Golden Book of Keepers
Walkthrough
Frob the switch in the ceiling of the
room where you begin the mission to open a secret door into a shed.
Head outside, wander along the hedged paths and turn left (N). Pull a
noisemaker arrow out of the hedge and walk towards the front entrance
where 2 guards are standing on the porch. Jump to get high enough to
take the Hatch key from one of
the guards (The Hatch key on
Insane (expert) is worn by the guard standing at the far side of the
front doors. When playing Insane, the direct route to the hatch is not
available as trees block the way but you can still get to it. Sink a
rope arrow into the hedge beside the wall that runs around the outside
of the grounds and drop down into the area (south side of mansion)
where the basement hatch is located.)
Alternate ways in that can be used on all
difficulty settings: You can rope arrow up onto the roof above
the front entry and rope arrow down the far side. Walk around the
corner of the building and past the peasant standing by the fire. Shoot
a rope arrow into the underside of the balcony and another rope arrow
into the balcony roof. Climb to the balcony and frob a switch above the
door then climb to the balcony roof. From here you can get onto the
castle roof. Climb down the chimney and you'll end up in the kitchen
fireplace.
Another option is to rope arrow up to the balcony above the front doors
and smash the wooden crosspieces on the window to climb into the
Library.
Retrace your steps south then turn
east along the side of the building. Pick up a moss arrow from the
plants and keep an eye out for a wooden hatch set into the ground. Pick
up a moss arrow lying nearby then unlock the hatch with the Hatch key
and climb down into the basement.
Open the door and enter a basement
storage room. Pick up a gold wine bottle (+50) from the shelves to your
right then take the basement key
and your Favorite Wine Bottle, which acts as a healing potion, from the
drunken guard. Enter the Power Station and you'll find a switch on the
far end of the left turbine. Flip it and it makes the lights flicker.
Whack the turbine a few times with your sword after flipping the switch
and it shuts down. This turns off the chandelier and most of the lamps
in the corridors on the main floor. Return to the other room, take
another gold wine bottle (+50 = 100) from the shelves on the east wall
then go through the door beside them. Climb the stairs and use the
basement key to unlock the door at the top.
Main Floor
You'll find yourself in a storeroom
that has a door opening into the kitchen on the right and a door
opening into a hallway on the left. Go through the south doorway,
across the hallway and into a pantry room. There are 2 healing fruit
inside the chests on the right.
The other rooms on the south side of
the hallway are just for storage and full of junk but if you enter the
third one and click on the overturned bucket you'll acquire a purse
(+100 = 200). Enter the room at the end of the hallway. On the left is
a locked door that obviously requires a key and the note beside it says
"Ask Captain Marley" so I guess you'll have to keep an eye out for him.
Go back out to the hallway and open the door to your left.
This room is a large dining room
which is fairly well lit even with the big chandelier turned off so
you'll probably need to douse some torches. There's a light switch on
the back of the NW pillar that turns on the small lamps. One of the
women standing in this room will run over and flip the lights on if
alerted then run out and get the guards so move quietly. Take a purse
(+100 = 300) from the man standing north of the dining table and snatch
the Guest Room key from the
woman who is standing in the corner, admiring a statue. If she becomes
alarmed, she runs to her room and locks herself in so this is your only
chance to get it. Grab 2 gold wine bottles (+100 = 400), a gold plate
(+50 = 450) and a gold goblet (+25 = 475) from the dining room table
then go through the door on the east wall into the kitchen where you'll
find a gold plate (+50 = 525) sitting in the sink. Take a healing fruit
from the shelf near the door then check inside the fireplace and you'll
see a ladder that leads to the roof. This is the way down into the
kitchen if you chose the alternate rooftop entrance into the house.
Pick up a healing fruit from a shelf and go through the north door into
a hallway. There's a locked door at the east end that requires a key.
The first room on the north side of the hallway is the Sergeant's room
where you'll find a gold coinstack (+25 = 550) inside a locked chest.
