Triggers that respond to frobs generally pass the ID of the frobber with the generated script message. Many traps use this to affect the original frobber. Normal filters usually pass the frobber ID intact. So a description may mention the "frobber" even though the script doesn't actually handle the frob message itself.
The lists of properties, links, etc. only include the names directly referenced by each script. The names inherited from the parent are not repeated. Many scripts also interact with the game indirectly: a script that teleports an object will cause the Physics\Model\State
property to change, for example.
Name: | AIFX |
---|---|
Inherits: | RootScript |
Links: | ParticleAttachement |
Properties: | Creature\Creature Type |
Common housekeeping for SFX attached to a creature. |
Name: | AlarmScreen |
---|---|
Inherits: | RootScript |
Controls tweqs. |
Name: | Alchemy |
---|---|
Inherits: | RootPsi |
Properties: | Engine Features\Stack Count , Psi\Alchemy Val , Obj\Stack Increment |
Strings: | misc\AlchemySuccess , misc\AlchemyCant |
Convert an object into nanites. |
Name: | AmmoScript |
---|---|
Inherits: | RootScript |
Objects: | Player |
Reload the appropriate weapon. |
Name: | AnnelidModify |
---|---|
Inherits: | RootModify |
Properties: | Gun\Base Gun Description |
Modification 1: increase clip size and damage. Modification 2: increase projectile speed and damage. |
Name: | AntiPsi |
---|---|
Inherits: | RootPsi |
Does nothing. |
Name: | Apparition |
---|---|
Inherits: | RootScript |
Links: | ApparStart |
Properties: | Renderer\Has Refs , Renderer\Transparency (alpha) , Sound\Object Sound |
Schemas: | "Event StateChange ", "LoopState Loop " |
A scripted ghost. |
Name: | ArmorScript |
---|---|
Inherits: | RootScript |
Enable armor. |
Name: | AutoInstallSoft |
---|---|
Inherits: | RootScript |
Links: | Contains |
Properties: | Renderer\Has Refs , Obj\Software Level , Obj\Software Type |
Schemas: | boot_sw |
Objects: | Player |
Strings: | misc\SoftUpgrade , misc\SoftUseless |
HRM software. |
Name: | BaseAI |
---|---|
Inherits: | RootScript |
Un-stun the AI. |
Name: | BaseButton |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Script\Failure Sound |
Schemas: | "Event Activate " |
A simple button. |
Name: | BaseCutscene |
---|---|
Inherits: | RootScript |
Doesn't do anything on its own. |
Name: | BaseEgg |
---|---|
Inherits: | RootScript |
Schemas: | pod_exp |
Activates tweqs. |
Name: | BaseElevator |
---|---|
Inherits: | MovingTerrain |
Links: | TPath , ScriptParams |
Properties: | Physics\Misc\MovingTerrain |
Schemas: | "Event Activate ", "Event Deactivate " |
Objects: | Player |
A regular elevator. |
Name: | BaseImplant |
---|---|
Inherits: | RootScript |
Properties: | Player\Tech Skills , Obj\Energy\Drain Rate , Obj\Energy\Stored Energy , Obj\Energy\Drain Amount |
Schemas: | bb07 , "Event Activate " |
Objects: | Player , Recharging Station |
For implants. |
Name: | BaseLight |
---|---|
Inherits: | RootScript |
Properties: | Renderer\Anim Light , Renderer\Self Illumination |
Schemas: | "Event Activate " |
An animated light object. |
Name: | BaseMonster |
---|---|
Inherits: | RootScript |
Properties: | Script\EcoType , Psi\Radar Type |
Signals: | SwitchOn , SwitchOff |
Translate messages for AI. |
Name: | BaseRoom |
---|---|
Inherits: | CoreRoom |
Links: | SwitchLink |
Trigger events when entering the room. |
Name: | BaseStatBoostScript |
---|---|
Inherits: | StackConsumable |
Properties: | Engine Features\Stack Count , Player\Drug Stats |
Schemas: | "Event Activate " |
Objects: | Player |
Generic 5-second booster. |
Name: | Battery |
---|---|
Inherits: | RootScript |
Properties: | Engine Features\Stack Count |
Objects: | Player |
Strings: | misc\HelpBattery |
Use to recharge one object. |
Name: | BeakerScript |
---|---|
Inherits: | RootScript |
Links: | Mutate |
Objects: | Worm Piles |
Swap the object for a mutated version. |
Name: | Berserk |
---|---|
Inherits: | RootPsi |
Does nothing. |
Name: | Brain |
---|---|
Inherits: | RootScript |
Links: | AIWatchObj |
The brain that can be killed. |
Name: | BrokenHealingStation |
---|---|
Inherits: | ObjConsumeButton |
Properties: | Game\Damage Model\Hit Points , Game\Damage Model\Max Hit Points , Gamesys\Radiation level , Obj\Object name |
Schemas: | "Event Activate " |
Objects: | Player |
Strings: | objname\Med_bed , misc\MedBedUse , misc\NeedNanites |
Can't be used until it is made complete. |
Name: | CS9_DoorReporter |
---|---|
Inherits: | Door |
Objects: | CutSceneNine |
Tell the cutscene manager when the door has opened or closed. |
Name: | CS9_EggsandGrubs |
---|---|
Inherits: | RootScript |
Links: | Teleport , SwitchLink |
Objects: | SafeTeleportLoc , FirstEgg |
Teleport objects sequentially. |
Name: | CS9_HoloRumbler |
---|---|
Inherits: | AI |
Objects: | SafeTeleportLoc |
Signals: | WalkInPlace |
Direct an actor. |
Name: | CS9_MasterControl |
---|---|
Inherits: | RootScript |
Links: | ScriptParams |
Schemas: | cs0901 , cs0902 , cs0903 , cs0904 , cs0905 , cs0906 , cs0907 , cs0908 , cs0909 |
Objects: | ShodanScreenTL , ShodanScreenTM , ShodanScreenTR , ShodanScreenBL , ShodanScreenBM , ShodanScreenBR , EggsandGrubsControl , Rumbler1 , Rumbler2 , Rumbler3 , Rumbler4 , TextChangeAntenna , SlowDoorControl , FastDoorControl , MasterForceField , MasterCenterLight , MasterWallLight , RoomLight |
Run the entire Shodan theatre cutscene. |
Name: | CS9_ShodanScreen |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Renderer\Extra Light , Shape\Model Name |
Change the displays on the theatre screens. |
Name: | CameraAlert |
---|---|
Inherits: | AI |
Links: | AIAttack , SwitchLink |
Properties: | Gamesys\Alarm On? , Shape\Model Name , AI\State\Current mode |
