then put out the torch on the
wall ahead of you where the tunnel turns to the right because there's a
zombie lurking in a niche to the left of it. Around the corner there's
another tunnel that branches off to the east that
ends in a crypt. There are 3 purple goblets (+45 = 1194) sitting on the
coffins. The opening is a bit high so you need something to stand on.
There aren't any boxes handy, but there's a zombie lying
in the middle of the room. Blow
him up with a fire arrow and stand on one of his body parts. This will
get you high enough to be able to mantle up
to the opening and be on your way. Turn right (N) at the corner,
walk to the end of the tunnel and mantle up onto a walkway above a
large room. Walk around to the north side where you'll see a
ladder in a hole in the floor. Climb down, jump off the bottom and have
a look around.
The opening at the top of the stairs in the room to the south is
blocked by a sparkly energy field so there's no way through there, at
least not yet so turn north. Enter a room with a pool of lava in
the middle and a set of stairs on the north side that lead up to a
closed gate. The sign on the floor at the base of the stairs says "The
Tomb of Ramises".
The Tomb Of Ramises
If you've been reading the scrolls you've been picking up, you'll
remember that one mentioned the Skulls of the Guardians. There are 2
golden skulls, one on each side of the stairs up to the tomb.
Pick
them up and toss them into the lava. As each one is destroyed, a small
door opens near the lava. Walk through the west one and partway
up the stairs. You'll see they have partially caved in and below there
are some boulders. Take
two back out to the stairs up to Ramises' tomb and
use them to weight down the two pedestals nearby. The gate at
the top of the stairs will open.
Walk up the stairs and enter the tomb of Ramises. It might be a good
time to read the scroll you found that gave you some information about
this tomb now. Walk through the first room and into the
next room. Stop at the back and peek over the edge into the room below.
You'll see a number of zombie guardians who might be a nuisance. Slide
down to the floor below (you shouldn't need a moss
arrow - it doesn't seem to make much noise when you land) and crouch in
the dark at the back.
If you look at the ceiling, you'll see a dark, starry piece. That's
where you'll put your rope arrow when the time comes to get ready to
get out but first you have to find a way to open it. Right now
it won't take a rope arrow. Sneak over to the SE corner and work your
way along the wall towards the front of the room. About halfway up the
room, you'll find a panel you can move and behind it are 3
jars (+60 = 1254). Edge back into the SW corner and sneak along the
wall up towards the front of the room, taking care not to alert the
zombies. About halfway along the wall, there's a panel that
slides open and behind it is the lever that opens the ceiling panel.
Flip it then creep back to the end of the room and plant a rope arrow
in it so it's ready when you need to get out. Now creep back
along the same wall to the very front where you'll step on a pressure
plate. Just sit in the dark and watch the fun. With any luck, all of
the zombies will be destroyed but if not, it should at least
thin things out a bit. When you're tired of that, run over to the front
altar, grab the Talisman of Ramises,
climb the rope and jump to the
upper floor. Leave this tomb and return to the room with the lava pool.
Mabus Family Tomb
Crawl through the small door on the east wall and go up the stairs to
the Mabus Family tomb which is patrolled by a zombie. Head to the left
(N), climb the ladder behind the coffins to the upper
level and open the lid of the west coffin. Inside there's a necklace
(+200 = 1454) and a tiara (+125 = 1579). Return to the lower level and
climb one of the ladders on the back (E) wall. Peek through
the east opening and you'll see a wooden beam stretching across an
opening. Walk along the hallway but stay to the side as energy balls
shoot along it once you start into it. There are a few zombies
roaming the room below the beam and the center of the beam is trapped.
It falls away if you step on it so you need to rope arrow down to the
lower room, which is the Rebroi Family Tomb. Collect the
treasures, which include 2 gold urns (+200 = 1779), 2 golden skulls
(+300 = 2079) and 2 vases (+100 = 2179) and then rope arrow up at the
far end of the room.
The Tomb of Saldic
As you can see from the floor plaque here, you are now entering the
Tomb of Saldic. You have a scroll in your inventory about this so it
might be a good time to refresh your memory about what it
says. Walk along the walkway, go into each of the two round guardrooms
and flip a lever under the window opening. Once you've flipped them
both, walk east through the doorway with the flaming
talisman above it and up the stairs in the next room. The scroll said
"The path to radiance shall only be granted by relieving my tomb of its
darkness." You'll
see an unlit torch mounted on the wall over the casket up here. Shoot a
fire arrow at the torch and a pathway will appear that will allow you
to walk
over to the Talisman of Saldic
and pick it up.