Read the book inside the other chest to find out some important
information. Objective complete! At
the same time, you receive a new
objective to get the Golden Book. Click on the framed arms
display to find the Armoury key.
A note is posted on the wall in the
second room, which is a barracks, saying that the swordsman Tipper has
been entrusted with the wine cellar key. There are broadhead arrows and
a silver coinstack (+12 = 562) in the chests in this room.
The room next to this one is the
servants' bedroom and here you'll find a note tucked behind one of the
beds that says there's a purse ( which you've already picked up) hidden
in one of the rooms on the south side of the castle. There's a silver
coinstack (+12 = 574) squirreled away behind the southwest bed. Go into
the attached bathroom and look into the toilet hole. You'll find the First Floor Key on the body of a
drowned guard.
At the far end of the hallway is
another locked door which unlocks with the key you just found and takes
you into the front foyer. (This key also unlocks the door at the other
end of this hallway which leads to the servants' stairs to the second
floor.) Head through the door on the left into the dining room and exit
through the door in the SW corner. You'll be back in the first hallway
you explored. Turn to the right, go through the wooden door and unlock
the Armoury door with the key you found earlier. There's a cryptic note
on the table that says, "Fire. Walk with Me" as well as a mine and 3
moss arrows. Flip a lever on the bottom of the ceiling light fixture to
open a secret panel in the wall that conceals a fire arrow (counts as
5). Return to the dining room and go through the big double doors into
the front foyer. Pick up a ring (+100 = 674) that's been dropped on the
floor behind the big plant to the right of the stairs.
Third Floor
Return to the dining room, shoot a
moss arrow up onto the balcony then rope arrow up. One of the guards
patrolling the balcony is wearing a purse (+100 = 774). The door on the north wall opens into a
bathing room where you can pick up a water arrow from the tub and a
speed potion from the edge. There's a tiny gold ring (+100 = 874) lying
beside it.
East of this room is a large bedroom
where you can acquire a vase (+50 = 924) and the Balcony key. The chest holds a gold
coinstack (+25 = 949) and the key opens the locked door that leads onto
the outside balcony. Go out and frob a lever above door to open a
secret door in the bedroom. Climb the ladder inside the secret room to
the top of the NE tower. There's nothing there. It's just another way
into the house from the rooftop. Return to the bedroom and frob a
switch on the floor underneath the south side of the bed to move one of
the armoires. Concealed behind it is a wall safe that contains 4 gold
coinstacks (+100 = 1049) and a tiara (+125 = 1174).
There's a bottle of wine (+50 = 1224)
sitting beside the armchair in the garden at the east end of the
balcony. The door that is just south of the garden opens into a sitting
room, where you can pick up the Spiral
Staircase key, a vase (+50 = 1274) and 2 coins (+10 = 1284).
Frob a switch on the left (N) side of the fireplace mantle to open a
secret door in the wall.
Climb the ladder inside to the top,
turn around and flip a tiny switch on the edge of the floor to open a
hatch above the ladder. (If you walk along the hallway here to another
ladder and climb down it then flip a switch in the upper NE corner of
the small room at the bottom you'll find a secret door into the
basement storage room.) Above is the Observatory where you'll find the Key to Locked room and a note to
read. There's an "Air" banner (None
of the banners are present on Beginner and you can't get the Easter Egg
associated with them.) on the wall but you don't have any gas
arrows for now so you'll have to come back.
The door next to the one into the
sitting room is locked. The end door opens into the Library. Turn left
(S), go through a door and down a flight of spiral stairs. When you
reach the bottom, walk around the central column and you'll see a
ladder that leads up to the top of the NW tower where you'll find a
silver coinstack (+1296). Return to the Library, close the door and
look on the wall to the right of it, down near the floor, for a small
switch. Flip it to open a secret door into the office. Read the book
sitting on the desk and take a green rolled tapestry (+150 = 1446) from
the top of the armoire. Head back into the Library and pick up a scroll
sitting on a shelf. Read it and you'll see that it's a report from an
Engineer. He mentions that there's a crack in the East wall and that
the room should be locked and the key hidden. The door at the far north
end of the Library unlocks with the Spiral Staircase key and leads to
the second spiral staircase down to the second floor. Walk down the
stairs and you'll find that there's another ladder inside the column at
the base of the stairs that leads up to the top of another tower but
there's nothing of value up here. Underneath the spiral stairs, you'll
see a gold goblet (+25 = 1471) lying on the floor. Unlock the door with
the Spiral Staircase key and you'll emerge on the second floor.