Respond to alertness. |
Name: | CameraDeath |
---|---|
Inherits: | RootScript |
Objects: | HE_harmless |
Activates the model tweq. |
Name: | CancerStick |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
Take away one health point. |
Name: | Censor |
---|---|
Inherits: | RootScript |
Properties: | SFX\Particles |
Objects: | Standard Blood Spang , New Blood Spang |
Change the color of blood. |
Name: | CensorMe |
---|---|
Inherits: | RootScript |
Destroy the object if gore is prohibited. |
Name: | ChangeDelay |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Script\Delay Time |
Copies the property to linked objects. |
Name: | ChangeInterface |
---|---|
Inherits: | RootScript |
Objects: | Player |
QVars: | HideInterface |
Toggle the visibility of the HUD. |
Name: | ChangeInterfaceMany |
---|---|
Inherits: | RootScript |
Objects: | Player |
QVars: | HideInterface |
Toggle the visibility of the HUD. Compatible with multi-player. |
Name: | CharGen |
---|---|
Inherits: | RootScript |
Doesn't do anything on its own. |
Name: | Charmable |
---|---|
Inherits: | AIFX |
MetaProperties: | Charmed |
Objects: | Charm FX , Pink Swirl |
SFX when an AI is fighting for you. |
Name: | CheeseBorger |
---|---|
Inherits: | RootScript |
Properties: | Engine Features\Stack Count |
Schemas: | "Event Activate " |
Objects: | Player |
Heal 15 points if the player has the Cyber-assimilation trait. |
Name: | Chemical |
---|---|
Inherits: | RootScript |
Properties: | Engine Features\Stack Count |
Strings: | misc\ChemUsed |
Use a chemical for research. |
Name: | ChooseMission |
---|---|
Inherits: | CharGen |
Links: | Tripwire , SwitchLink |
Properties: | Player\Service , Player\Char Gen Room , Player\Char Gen Year , Script\Use Message , Player\Tech Skills , Player\Base Stats , Sound\Object Sound , MultiLevel\Dest Level , MultiLevel\Dest Loc |
Objects: | Player , BriefTrap1 , BriefTrap2 , BriefTrap3 , BriefingStart1 , BriefingStart2 , BriefingStart3 |
Strings: | chargen\YearText0 , chargen\YearText1 , chargen\YearText2 , chargen\YearText3 |
QVars: | HideInterface |
Handle events on the training space station. |
Name: | ChooseService |
---|---|
Inherits: | CharGen |
Properties: | Player\Service , Player\Psi Powers , Player\Psi Powers 2 , Player\Tech Skills , Player\Weapon Skills , Player\Base Stats , Logs\Deck 1 , MultiLevel\Dest Level , MultiLevel\Dest Loc |
Objects: | Player |
Handle events in the recruitment center. |
Name: | Codebreaker |
---|---|
Inherits: | RootPsi |
Properties: | Player\Hack Duration |
Objects: | Player |
Decrease the countdown of the active alarm. |
Name: | Comestible |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
Heal one point. |
Name: | Compass |
---|---|
Inherits: | RootScript |
Properties: | Renderer\Camera Attach |
Schemas: | "Event Activate " |
Show an object that's attached to the player. |
Name: | Computer |
---|---|
Inherits: | RootScript |
Links: | HackingLink |
Schemas: | "Event Activate " |
Show an access denied interface. Hacking triggers the link. |
Name: | ContactProxGrenade |
---|---|
Inherits: | Physics |
Links: | ScriptParams |
Objects: | Prox Grenade Trigger |
A proximity explosive that activates on impact. |
Name: | ContainerScript |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
QVars: | HideInterface |
Show the container interface. |
Name: | CoreRoom |
---|---|
Inherits: | Room |
Properties: | GameSys\Exp , Script\Audio Data , Gamesys\Map Loc , Sound\Object Sound |
Schemas: | ExpPolito , ExpSHODAN |
A normal room without special events. |
Name: | CreateSound |
---|---|
Inherits: | RootScript |
Schemas: | "Event Create " |
Plays when created. |
Name: | CreatureContainer |
---|---|
Inherits: | ContainerScript |
Links: | Spawned |
Properties: | Obj\HUD Use String |
MetaProperties: | Undrainable |
Strings: | huduse\human_corpses |
Show the container interface after the object has been slain. |
Name: | Cutscene2_1_Script |
---|---|
Inherits: | BaseCutscene |
Properties: | Creature\Current Pose |
MetaProperties: | Docile , SlumpInCorner |
Objects: | Actor 1A , Marker 1A |
Wake-up the unconscious doctor. |
Name: | Cyber |
---|---|
Inherits: | RootPsi |
Properties: | Player\Psi Stats |
Objects: | Player |
Increase cybernetic stat. |
Name: | CyberPsi |
---|---|
Inherits: | RootPsi |
Hack an object. |
Name: | DeadPowerCell |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
Objects: | Player , Power Cell , Recharging Station |
A battery that must be recharged before you can use it. |
Name: | DelayGrenade |
---|---|
Inherits: | Physics |
Properties: | Physics\Misc\Collision Type , AI\AI Core\AI |
Dies when bumped-in to, but with delayed activation. |
Name: | DelayLight |
---|---|
Inherits: | BaseLight |
Properties: | Script\Delay Time |
Delayed response to triggers. |
Name: | DestroyAllByName |
---|---|
Inherits: | RootScript |
Properties: | Script\Consume Type |
Slay many objects. |
Name: | DieShodanDie |
---|---|
Inherits: | RootScript |
End the game. |
Name: | DontStopElevator |
---|---|
Inherits: | BaseElevator |
Elevator that keeps moving. |
Name: | DumbFadeTest |
---|---|
Inherits: | RootScript |
Fade to black. |
Name: | EMPModify |
---|---|
Inherits: | RootModify |
Properties: | Gun\Base Gun Description |
Modification 1: increase clip size and damage. Modification 2: decrease ammo usage, increase projectile speed and damage. |
Name: | EarthText |
---|---|
Inherits: | RootScript |
Strings: | chargen\EarthText0 |
Show a message. |
Name: | Ectoplasm |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Signals: | Apparition |
Signal linked objects when frobbed. |
Name: | ElectroPsi |
---|---|
Inherits: | RootPsi |
Name: | ElevatorButton |