Go back through the Mabus tomb, out to the room with the lava pool in
the middle and through the door to the broken staircase where you
picked up the boulders earlier. You can either retrieve the
boulders and stack them to get past the gap in the stairs, or use a
speed potion and a running jump. Either way, you'll end up in a large
room with several zombie archers stationed in doorways at
intervals around it so you want to move carefully. Move right (N) into
the hallway, keeping an eye out for a patrolling zombie archer and walk
west through the archway at the far end. Turn right (N)
and ascend a flight of stairs and walk along the hallway at the top but
do it carefully as there is a trap. Crouch and hug the wall to avoid
taking damage. At the corner, turn right (E) and enter a
room with a large round pedestal in the middle. Walk around to the
south side of it, climb a ladder and walk across to the door. It's
locked, so walk around the balcony to the opening on the south
side and into the Tomb of Heorogar. This hallway is also trapped, so
hug the wall to walk into the room beyond.
The Tomb of Ailmar
As you enter, two rows of energy balls start firing across the room.
You'll have to time crossing past them very carefully but it's not all
that hard to do. While you're in here, make sure you pick
up a purple urn (+100 = 2279) and a vase (+50 = 2329) that are
displayed in the wall alcoves. Make your way to the coffin that is
sitting on the dais, open the top and pick up "Ailmar's Key".
Return to the locked metal door out on the balcony and use the key to
unlock it. Walk along the walkway over the lava and up one of the sets
of stairs to the upper floor. Enter the back room and
you'll see a talisman, enclosed in a blue field, floating over a
casket. Shoot
one of your holy water arrows at the talisman and it will
disappear. At the same time you will hear a voice say "So, you want to
steal my Talisman!". Head back down the stairs but quietly and
you'll see Ailmar standing guard outside a door underneath
the upper floor that wasn't there before. Do NOT destroy him, or the
door will close and you will not be able to get the Talisman. Creep by
him, enter the room and pick up "The
Talisman of Ailmar". Leave the room and sneak past Ailmar to the
exit door. Again, don't destroy him as the exit door will also close
and trap you in here. Once you're outside, head
back down the ladder.
Walk to the Servitus Family Tomb which is at the west end of the
hallway and gather up 3 cups (+45 = 2374) then go back down the stairs
to the main floor. Walk south through the archway at the far
end of the hallway and up another set of steps. At the top, to the
right (W) is the Raypoz Family Tomb where you can acquire 3 gold
goblets (+75 = 2449) and left (E) is the Tomb of Tugay where you
can pick up 2 purple goblets (+30 = 2479) from the coffins. Sink
a rope arrow into a strip of wood along the edge of the ceiling on both
the north
and south walls. Jump from the rope to the platform above the statue,
take another goblet (+15 = 2494) from it and push the button on the
wall above it. A small secret door will open in the
south wall. It looks low enough to climb into but that can be
difficult. Put a rope arrow into the wood part of the ceiling just
above it, climb the rope a bit and jump from it into the opening.
The Tomb of Salamar
Follow the tunnel to the end and you'll emerge on a balcony over the
first room you entered in this area. (If you left the undead alone then
you'd better be quiet as they are all archers.) Collect 3
purple goblets (+45 = 2539) from the coffins on the west side then walk
over to the statue on the east side. There's a trap in the floor that
drops you to a small room below. A door into a side room
closes and you might think you're trapped but don't worry - it will
open again in a few minutes. In the meantime, busy yourself by picking
up the 2 purple goblets (+30 = 2569) that are sitting in two
small alcoves. When the door to the next room opens (be patient as this
can take awhile) be prepared for a couple of zombies in there. Hug the
north wall as you enter as there is another energy ball
trap in the hallway. Once you're inside, pick up 4 purple urns (+400 =
2969) and take The Talisman of Salamar.
Slash
the banner on the south wall and you'll find a secret tunnel behind it.
Climb up into it and follow it to the end where it's blocked by a
banner. Slash it and jump down into the Mabus Family tomb, which you
visited earlier.
Walk down the stairs to the room with the pool of lava in the middle
and head south into the room at the end. The energy field that blocked
the exit has now disappeared but you're not home free yet.
There are two undead guards standing out there so proceed with caution.
Cross the lava on the wooden bridge to the west and you'll see a cave
in the wall. One of the chests inside contains a
flashbomb. Walk east and climb a ladder to a hole in the wall. Follow
the tunnel and take the first right-hand turn. The rope you left in
place should be hanging at the end. Climb it, and you'll be
back in the graveyard. Now all that you need to do is make your way
back through town to the hole in the wall you crawled through at the
beginning of the mission. Creep through it and the mission
will end.
Note: the stats screen says there is 3044 loot, but 75g of it is
unobtainable.
Nightwalker and Freddy Fox - 5th
July 2005