THORK
Author : Terry “Ricebug” DeLaney
Contact Info : ricebug@cableone.net
Homepage : http://www.ricebug.net
Release Date: October 2007
Zork meets Thief.
A Thief 2 mission made possible only by the patient help of those on the TTLG editing forum.
Difficulty Settings
On
Normal, you have helpful notes strung throughout the mission to help
you find your way. There aren’t as many AI, there is less loot to
hunt down, and extra powerups are available.
On Hard, you also have notes, but they are more non-specific. All AI are present and there is more loot to find.
On Expert, you’re on your own, with the most loot to track down.
Notes/Bugs
The beta-testers didn’t report any crashes during testing, but this mission may not run on machines with mediocre graphics cards due to the large, open spaces.
When shooting arrows at the giant in the reservoir, they may go “through” him. Aim for his stomach.
Once you have the poison arrows, and you switch to a different arrow, use the “next weapon” key (typically, ‘+’) to cycle back to them.
This mission is non-ghostable.
Playing Information
Game : Thief 2
Mission Title : Thork
Version : 2.0
File Name : miss21.mis
Difficulty Settings : Yes (AI, loot, powerups)
Equipment Store : No
Map : No
Auto Map : No
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : No
Briefing : No
Size : 28 Mb
Difficulty Level Info: Normal, hard, Expert
Quality Control
Nightshifter, SirFreddieM, Ticky, Bikerdude, Undead Gamer, Ganac, jmmisenka
Custom Objects
Sluggs (Jeweled Egg), Nameless Voice
Custom Textures
Nameless Voice, Lemog, Nivellen
Castle Wolfenstein (iD Software)
Serious Sam—the Second Encounter (Croteam)
Custom Sounds
ACD Systems and one of those cheesy Halloween SFX CDs
Copyright © October 2007 by Terry DeLaney
Permission is granted to freely play and distribute this level.
This level was not made and is not supported by Infocom, Looking Glass Studios or Eidos Interactive.