---|---|
Inherits: | RootScript |
Select an elevator destination. |
Name: | EmailRoom |
---|---|
Inherits: | OnceRoom |
Properties: | Script\QB Name , Script\QB Val |
Strings: | misc\GetEmail |
Combined room trigger and email trap. |
Name: | EnergyStation |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
Objects: | Player |
Strings: | misc\EnergyRecharge |
Recharge the player's inventory. |
Name: | EnergyWeapon |
---|---|
Inherits: | RootScript |
Properties: | Gun\Gun State , Player\Tech Skills |
Schemas: | "Event Activate " |
Objects: | Recharging Station , Player |
Reload a battery-powered weapon. |
Name: | EngineRemoveRad |
---|---|
Inherits: | RootScript |
Properties: | Script\Consume Type , Engine Features\Locked , Script\Use Message |
Objects: | EngineCoreDoor |
QVars: | EngineRadClear |
Get rid of the ambient radiation in engineering. |
Name: | EraseRadiation |
---|---|
Inherits: | RootScript |
Really removes radiation. |
Name: | ExitRoom |
---|---|
Inherits: | CoreRoom |
Links: | SwitchLink |
Trigger when leaving a room. |
Name: | ExpCookie |
---|---|
Inherits: | RootScript |
Properties: | Engine Features\Stack Count |
"Cookies" are cyber-modules. |
Name: | Fabricate |
---|---|
Inherits: | RootPsi |
Properties: | Psi\Fabricate Quantity , Psi\Fabricate Cost , Engine Features\Stack Count |
Schemas: | FabFail |
Strings: | misc\FabricateSuccess , misc\FabricateNanites , misc\FabricateFail , misc\FabricateCant |
Make a copy of an object you already have. Uses nanites. |
Name: | FakeKey |
---|---|
Inherits: | RootScript |
Show keycards. |
Name: | FeatherFall |
---|---|
Inherits: | RootPsi |
Properties: | Physics\Model\Attributes |
Objects: | Player |
Reduce the player's gravity. |
Name: | FlushRadiation |
---|---|
Inherits: | RootScript |
Removes radiation. |
Name: | ForceDoor |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Physics\Misc\AI Collides With , Renderer\Render Type , Physics\Misc\Collision Type , Script\Failure Sound |
Force-field doors don't move. |
Name: | ForceDoorOff |
---|---|
Inherits: | ForceDoor |
Properties: | Renderer\Render Type , Physics\Misc\Collision Type |
Door that is initially open. |
Name: | ForceWall |
---|---|
Inherits: | RootPsi |
Properties: | Game\Damage Model\Max Hit Points , Game\Damage Model\Hit Points |
Objects: | ForceWallStructure |
Create a barrier. |
Name: | ForceWallStructure |
---|---|
Inherits: | RootPsi |
Die after 4 minutes. |
Name: | FreeHack |
---|---|
Inherits: | RootScript |
Properties: | GameSys\HackDiff , Obj\State , Engine Features\Stack Count |
Objects: | Player |
Strings: | misc\FreeHack , misc\FreeHackHacked , misc\FreeHackCant , misc\HelpFreeHack |
Use to hack one object. Fails if the success percentage is -1000. |
Name: | FreeModify |
---|---|
Inherits: | RootScript |
Properties: | Gun\Gun State , Obj\State , Engine Features\Stack Count |
Objects: | Player |
Strings: | misc\FreeModify , misc\FreeModifyMax , misc\FreeModifyCant , misc\HelpFreeModify |
Upgrade a weapon. |
Name: | FreeRepair |
---|---|
Inherits: | RootScript |
Properties: | Obj\State , Engine Features\Stack Count |
Objects: | Player |
Strings: | misc\FreeRepair , misc\HelpFreeRepair |
Fix an object. |
Name: | FreezeFX |
---|---|
Inherits: | AIFX |
MetaProperties: | Frozen |
Objects: | EM Stasis Field |
SFX when an AI is hit by a stasis projectile. |
Name: | FrobQB |
---|---|
Inherits: | RootScript |
Properties: | Script\QB Name , Script\QB Val |
Set the quest variable. |
Name: | FusionModify |
---|---|
Inherits: | RootModify |
Properties: | Gun\Base Gun Description |
Modification 1: increase clip size and damage. Modification 2: decrease ammo usage and increase damage. |
Name: | GeigerCounter |
---|---|
Inherits: | RootScript |
Properties: | Player\Hazard\Rad Ambient |
Schemas: | "Event Activate " |
Objects: | Player |
Clicks faster as radiation increases. |
Name: | GillsImplant |
---|---|
Inherits: | BaseImplant |
Properties: | Dark Gamesys\Breath Config |
Objects: | Player |
Lets you breathe underwater. |
Name: | GooEgg |
---|---|
Inherits: | BaseEgg |
Objects: | Egg Goo Emitter , EggGooCloud |
A toxic egg. |
Name: | GooProjectile |
---|---|
Inherits: | Physics |
Properties: | Game\Damage Model\Slay Result |
Egg splat. |
Name: | GrabObject |
---|---|
Inherits: | Physics |
Links: | ScriptParams |
Properties: | Networking\Disallow Borrow |
MetaProperties: | Pulled |
Makes a psionically-pulled object move. |
Name: | GrenadeModify |
---|---|
Inherits: | RootModify |
Properties: | Gun\Base Gun Description |
Modification 1: increase clip size and damage. Modification 2: decrease reload time, increase projectile speed and damage. |
Name: | GrubEgg |
---|---|
Inherits: | BaseEgg |
Objects: | Grub |
A crawling-annelid egg. |
Name: | HackableCrate |
---|---|
Inherits: | ContainerScript |
Properties: | Obj\State |
Unlock the container when hacked, or slay it if hacking fails. |
Name: | HealingGland |
---|---|
Inherits: | MedPatchScript |
QVars: | Difficulty |
Restore 15 hit-point. |
Name: | HealingStation |
---|---|
Inherits: | RootScript |
Properties: | Game\Damage Model\Hit Points , Game\Damage Model\Max Hit Points , Gamesys\Radiation level |
Schemas: | "Event Activate " |
Objects: | Player |
Strings: | misc\MedBedUse , misc\NeedNanites |
Heal the frobber. |
Name: | Homing |
---|---|
Inherits: | Physics |
Links: | Target |
Properties: | Gun\Homing Projectile |
Projectile that will lock-on to a target. |
Name: | INTBoost |
---|---|
Inherits: | BaseStatBoostScript |
Properties: | Obj\State |
Increase psi. |
Name: | Immolate |
---|---|
Inherits: | RootPsi |
Objects: | Localized Pyro |
Create a fireball. |
Name: | InfoComputer |
---|---|
Inherits: | RootScript |