Second Floor
The door opposite opens into a music
room where you can pick up a silver flute (+150 = 1621). Walk east
along the hallway and take a purse (+100 = 1721) from the patrolling
guard. The first room can be opened with your lock picks and you'll
find a necklace (+200 = 1921) hidden underneath the potted plant.
The next room opens with the Guest
Room key that you took from the lady downstairs. Inside you'll find a
gold coinstack (+25 = 1946) in a box and a golden torc (+100 =2046)
hanging on the bedpost. Next is a toilet, where you can pick up a ring
(+100 = 2146) from the water and attached to it is a bathing room where
you can grab a breath potion from a shelf and a water arrow from the
bathtub water.
The next door opens onto a set of
stairs that lead down to the main floor so skip it and walk south. Take
a vase (+50 = 2196) from a hall table. This hallway ends at yet another
hallway. The first door is locked and has a guard stationed outside of
it. Skip it for now and explore the rest of the rooms along this
hallway.
In the first room, grab two silver
coinstacks (+24 = 2220) from the table. In the second room there's a
note about the strange occurrence that happened to the Watchmaker and
when you read it, you'll receive a new
objective to find his pocket watch. Help yourself to his purse
(+100 = 2320). Read a notice posted beside the third door that says a
sapphire ring has been lost probably near the stairs to the
second-floor. (You've already found the ring.) Enter the room and pick
up a purple urn (+100 = 2420). The last door opens onto another set of
stairs down to the lower floor.
Return to the locked door that the
guard is standing outside of and unlock it with the Key to Locked room.
Lean out the window and frob a switch which will open a secret door in
the wall. Go through the door and down some stairs into a hallway. At
the end, you'll see a Talisman holder facing you and a banner on the
left that says "Fire" on it.
Shoot it with a fire arrow then go down the stairs and shoot another
fire arrow at the Talisman holder on the wall. This opens a door at the
end of the hallway to the left but beware as the guards in there are
also alerted by the blast.
Temple
Take 2 purses (+200 = 2620) from the
guards then enter the barracks room in the north east corner where
you'll find a gold coinstack (+25 = 2645) and a silver coinstack (+12 =
2657) in the chests. In between this room and the next is a small room
with a practice dummy. The sign posted beside the door says "Stop
breaking your swords." Whack the dummy a few times, go through another
door and pick up 2 moss arrows from the top of a bookcase. The door
beside it opens into the second barracks room where you'll find a gold
coinstack (+25 = 2682) and a copper coinstack (+5 = 2687) in the
chests. The east door in this room takes you into a small room with a
ladder leading up. Climb it and take the north passageway to a room
where you can pick up some broadheads from a chest.
Return to the main room and you'll
find that the unfrobbable door in the SE corner of the main room is now
open (You opened it when you smacked the training dummy) and behind it
is a training room. Pick up a mine from the table and a healing potion
from the bookshelves then shoot an arrow into the target. It flips down
and behind it is a gold wine bottle (+50 = 2737). (On Insane, you will also find the Unknown key here.) Return to
the main room and go through the east door in the north corner into a
hallway. Open the door on the left-hand side and you'll find 2 chests
which contain a rope arrow and healing fruit.
In the second room off of this
hallway, there's a gem (+100 = 2837) stored in a locked chest. The door
at the end of the hallway takes you back out into the main room. Open
the door on your right and enter the library. Turn to the right and
enter the first aisle. Frob a book on one of the shelves then quickly
go to the end of the next aisle where a secret door opens but only for
a moment. Get inside and take the Clock
room key from the chest. There's a button above the right-hand
side of the door that will reopen it if you get locked in.
