The
Circle of Stone and Shadow Walkthrough
Gathering
at the Inn |
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"There was a new warden in town..."
TABLE OF CONTENTS (click a topic to jump to that section)
- Simple Thievery
- An Inside Job
- Unfinished Business
Starting Objectives:
- Steal the six sceptres.
- Steal LeBlanc's map.
- Make Lord Pearsall sick so he cannot make it to the meeting tomorrow.
- Ruin Lady Verrilli's ice sculpting business.
- When your objectives are accomplished, ring the doorbell (marked on your map), and then go to the meeting place (marked on your map) to find Sheam, who will escort you to The Circle.
- Do not let any of the guests see you.
- Do not attack the guests, bar staff, or your allies in any way.
- If you can, nab a token of your affection for Sheam. (Optional)
- Nightfall stressed the importance of a loot goal. Try to find at least 700. (Optional)
- It would be best if you harmed no one, but at the very least, don't kill. (Optional)
Ending Objectives:
- Good thinking - you put Stellmach's map in the place of LeBlanc's! (Bonus)
- You found all the loot, you money grabbing maniac! Go buy yourself some candy! (Bonus)
Loot Information:
- Requirements: 0
- Available: 1048
- Accounted For: 1048
Note: This is an EXPERT (No Hints) level
walkthrough. It not only tells you the way through, but how to complete
all the objectives and steal all the loot. Some vandalism will also
occur during the course of the evening.
Simple Thievery
It's Cold You start in a
section of town near the inn. It's snowing, and a peasant walks by.
Follow him. He walks by the door to a warehouse, so stop following him
and enter. Ignore the chests, rather shoot a rope arrow into the rafters
and climb up. Take the loot (50 - Total 50) from the chest and climb
back down. Then go back past the place you started. Nearby is a small
shed with a locked door. You can get the loot by breaking the window
with your blackjack (12 - Total 62). If you do not wish to
destroy wantonly,
you can unlock the door with the front/back door key you acquire later
on in the mission. So why didn't we do this before raiding the warehouse
you say? Well, if we did that the nearby peasant would report it to the
old bill. House Call Speaking
of the old bill, there's an apartment nearby. you can listen to the
plods yabber on while rob the apartment. Get the key from under the mat
and enter the apartment. Take the goblet (15 - Total 77) from the room on
the left and then come back out again. Now it's time to visit your
friend Skarz. Borrow his sword while you're there. I'm sure he won't
mind. Then go along the street and into the peasant's house. Take the
loot (50 - Total 127) from his footlocker, then go upstairs and steal the rat
poison. (fig 1) Once this is done, go back outside. Nearby is a manhole.
Time to
go for a swim in the sewers. Find the decaying corpse of the former
owner's father. Take the gas arrow and the ring (25 - Total 152) from his
left hand, (fig 2) and then find the boarded up entrance of the basement of the
Grieving Burrick inn.
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Figure 1
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Figure 2
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Breaking and Entering Smash your way in with
your sword. Ignore the generators, as someone would surely investigate
if the power went off. Open the furnace in the power room by flipping
the big lever. If you're fast enough, you can climb in and up without
being scorched. You should not visit the fireplace on the left, but all
the other fireplaces can be visited with impunity. In the tunnels near
the chimney, you should find a gold nugget (100 - Total 252) In room 4 you should
find an icepick and a sceptre. In room 5 you should find a map, a key
and another sceptre, as well as a pair of glasses (50 - Total 302). The Miner and the Politician Flip the switch
inside Stellmach's fireplace (room 5) and go through the secret passage
to Pearsall's room, taking the spice (40 - Total 342) on the way. Take the
ring (100 - Total 442) from his desk (fig 3) and grab his sceptre. Nip across the
room and open the door. Put the torch out and take the purse from the
guard (100 - Total 542) before opening the door to LeBlanc's room. Take his
sceptre and cross the room to his desk. Take the Diamond mine map and
the two coins (20 - Total 562) from the ledge (fig 4). Just to annoy him, put
Stellmach's map in the place of the one you've just pinched.