Properties: | Player\HelpText |
Schemas: | "Event Activate " |
Objects: | Player |
Show help info, or the map. |
Name: | Invisibility |
---|---|
Inherits: | RootPsi |
Links: | AIAttack |
Make attacking AI lose track of the frobber. |
Name: | Keypad |
---|---|
Inherits: | BaseButton |
Properties: | Script\Keypad Code , Obj\HUD Use String , Obj\State , Sound\Object Sound , Script\Failure Sound |
Schemas: | "Event Activate ", xer08 |
Show the keypad interface. |
Name: | KeypadUnhackable |
---|---|
Inherits: | Keypad |
A keypad that ignores hacking attempts. |
Name: | LaserModify |
---|---|
Inherits: | RootModify |
Properties: | Gun\Base Gun Description |
Modification 1: increase clip size and damage. Modification 2: decrease ammo usage and increase damage. |
Name: | LaserShot |
---|---|
Inherits: | Physics |
Links: | ParticleAttachement |
Properties: | Renderer\Render Type |
Pause before making the object visible. |
Name: | LevelChangeButton |
---|---|
Inherits: | BaseButton |
Properties: | MultiLevel\Dest Level , MultiLevel\Dest Loc |
Change maps. Usually on the same deck. |
Name: | Levitate |
---|---|
Inherits: | RootPsi |
Properties: | Physics\Model\Attributes |
Objects: | Player |
Eliminate gravity for the player. |
Name: | LightSound |
---|---|
Inherits: | LightSoundBase |
Schemas: | "Event Activate ", "Event Deactivate " |
Make noises. |
Name: | LightSoundOff |
---|---|
Inherits: | LightSoundBase |
Schemas: | "Event Deactivate " |
Plays when turned off. |
Name: | LightSoundOn |
---|---|
Inherits: | LightSoundBase |
Schemas: | "Event Activate " |
Plays when turned on. |
Name: | Liquor |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
Heal one point, but take away four psi points. |
Name: | LogDiscScript |
---|---|
Inherits: | RootScript |
Properties: | Script\QB Name , Script\QB Val |
Schemas: | "Event Activate " |
Read a log. |
Name: | Lootable |
---|---|
Inherits: | RootScript |
Properties: | AI\Loot , MultiLevel\Script Initted? |
Creates loot. |
Name: | ManyBall |
---|---|
Inherits: | Physics |
Links: | TPath , TPathNext |
Fixes the position of the object. |
Name: | ManyBrain |
---|---|
Inherits: | Physics |
Links: | ParticleAttachement , SwitchLink |
MetaProperties: | Invulnerable |
Objects: | ball shield |
The protected central brain. |
Name: | MedKitScript |
---|---|
Inherits: | MedPatchScript |
Objects: | Player |
Restore a lot of hit-points. |
Name: | MedPatchScript |
---|---|
Inherits: | StackConsumable |
Properties: | Engine Features\Stack Count , Game\Damage Model\Hit Points , Game\Damage Model\Max Hit Points , Obj\State |
Schemas: | "Event Activate " |
Objects: | Player |
QVars: | Difficulty |
Restore 10 hit-points. |
Name: | MetaPsi |
---|---|
Inherits: | RootPsi |
Properties: | Player\Psi Stats |
Objects: | Player |
Increase psionic ability. |
Name: | Might |
---|---|
Inherits: | RootPsi |
Properties: | Player\Psi Stats |
Objects: | Player |
Increase strength. |
Name: | MiniGameBoy |
---|---|
Inherits: | RootScript |
Properties: | Player\Mini Games |
Objects: | Player |
Show the mini-game interface. Hacking adds extra games. |
Name: | MiniGameCart |
---|---|
Inherits: | RootScript |
Properties: | Player\Mini Games |
Objects: | Player |
Add extra games. |
Name: | MinorShield |
---|---|
Inherits: | RootPsi |
Does nothing. |
Name: | ModelSwappable |
---|---|
Inherits: | RootScript |
Properties: | Shape\Model Name , Tweq\Models , Tweq\ModelsState |
Cycle through each model. |
Name: | ObjConsumeButton |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Script\Message Time , Script\Consume Type , Script\Locked Message |
Schemas: | "Event Activate " |
The button is unusable until an appropriate object is given to it. |
Name: | OldStyleBaseElevator |
---|---|
Inherits: | MovingTerrain |
Properties: | Physics\Misc\MovingTerrain |
Schemas: | "Event Activate ", "Event Deactivate " |
Objects: | Player |
Elevator that doesn't update the next-waypoint link. More like the lifts in Thief. |
Name: | OnceRoom |
---|---|
Inherits: | BaseRoom |
Trigger the first time a room is entered. |
Name: | OnceRouter |
---|---|
Inherits: | BaseButton |
Links: | SwitchLink |
Relay one message only. |
Name: | Overlord |
---|---|
Inherits: | RootScript |
Properties: | AI\State\Current mode , Renderer\Has Refs , Game\Damage Model\Slay Result , Renderer\Transparency (alpha) |
MetaProperties: | Dematerialized |
Schemas: | "Event Activate ", "Event Deactivate " |
The brains keep returning from the dead. |
Name: | PDAScript |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
Show the PDA interface. |
Name: | ParalyzePlayers |
---|---|
Inherits: | RootScript |
Links: | ScriptParams |
Prevent all the players from moving. |
Name: | PictureSwap |
---|---|
Inherits: | ModelSwappable |
Links: | SwitchLink |
Cycle through two models at a time and relay TurnOn. |
Name: | PistolModify |
---|---|
Inherits: | RootModify |
Properties: | Gun\Base Gun Description |
Modification 1: increase clip size and damage. Modification 2: decrease reload time and increase damage. |
Name: | PlayerScript |
---|---|
Inherits: | RootScript |
Links: | Tripwire , Teleport |
Properties: | Player\Hazard\Rad Base Absorb , Player\Hazard\Toxin , Player\Hack Visibility , Script\Shake Strength , Engine Features\Stack Count , Game\Damage Model\Hit Points , Game\Damage Model\Max Hit Points , MultiLevel\Script Initted? , Renderer\Render Type , Player\Hazard\Rad Ambient , Game\Damage Model\Hit Points , Renderer\Has Refs , Player\Traits , Player\Base Stats , Player\Name , Gamesys\Radiation Level , Player\Hack Duration , GameSys\Armor , Player\Hazard\Rad Recover Rate |
Stims: | ShakeStim |