Stroll back past the entry door and
past the stairs to the upper level. Take a rolled up scroll from the
top of a bookshelf and you'll see it's a map of the Temple. That could
come in handy. Climb the stairs, read a book on a table and pick up the
inkwell (+25 = 2862) then use the Clock Room key to open the locked
door in the corner. Look behind the large gear leaning up against the
wall to find the Watchmaker's lost
Pocket Watch. Objective
complete! Leave the Library, go over to the fountain and fish
out a coin (+5 = 2867) then walk south to the last door on the west
wall. Open it and enter the Laboratory.
Jump up onto the table and slash the
periodical table poster. Flip the lever on the wall and a secret door
will open in the wall to your left. Open the chest in the first room to
pick up a silver nugget (+50 = 2917). Go through the end door, along a
short hallway and into a small room where you'll find the Temple Key in a cashbox.
Head over to the north wall and
unlock the west door with the Temple key. Open the chest to pick up a
purse (+100 = 3017) then go through into the Temple but watch out for
the Ice Keeper. There's a button in the middle of a tapestry above the
other door that will turn out the lights which is helpful but they
don't stay off for long. (On
Beginner, the lights stay off.) Frob a button hidden
behind the statue that is facing the wall and one of the stained glass
windows will slide up. Behind it is the Golden book of the Keeper. Objective complete! Rope arrow up
into the rafters and you'll find a gold nugget (+100 = 3117) as well as
a lever. (There is no lever on
Beginner so you have no access to the entire water section of this FM.
After acquiring the Golden book, you just need to go back up the stairs
you came down to get into the Temple area, as the door to them does not
close. Go back to where you began the mission and use the Keeper key to
unlock the metal door. Follow the pathway to another metal door. Open
it, enter a small Library where the Fire Keeper awaits and the mission
will end.) Flip the lever then climb back down to the
Temple floor. Pick the Keeper key from
the Ice Keeper, grab a gold candlestick (+50 = 3167) from the altar and
go back to the side room. Peek out into the main room and you'll see
there's trouble waiting! A whole line of guards are standing in the
room, facing you. Run through the door and turn right. Go through the
door into a hallway you've been in before and around to the north side
where you'll see a small opening in the wall underneath a lamp that
wasn't there before. (The lever above the Temple opened it.) Shoot the Water banner on the back wall with a
water arrow then jump into the water below.
Water Area
Grab a ring (+100 = 3267) from the
pile of bones on the floor, a jar (+20 = 3287) from behind the bars at
the end of the east tunnel then head up for air. (On Insane, swim back down and over
to the north gate. Use the Unknown key on the lockbox beside it to open
it then go back up for air. Dive down and swim through the gate you
just opened. At the end of the passageway, just before you swim into
the room where you can see a plain wooden chest, grab a breath potion
from the floor. Pick open the wooden chest and inside you'll find the Keeper's Talisman. Objective complete!) Swim
back down and go through the west tunnel. Pick up a silver nugget (+50
= 3337) from the ledge along the left side and come up for air in the
next room. Swim along the passageway where you'll find a body lying on
the bottom wearing the Portcullis key.
(This key is not here in Insane.)
(On Hotshot, you can use the Portcullis key to open the gate
unlocked by the Unknown key on Insane. You'll only find a breath
potion in the footlocker there, which you'll have to use to get back
out so there's really no point in bothering with it.) Pick up 3
coins (+15 = 3352) that are lying on the floor near the body. Flip the
lever to raise the gate and swim back to the corner for air.
Grab the crate floating here and swim
back to the gate, which is stuck and only lifted a few inches. Throw
the crate at it and it will collapse allowing you go continue on. In
this area, there is some loot you can't pick up concealed behind a
chest that contains a message that money is evil, a breath potion and
health potion sitting beside the chest and the passageway up to the
Lab. Swim back through the broken gate and down to the end to breathe.