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Figure 3
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Figure 4
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An Inside
Job Getting on Top of Things Work your way back through Pearsall's
room to Stellmach's room. Open the door and go out into the corridor,
making sure a guard isn't coming while you do it. Flip the switch on the
wall (fig 5) and climb up into the attic. Take the plate from one of the chests
(50 - Total 612) and nab the spice (fig 6) from behind the sandbags (50 -
Total 662).
Take the necklace from under the bed (125 - Total 787) and climb back down
the ladder. Re-enter Stellmach's room and return to the basement through
the fireplace network. Climb to stairs to the pantry. Wine and Rat
Poison Steal the pickles from the top shelf (10 - Total
797) and go into
the kitchen. Read the note near the wine bottle. Hmm, a perfect use for
the rat poison. Empty it into the wine bottle. Put the torch out and
open the door to the hall. When the coast is clear, nip down the passage
beside the stairs and into the lavatory. From there, nip over into the
guest room and steal his mask (50 - Total 837) and his sceptre. If you get
an overwhelming desire to sniff the baby burrick, I won't stop you.
After you've stopped monkeying around, return to the kitchen.
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Figure 5
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Figure 6
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Premonitions Go
into the corridor through the door on the left (looking out of the
kitchen). The first door on the right is Tybalt's. If he's looking
towards the door, seek refuge in the next room. If he's looking away,
enter. Remember, if you are forced into the next room, you can spy on
him through the peephole. Once you're in, nick his money (36 - Total
883),
his sceptre and his firewand. If you read his diary, you'll make a startling
discovery. He knew you were coming. If that is so, perhaps
he also knows that the target is his sceptre, and it's not just a random
raid. Therefore, Nightfall's plans to keep him in the dark are useless. Fang Ah
well, that's for Nightfall to worry about. Using
the room with the broken floor as refuge, move along to the bar. Go in
the staff door. Remember that the bar staff won't give you any trouble
even if they're (rightly) worried that you may have stolen all the
pickles. Take the finewine (50 - Total 933) from the wine rack and the coins
from the box (25 - Total 958). Hmm, those documents look interesting! So if the place gets robbed, he gets
reimbursed… I wonder who that friend is? It seems he expects the place
to be robbed… Hallming… haven’t I heard that name before? Unfinished
Business Hasty Retreat Anyway, try not to get bogged down with thought
in the middle of the job. Go out into the main bar area, remembering to stick to the shadows. Take
the goblet from under the table (fig 7) (25 - Total 983) and go over to the
fireplace, taking the front/back door key from the guard en passant.
Take the other goblet from the ledge (25 - Total 1008), and nick out through
the fireplace. It’s connected to the fireplace network, so from here
you can return to the basement.
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Figure 7
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Buying a Lemon Now comes a very difficult bit.
All you gain out of it is 40 loot, so if You're not a loot junkie, skip
the bit. Switch off the generators. Remember you only have a finite amount of time before the generator is switched on again, so get to Stellmach’s room as quick as you can (through the fireplace network). Go out into the corridor and out the door onto the landing. Turn right past the stairs and go along to the open space. You should see two doors a short distance away. You can take refuge in the left, but what you want is in the right. Take the bag of spice
(fig 8) (40 - Total 1048) and make a quick return to Stellmach’s room. My
Name's Dante Now, return to the basement, then go upstairs to the kitchen and out the back door. Visit
Skarz. Show him the firewand, and listen to yourself say you’re stuck for cash while you have 1048 in loot sitting nicely in you
pocket! And by the way, why does he say “’twere a pleasure doing business with you
KEITH” if you’re name’s Dante?
Anyway, no time to ponder. I don’t recall seeing a candy shop in the vicinity, so return to the inn and make your way up to lady
Verrilli's room. Put the disguised firewand in her box, then go back outside. Ring the doorbell,
(fig 9) then go to the meeting place. Time to see Sheam.
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Figure 8
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Figure 9
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