Schemas: | bb03 , revive , klaxalarm , alarmoff , burnout , "Event Damage ", "Damage ", "Health ", "DamageType Radiation ", "DamageType Toxin ", PlayerDeath0 , PlayerDeath1 , PlayerDeath2 , PlayerDeath3 , PlayerDeath4 |
Objects: | Player , SpawnSFX , Respawn Marker , Hack Respawn Marker , Multiplayer Respawn , fakenanites , fakekeys , fakecookie , pda soft , compass HUD |
Strings: | misc\ResurrectUsed , misc\ResurrectNeedNanites |
QVars: | Difficulty , AllowRespawn , DeathMode |
Manages the many things necessary for the Player object. |
Name: | Pod |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Schemas: | pod_exp |
Activate tweqs. Switch is relayed. |
Name: | PopOpenDoor |
---|---|
Inherits: | StdDoor |
Open automatically. |
Name: | PoweredArmor |
---|---|
Inherits: | BaseImplant |
Activate armor. |
Name: | ProtocActivate |
---|---|
Inherits: | Physics |
Links: | AIWatchObj |
MetaProperties: | Deactivated |
Objects: | Player |
Wake-up a sleeping droid. |
Name: | ProxGrenade |
---|---|
Inherits: | Physics |
Links: | ScriptParams |
Objects: | Prox Grenade Trigger |
A proximity explosive. |
Name: | ProxGrenadeTrigger |
---|---|
Inherits: | Physics |
Links: | ScriptParams |
Properties: | AI\AI Core\AI |
Tripwire for proximity explosives. |
Name: | PsiAmpScript |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
Show the psionic power interface. |
Name: | PsiFullScript |
---|---|
Inherits: | PsiKitScript |
Restore all psi-points. |
Name: | PsiHeal |
---|---|
Inherits: | RootPsi |
Heal the frobber. |
Name: | PsiKitScript |
---|---|
Inherits: | StackConsumable |
Properties: | Obj\State |
Schemas: | "Event Activate " |
Strings: | misc\PsiMaxed |
QVars: | Difficulty |
Restore 20 psi-points. |
Name: | PsiMine |
---|---|
Inherits: | Physics |
Properties: | AI\AI Core\AI |
A proximity mine. |
Name: | PsiSword |
---|---|
Inherits: | RootPsi |
Objects: | PsiSword |
Wield the psionic weapon. |
Name: | PsiTrainer |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
Psi ability upgrade. |
Name: | Pull |
---|---|
Inherits: | RootPsi |
Links: | ScriptParams |
Properties: | Psi\NotPullable |
MetaProperties: | Pulled |
Move an object towards the frobber. |
Name: | PutBombInReplicator |
---|---|
Inherits: | RootScript |
Properties: | GameSys\Rep. Hack Contents , Obj\State |
Change the inventory of a replicator. |
Name: | Quickness |
---|---|
Inherits: | RootPsi |
Properties: | Player\Psi Stats |
Objects: | Player |
Increase agility. |
Name: | RadPatch |
---|---|
Inherits: | StackConsumable |
Properties: | Gamesys\Radiation Level |
Schemas: | "Event Activate " |
Strings: | misc\CantUseRadPatch |
Decrease radiation. |
Name: | RadRoom |
---|---|
Inherits: | BaseRoom |
Properties: | Player\Hazard\Rad Base Absorb , Gamesys\Radiation Level , Player\Hazard\Rad Ambient |
Schemas: | bb02 |
Room with ambient radiation. |
Name: | RadShield |
---|---|
Inherits: | RootPsi |
Properties: | GameSys\Armor |
Increase resistence to radiation. |
Name: | Radar |
---|---|
Inherits: | RootPsi |
See how close creatures are to you. |
Name: | Radar2 |
---|---|
Inherits: | Radar |
See how close useful items are to the you. |
Name: | Recycler |
---|---|
Inherits: | RootScript |
Properties: | Obj\Recycle Value , Engine Features\Stack Count |
Schemas: | "Event Activate " |
Objects: | Player |
Strings: | misc\HelpRecycler |
Transmute an object into nanites. |
Name: | ReduceHP |
---|---|
Inherits: | RootScript |
Properties: | Game\Damage Model\Hit Points |
Objects: | Player |
Set hit-points to 15. |
Name: | ReducePsi |
---|---|
Inherits: | RootScript |
Set psi-points to 5. |
Name: | ReplicatorScript |
---|---|
Inherits: | RootScript |
Properties: | Obj\State |
Schemas: | "Event Activate ", xer07 |
Show the replicator interface. |
Name: | RerouteElevatorButton |
---|---|
Inherits: | RootScript |
Links: | TPathNext , ScriptParams , SwitchLink |
Properties: | Physics\Misc\MovingTerrain |
Schemas: | "Event Activate " |
Manually adjust the next-waypoint link. |
Name: | ResearchableScript |
---|---|
Inherits: | RootScript |
Properties: | Script\QB Name , Script\QB Val , Player\Research Report , Obj\State |
Research the object, or display the report. |
Name: | ResearchableUseScript |
---|---|
Inherits: | ResearchableScript |
Properties: | Obj\State |
Research if necessary. |
Name: | ResurrectMachine |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Schemas: | "Event Activate " |
Strings: | misc\ResMachine0 , misc\ResMachine1 |
QVars: | AllowRespawn |
Set this level to resurrect the player, then relay. |
Name: | RifleModify |
---|---|
Inherits: | RootModify |
Properties: | Gun\Base Gun Description |
Modification 1: decrease reload time and increase damage. Modification 2: increase clip size and damage. |
Name: | RootModify |
---|---|
Inherits: | RootScript |
Properties: | Gun\Kickback |
Common housekeeping when modifying a weapon. |
Name: | RootPsi |
---|---|
Inherits: | Physics |
Properties: | Psi\Power Description |
Objects: | Player |
Common housekeeping for psionic abilities. |
Name: | STRBoost |
---|---|
Inherits: | BaseStatBoostScript |
Increase strength. |
Name: | SeatPlayer |
---|---|
Inherits: | RootScript |
Objects: | Seat1 , Seat2 , Seat3 , Seat4 |
Freeze a specific player. |
Name: | SecurityComputer |
---|---|
Inherits: | Computer |
Links: | SwitchLink |
Properties: | Player\Hack Visibility , Player\Hack Duration , Obj\State |
Schemas: | "Event Activate ", xer01 |
Objects: | Player |
An alarm controller. Hack failure triggers the alarm. |
Name: | SetupInitialDebrief |
---|---|
Inherits: | ChooseMission |
Links: | SwitchLink |
Properties: | Player\Service , Player\Char Gen Year , Sound\Object Sound |
Objects: | Player |
Strings: | chargen\YearText1 , chargen\YearText2 , chargen\YearText3 |