Swim back along the passageway
towards the gate but before you get to it, swim through a small hole in
the right-hand (W) wall. Grab a coin (+5 = 3357) from the bottom along
the way. When you surface in the room at the end, it looks like there's
a ceiling but it's just ice. Jump a bit and hit it with your BJ to
break it. Climb out and go through the SE passageway. You'll come upon
2 thieves standing by a fire. After their conversation, knock them out,
take a fire arrow from the fire and help yourself to their loot pile,
which consists of 3 jars (+60 = 3417). (When playing on Insane, you also
need to take the Maze key from
one of them.)
Exit from this cave through
the hole in the west wall and you'll end up facing a metal door flanked
by 2 statues. The Earth Banner
is hanging on the wall here so shoot a moss arrow at it. The plaque on
the floor says "Before entering this area, take your sword with another
hand." Huh?? Hit the left-hand statue with your sword and a secret door
opens in the wall. You can also open the metal door by frobbing it (The Maze key unlocks this door on
Insane.) but there must be a reason for the secret door so head
down that passageway and check it out.
Frob a lever on the wall at the end
of the passageway to open another secret door and you'll see a ladder
on your left but the hatch at the top is closed. Walk father along the
passageway and you'll see a statue with a plaque at the feet that says
"Only three out of four Disciples knew the WAY to heaven, and the
Teacher took them with him." If you look down the hallway you'll see 4
statues, each with a name plaque on the floor in front of it. The names
are Agon, Yorick, Walter and Roland. Since "WAY" is all in capitals,
why not try frobbing the statues who's name begin with those letters?
Walter, Agon and Yorick. (If you frob the wrong one by accident, you
can reset them by frobbing the statue at the end of the hallway.) Once
that's done, frob the Teacher statue and the hatch above the ladder
will open.
The Maze
Before going up, walk back through
the secret passageway and through the door you opened. As you enter the
Maze, you'll receive a new objective
to find a map. Turn left and follow the left wall. You'll find a chest
with a gold coinstack (+25 = 3442) inside. Continue to follow the
left-hand wall and you'll come to the skeleton of someone who got lost
in here. Take his purse (+100 = 3542) since he has no further use for
it and keep following the left-hand wall. You'll come to a pit in an
alcove. Sink a rope arrow into the yellow decoration in the ceiling and
climb down until you see a button on the east wall. Push it and climb
back up. The map will be
sitting on the floor at the top. Objective
complete! Continue along the left wall and you'll see a chest
across another pit. Use a rope arrow to get close enough to pick it
open and your reward will be a gold nugget (+100 = 3642). Leave this
alcove and walk north as far as you can. Turn right (E), left (N), left
(W) and right (N). Walk to the end wall and turn left (W). You'll come
to the door you entered the maze by.
Start following the right-hand wall
and you'll come to a gap in the floor. Jump it and a little farther on,
you'll find a chest with a gas arrow in it, which you need for the Air
banner.
Jump back across the gap in the floor
and turn right into the first passageway. Follow the right-hand wall
until you're come to a face on the wall. Crouch to avoid an arrow trap
ahead and go around the corner into an alcove where you'll find a chest
that holds a gem (+100 = 3742). Turn around and follow the left-hand
wall to the gap in the floor. Jump across and continue following the
left wall to a door. Open it and you'll be back in the hallway of
Statues. Pick up the gold statue (+75 = 3817) and a coin (+5 = 3822)
that's under the Teacher statue then walk up to the ladder you found
earlier and climb it.
Getting Out
You'll emerge in the maze outside the
house. Go back inside and up to the third floor sitting room to the
right (S) of the garden. Enter the secret passageway and climb up to
the Observatory. Shoot the Air Banner
with the gas arrow you found and you'll get a message to go to
the front gate of Granite Castle. You'll be rewarded with a remarkable
display of fireworks!
All that's left is to get out so go
back into the hedge maze that is to the south of the front door and
find the shed where you began the mission. Use the Keeper key to unlock
the back door. Go through the tunnels and into a small Keeper library. Mission complete!
Nightwalker
and Zontik - Sept. 2006