========================================================================================== March 23, 2005 ========================================================================================== Title : Mine Shock Author : JIS Version : 2.0 Game : Thief Gold Difficulty settings : No Map / Automap : Yes/No New graphics : Yes Multi language support : No Briefing : No File Size : 3.35 MB Other info: Original work by JIS Completed by: Matt Gfeller (Vlad Midnight) - Dromed Work Peter Smith (smithpd) - Beta Tester with permission by JIS Peter Smith: There are two versions of Mine Shock, by JIS. Mine Shock for Thief 1 (this version), was distributed originally in incomplete form. It had a few bugs, and it could not be finished. A second version, for Thief 2 (called "MainShock T2"), is complete. The T2 version, based on the same map but with many extensions, has quite different game play. I recommend that you play both of them. A few of us were playing the original Thief 1 version and having some difficulties, which we were discussing it on the TTLG forum. With the original, there were no objectives. You could not save and reload because the game crashed. Garrett was invincible, which helped a little to get through it without saves, but still, nobody could get very far. Some exploration in dromed by Vlad Midnight led to the discovery that the mission had several areas that could not be reached. Vlad kindly offered to fix it up. Thanks to JIS for creating his imaginative and fun missions. Thanks especially to Vlad Midnight for making this version much more enjoyable to play and true to the form of JIS. We hope you like it. Vlad Midnight: When finishing up this mission, I tried my best to think like JIS. Remote lockboxs and other things. Made use of all the Dead Ends that were left undone. The idea was to force you to go everywhere that he built, to make use out of his architecture. Finished one room, extended one hallway, made carpets look better(aligning/rotating), fixed a distant grainy texture problem, put in objectives, teleport traps, some buttons/torches/keys/metal gates, room brushed a bunch of his areas (used for sound) and got the "map" showing up. (The first two keys you encounter are JIS's). I'm a big fan of JIS's missions, and I suppose this is my way of saying thank you back to him. Thanks Peter for your help with ideas and in contacting JIS. ========================================================================================== この度は”Mine Shock”をダウンロードして頂き誠に有り難う御座います。 本Missionをプレイする前に、説明文を読んで頂くと一層お楽しみいただけます。 Missionクリアの条件: @:ハンマーボウマンを倒せ。 A:ゴールドナイトを倒せ。 B:黒ホーントを倒せ。 C:Spoonを解放しろ。 Garrettは隠れ家の一室からスタートになります。外には兵士が3人。 武器はMineのみで戦う事になります。 Mineは無限ですので、連打しまくって下さい。相手の体力は平均で2500〜5000。 そう簡単には倒せませんが、頑張って下さい。 三体の兵士の内の誰かが”Spoon”が閉じ込められている部屋の鍵を持っています。 ============================================================================================ This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. This level is (C) by JIS July 8th, 2001