Change the options each time through the station. |
Name: | ShakeYourBooty |
---|---|
Inherits: | RootScript |
Violently jar the players. |
Name: | Shield |
---|---|
Inherits: | RootPsi |
Does nothing. |
Name: | ShodanDeath |
---|---|
Inherits: | RootScript |
Properties: | Renderer\Transparency (alpha) |
Fade away. |
Name: | ShodanHead |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Game\Damage Model\Hit Points , Game\Damage Model\Max Hit Points |
Objects: | Screen1Trap , Screen2Trap |
Trigger at 2/3 and 1/3 health. |
Name: | ShodanShield |
---|---|
Inherits: | RootScript |
Properties: | Game\Damage Model\Hit Points , Game\Damage Model\Max Hit Points , Renderer\Transparency (alpha) |
Regenerate hit-points. Transparency is proportional to health. |
Name: | ShodanShot |
---|---|
Inherits: | Physics |
Objects: | ShodanShields |
Ignore collisions with the shield. |
Name: | ShotgunModify |
---|---|
Inherits: | RootModify |
Properties: | Gun\Base Gun Description |
Modification 1: decrease reload time and increase damage. Modification 2: decrease kickback and increase damage. |
Name: | SimpleLevelChangeButton |
---|---|
Inherits: | LevelChangeButton |
Properties: | MultiLevel\Dest Level , MultiLevel\Dest Loc |
Change the level. |
Name: | SitDownRightNow |
---|---|
Inherits: | RootScript |
Objects: | Seat1 , Seat2 , Seat3 , Seat4 |
Freeze all players to some object. |
Name: | SitDownRightNowMP |
---|---|
Inherits: | SitDownRightNow |
Freeze players in multi-player mode. |
Name: | SlotMachine |
---|---|
Inherits: | RootScript |
Schemas: | SlotWin , SlotLose , SlotJackpot |
Objects: | Player |
Strings: | misc\SlotWin , misc\SlotLose , misc\SlotJackpot , misc\SlotCantPay |
Gamble with nanites. The odds are against you. |
Name: | SomaDrain |
---|---|
Inherits: | RootPsi |
Links: | ParticleAttachement |
Properties: | Creature\Creature Type |
Stims: | DrainStim |
Objects: | Soma Drain FX |
Steal hit-points from another creature. |
Name: | SpeedImplant |
---|---|
Inherits: | BaseImplant |
Increase speed. |
Name: | SpeedPatch |
---|---|
Inherits: | StackConsumable |
Properties: | Engine Features\Stack Count |
Schemas: | "Event Activate " |
Increase speed. |
Name: | Stability |
---|---|
Inherits: | RootPsi |
Does nothing. |
Name: | StackConsumable |
---|---|
Inherits: | RootScript |
Properties: | Engine Features\Stack Count |
For objects that combine and can be frobbed in the inventory. |
Name: | StandUpAgain |
---|---|
Inherits: | RootScript |
Un-freeze the players. |
Name: | StasisModify |
---|---|
Inherits: | RootModify |
Properties: | Gun\Base Gun Description |
Modification 1: increase projectile speed. Modification 2: decrease ammo usage. |
Name: | StatBoostImplant |
---|---|
Inherits: | BaseImplant |
Properties: | Obj\Implant , Player\Implant Skills , Player\Implant Stats |
Objects: | Player |
An implant that just increases one of the stats. |
Name: | StatsTrainer |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
Stats upgrade. |
Name: | StdDoor |
---|---|
Inherits: | Door |
Links: | SwitchLink |
Properties: | Door\Rotating , Door\Translating , Door\Door Timer Duration |
Schemas: | "Event StateChange ", "OpenState Open ", "OpenState Closed ", "OpenState Opening ", "OpenState Closing ", "OpenState Halted ", "OldOpenState Open ", "OldOpenState Closed ", "OldOpenState Opening ", "OldOpenState Closing ", "OldOpenState Halted ", "CreatureType Player " |
Standard door handling. |
Name: | StillHand |
---|---|
Inherits: | RootPsi |
Does nothing. |
Name: | StunFX |
---|---|
Inherits: | AIFX |
MetaProperties: | Stunned |
Objects: | Stun Cloud , Tinkling Lights |
SFX when an AI is stunned. |
Name: | Swarm |
---|---|
Inherits: | RootScript |
Die after 20 seconds. |
Name: | SwarmerEgg |
---|---|
Inherits: | BaseEgg |
Objects: | Swarm |
A flying-annelid egg. |
Name: | TechTrainer |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
Tech skill upgrade. |
Name: | Teleport |
---|---|
Inherits: | RootPsi |
Links: | Tripwire , Teleport |
Objects: | Player |
Set the destination for, or instantly move the frobber to a location. |
Name: | TeleportMarker |
---|---|
Inherits: | RootScript |
The destination of a psi-teleport. |
Name: | TeleportPath |
---|---|
Inherits: | RootScript |
Links: | TelePath |
Move the object along a series of linked markers. |
Name: | TestImplant |
---|---|
Inherits: | BaseImplant |
Tells you that the implant script is working. |
Name: | TestModify |
---|---|
Inherits: | RootScript |
Tells you that the modify script is working. |
Name: | TextureTest |
---|---|
Inherits: | RootScript |
Swaps sswift\swap2b with sswift\bumper3. |
Name: | TimedGrenade |
---|---|
Inherits: | Physics |
Properties: | AI\AI Core\AI |
Dies when bumped-in to. |
Name: | ToggleDoor |
---|---|
Inherits: | StdDoor |
Alternates door state. |
Name: | ToggleSHODANTexture |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Script\EcoState |
Cycle through a list of textures. |
Name: | ToolConsumable |
---|---|
Inherits: | RootScript |
Properties: | Obj\State , Engine Features\Stack Count |
For objects that can be used on other objects. |
Name: | TorpedoHack |
---|---|
Inherits: | RootScript |
Links: | ParticleAttachement |
Properties: | SFX\Particles |
Activate particle SFX that are attached to this object and attached to the attachments. |
Name: | TorpedoLift |
---|---|
Inherits: | RootScript |
Links: | ParticleAttachement |
Objects: | Torpedo Lift FX |
Create a SFX. |
Name: | ToughSkinImplant |
---|---|
Inherits: | BaseImplant |
Properties: | Game\Damage Model\Max Hit Points , Game\Damage Model\Hit Points |
Objects: | Player |
Increase health. |
Name: | ToxinPatch |
---|---|
Inherits: | StackConsumable |
Properties: | Player\Hazard\Toxin |
Schemas: | "Event Activate " |
Strings: | misc\ToxinNone |
Decrease toxins. |
Name: | ToxinShield |
---|---|
Inherits: | RootPsi |
Properties: | GameSys\Armor |
Increase resistence to toxins. |
Name: | TraitMachine |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
Strings: | misc\TraitMachineUsed |
One-time trait upgrade. |
Name: | TransientCorpse |
---|---|
Inherits: | RootScript |
Links: | Contains |
Properties: | Obj\Plot Critical? , Renderer\Transparency (alpha) |
Make dead bodies fade away eventually. |
Name: | Transluce |
---|---|
Inherits: | RootScript |
Properties: | Renderer\Transparency (alpha) |
Fade in and out continuously. |
Name: | TransluceByDamage |
---|---|
Inherits: | RootScript |
Properties: | Renderer\Transparency (alpha) , Game\Damage Model\Max Hit Points , Game\Damage Model\Hit Points |
Transparency is the health percentage. |
Name: | TransluceInOut |
---|---|
Inherits: | RootScript |
Properties: | Renderer\Transparency (alpha) |
Fade in or out 50% per second. |
Name: | TransluceInOutHolo |
---|---|
Inherits: | RootScript |
Properties: | Renderer\Transparency (alpha) |
Fade in or out 50% per second. |
Name: | TransluceInOutProp |
---|---|
Inherits: | TransluceInOut |
Properties: | Renderer\Transluce Rate |
Fade in or out with variable rate. |
Name: | TrapAmbientOff |
---|---|
Inherits: | RootScript |
Properties: | AmbientHacked |
Toggle an ambient sound. |
Name: | TrapCollideOff |
---|---|
Inherits: | RootScript |
Properties: | Physics\Misc\Collision Type , Physics\Misc\AI Collides With |
Lets you walk through objects. |
Name: | TrapDelay |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Script\Delay Time |
Relay TurnOn or TurnOff with a pause. |
Name: | TrapDestroyTeleport |
---|---|
Inherits: | Physics |
Links: | Teleport |
Tripwire that destroys the destination of a link. |
Name: | TrapDestroyer |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Game\Damage Model\Hit Points |
Slay linked objects. Same as TrapSlayer. |
Name: | TrapEXP |
---|---|
Inherits: | RootScript |
Properties: | GameSys\Exp , Sound\Object Sound |
Schemas: | ExpPolito , ExpSHODAN |
Objects: | Player |
QVars: | ShodanRoom |
Give the player some cyber-modules. |
Name: | TrapEXPOnce |
---|---|
Inherits: | TrapEXP |
Objects: | Player |
Add cyber-modules the first time triggered. |
Name: | TrapEmail |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Script\QB Name , Script\QB Val |
Strings: | misc\GetEmail |
Activate an email. |
Name: | TrapGravity |
---|---|
Inherits: | RootScript |
Make stuff fall down. |
Name: | TrapInverter |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Translate TurnOn to TurnOff and vice-versa. |
Name: | TrapLog |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Script\QB Name , Script\QB Val |
Activate a log entry. |
Name: | TrapMessage |
---|---|
Inherits: | RootScript |
Properties: | Script\Use Message , Script\Message Time |
Display some text. |
Name: | TrapMetapropByList |
---|---|
Inherits: | RootScript |
Properties: | Script\Metaprop Type , Script\Objlist Arg |
Add or remove a metaproperty on many objects. |
Name: | TrapNewTripwire |
---|---|
Inherits: | Physics |
Links: | Tripwire , SwitchLink |
Properties: | Player\Hack Visibility , Script\Shove , Script\Trap Control Flags , Door\Translating |
Stims: | Energy Stim |
Objects: | Monsters , Magic Ball |
Object that can be a trigger, or create some effect on the Player. |
Name: | TrapOffFilter |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Relay TurnOff only. |
Name: | TrapOnFilter |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Relay TurnOn only. |
Name: | TrapParticle |
---|---|
Inherits: | RootScript |
Properties: | SFX\Particles |
Toggle the state of particle SFX. |
Name: | TrapQBFilter |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Script\QB Name , Script\QB Val , Script\Use Message |
Relay if the quest variable is large enough. |
Name: | TrapQBFilterOnce |
---|---|
Inherits: | TrapQBFilter |
Relays just once. |
Name: | TrapQBNegFilter |
---|---|
Inherits: | TrapQBFilter |
Links: | SwitchLink |
Properties: | Script\QB Name , Script\QB Val , Script\Use Message |
Relay if the quest variable is small enough. |
Name: | TrapQBNegFilterOnce |
---|---|
Inherits: | TrapQBNegFilter |
Relays just once. |
Name: | TrapQBSet |
---|---|
Inherits: | RootScript |
Properties: | Script\QB Name , Script\QB Val |
Change the quest variable. |
Name: | TrapQuestbit |
---|---|
Inherits: | RootScript |
Links: | Questbit |
Relay TurnOn or TurnOff to links based on the quest variable. |
Name: | TrapQuestbitSimple |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Script\QB Name , Script\QB Val |
Trigger when the quest variable is large enough. |
Name: | TrapRadCleanse |
---|---|
Inherits: | RootScript |
Properties: | Gamesys\Radiation Level |
Remove radiation from the frobber. |
Name: | TrapRouter |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Just a relay. |
Name: | TrapShove |
---|---|
Inherits: | RootScript |
Properties: | Script\Shove |
Push the object. |
Name: | TrapSignal |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Script\Signal Type |
Signals: | SwitchOn , SwitchOff |
Send a signal to linked AI. |
Name: | TrapSlayer |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Game\Damage Model\Hit Points |
Slay linked objects. Same as TrapDestroyer. |
Name: | TrapSound |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Sound\Object Sound |
Make noise. |
Name: | TrapSoundAmb |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Sound\Object Sound |
Make background noise. |
Name: | TrapSpawn |
---|---|
Inherits: | RootScript |
Links: | Spawned |
Properties: | AI\Ability Settings\Patrol: Does patrol , Script\Spawn , Script\EcoType , Sound\Object Sound |
Objects: | Player , SpawnSFX |
Create cannonfodder. |
Name: | TrapSuicide |
---|---|
Inherits: | RootScript |
Properties: | Game\Damage Model\Hit Points |
Slays itself. |
Name: | TrapTeleport |
---|---|
Inherits: | RootScript |
Links: | Tripwire , SwitchLink |
Send the linked object here. |
Name: | TrapTeleportPlayer |
---|---|
Inherits: | TrapTeleport |
Objects: | Player |
Send the player here. |
Name: | TrapTerminator |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Destroy linked objects. |
Name: | TrapToxinCleanse |
---|---|
Inherits: | RootScript |
Properties: | Player\Hazard\Toxin |
Objects: | Player |
Remove toxin from the frobber. |
Name: | TrapTripLevel |
---|---|
Inherits: | Physics |
Properties: | MultiLevel\Dest Level , MultiLevel\Dest Loc |
Change the level when tripped. |
Name: | TrapTweq |
---|---|
Inherits: | RootScript |
Properties: | Tweq\Emit , Tweq\EmitterState |
Control tweqs. |
Name: | TrapUnlock |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Engine Features\Locked |
Toggle the locked state of linked objects. |
Name: | TrapUnref |
---|---|
Inherits: | RootScript |
Properties: | Renderer\Has Refs |
Toggle the visibility of the object. |
Name: | TrashedShotgun |
---|---|
Inherits: | RootScript |
Links: | Contains |
Properties: | Gun\Gun State , Obj\State |
Destroy the object eventually, unless the player has fixed it. |
Name: | TriggerCollide |
---|---|
Inherits: | Physics |
Links: | SwitchLink |
Trigger when bumped into. |
Name: | TriggerDamage |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Trigger when damaged. |
Name: | TriggerDestroy |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Trigger when slain. |
Name: | TriggerEcology |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Script\Ecology , Script\EcoType , Script\EcoState |
Schemas: | xer02 , xer03 |
Objects: | Player |
Controls the security alarm. |
Name: | TriggerEcologyDiff |
---|---|
Inherits: | TriggerEcology |
Links: | SwitchLink |
Properties: | Script\Ecology , Script\EcoType , Script\EcoState |
QVars: | Difficulty |
Config Vars: | no_spawn , lower_spawn_min , raise_spawn_rand |
Different alarm times based on difficulty. |
Name: | TriggerMulti |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Trigger after all the links have been turned on. |
Name: | Turret |
---|---|
Inherits: | RootScript |
Links: | SwitchLink |
Properties: | Obj\State |
MetaProperties: | Good Guy |
Schemas: | xer05 |
Lets you hack the security guns. |
Name: | TweqAllByName |
---|---|
Inherits: | RootScript |
Properties: | Script\Consume Type |
Controls many tweqs. |
Name: | TweqButton |
---|---|
Inherits: | TwoStateButton |
Controls tweqs. |
Name: | TweqDepressable |
---|---|
Inherits: | RootScript |
Properties: | Shape\Model Name , Tweq\Models |
Flips between two models. |
Name: | TweqLockedButton |
---|---|
Inherits: | BaseButton |
Activates tweqs when locked or unlocked. |
Name: | Tweqable |
---|---|
Inherits: | RootScript |
Control tweqs. |
Name: | TweqableByQB |
---|---|
Inherits: | RootScript |
Properties: | Script\QB Name , Script\QB Val |
Control tweqs if the quest variable is large enough. |
Name: | TwoStateButton |
---|---|
Inherits: | BaseButton |
Links: | SwitchLink |
Properties: | Script\Failure Sound |
Button that alternates states. |
Name: | TwoStateButtonOn |
---|---|
Inherits: | TwoStateButton |
Button that starts turned on. |
Name: | UnhackHack |
---|---|
Inherits: | RootScript |
Objects: | Sagiro |
Reset the object. |
Name: | UseSound |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
Make noise. |
Name: | VaporizeInventory |
---|---|
Inherits: | RootScript |
Take everything away from the player. |
Name: | ViralModify |
---|---|
Inherits: | RootModify |
Properties: | Gun\Base Gun Description |
Modification 1: increase clip size and damage. Modification 2: decrease ammo usage and increase damage. |
Name: | Vitality |
---|---|
Inherits: | RootPsi |
Properties: | Player\Psi Stats |
Objects: | Player |
Increase endurance. |
Name: | WeaponScript |
---|---|
Inherits: | RootScript |
Properties: | Obj\State , Gun\Melee Type |
Schemas: | "Event Activate " |
Show the weapon modify interface. |
Name: | WeaponTrainer |
---|---|
Inherits: | RootScript |
Schemas: | "Event Activate " |
Weapon skill upgrade. |
Name: | WhiteOut |
---|---|
Inherits: | RootScript |
Properties: | Script\Delay Time |
Fades the screen. |
Name: | WormBlendImplant |
---|---|
Inherits: | BaseImplant |
Doesn't do anything by itself. See WormPileScript. |
Name: | WormHeartImplant |
---|---|
Inherits: | BaseImplant |
Stims: | Venom |
Schemas: | "Event Activate " |
Objects: | Player |
Periodically heals the player until removed, then it bites ya' in the ass. |
Name: | WormPileScript |
---|---|
Inherits: | RootScript |
Schemas: | hype02 |
Objects: | Player |
Heal 10 hit-points if the appropriate implant is in use. |
Name: | WormSkin |
---|---|
Inherits: | RootScript |
Properties: | Player\Armor Stats |
Objects: | Player |
Armor that drains psi or health while enabled. |
Name: | Wrench |
---|---|
Inherits: | RootScript |
Properties: | Player\Tech Skills , Gun\Gun State , Obj\Required Tech Skill , Obj\State , Engine Features\Stack Count |
Schemas: | "Event Activate " |
Objects: | Player |
Strings: | misc\WrenchUnused , misc\WrenchOnBroken , misc\WrenchSkillReq , misc\HelpWrench |
Improve the condition of a weapon. |
Name: | ZeroGravRoom |
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Inherits: | Room |
Properties: | Room\Gravity % , Physics\Model\Attributes |
Sets the player's gravity to zero. |