Warning **Warning **Warning **Warning **Warning **Warning **Warning **Warning ** This FM contains scenes and story that are not appropriate for children or for those that wish to not see or read about disturbing incidents. There is one area that may be a problem for those who suffer from vertigo or are afraid of heights. Because of this the objective to obtain an object from that area is optional. The entrance to the area has four rope arrows hanging down, so you will know when you are close. =================================================================================== Title : A Living Nightmare v1.2 Author : John Denison Contact Info : jdenison1@houston.rr.com Homepage : http://www.geocities.com/john9818a/thief2.html Date Finished : April 5, 2006 Briefing : You are at the Krankenhaus Hospital. Something terrible has happened and Mr. Oh Dear Senior, the caretaker of the crypt, is being accused by one of the archers of being responsible for the attack. The attackers are firing upon the entire hospital in an effort to kill Mr. Oh Dear Sr. It isn't fair that anyone else dies in this situation, and Mr. Oh Dear Sr shouldn't die without proof of his alleged actions, so you need to stop the attack. You are the only one to have the means to reach the fire turret control at the top of the bell tower. Climb up there and activate the fire turrets so that Mr. Oh Dear Sr will have a chance to prove his innocence. You heard that there are some priceless items at this particular hospital, so make them yours. Obtain the Gold Ahnk, and the Blue Hot Vase. The Blue Hot Vase contains an ancient form of mead and has been in the lower depths of the crypt since the day the original hospital was overrun by a river of lava. In the deepest reaches of the crypt there is a vial of invulnerability potion. Get down there if you have the nerve and get the potion. Yes, you are allowed to test it. :) Mr. Oh Dear Sr is Joe and Mr. Oh Dear is Joe Jr. The father is refered to as Mr. Oh Dear Sr and the son as Joe. By chance the same servant with the tray in Thief I Assassins was named Joe (at least in Dromed) In the beginning there is a conversation. I tried to take steps to prevent the player from interupting the conversation, but I'm sure there will always be a way. Please let the conversation take place. It is all motion and no dialogue so don't wait forever for it to work. Mr Oh Dear Senior will get shot repeatedly, but he won't die for about five minutes because he drank his version of an invulnerability potion. =================================================================================== * Playing Information * Game : Thief 2: The Metal Age Title : A Living Nightmare File Name : miss33.mis Difficulty Settings : Yes Equipment Store : No Map : No Auto Map : No New Graphics : Yes New Sounds : Yes Multi-Language Support : No Briefing : No Length : n/a Size : n/a Difficulty Level Info : Normal, Hard, and Expert * Construction * Base : Built from scratch Build Time : four months v0.1a - Non-release Alpha v0.2a - Fixed objectives problem that occured when objectives were completed in a different order than expected. Other small errors were corrected. v0.1b - Fixed some minor errors, added terrain/detail v0.2b - Title changed, ambients added, readables completed v1.0 - Public release v1.1 - Added some sounds that were left out of 1.0 v1.2 - Added one pcx file that caused Thief to crash when servant was picked up. =================================================================================== * Loading Information * DarkLoader ready. Some of the special effects may seem to slow down some PC's, but fulfilling the first objective in the first five minutes will stop the special effects with the exception of some remaining smoke effects, and speed up the game. On my P4 I did not notice any slowdowns except when I was standing directly in front of one of the special effects. In game the player won't survive this anyway, so stay away from the special effects. You will want to anyway. Your sword and blackjack will now collide with terrain as they do in TDS. This was always an ability of Thief but never implemented until TDS. As a result do not expect an easy sword fight in close quarters. No combat is necessary, but if you are so inclined, you can bop Mr. Oh Dear Sr as much as you want (to a point) but killing him directly will fail the mission. =================================================================================== * Copyright Information * I only take credit for the design of my mission. All of the textures, objects, scripts, conversations, etc. are original Looking Glass property, with the exception of: -the custom textures made by Dave Guerra -custom objects made by GORT, NamelessVoice, Sluggs Alun Bestor (www.washboardabs.net/thief/) -spiral staircase by Macbeth If I missed anyone then I give my apologies. Thanks to everyone at the TTLG forums for their help and to the following alpha-testers: TheNightTerror(who went to the end of the world to help me), and Taffer36 and beta-testers: Nightwalker(who gave me some excellent advice and a loot list), Silent_Warrior, Random_Taffer, bdkl, TheNightTerror, and Griffin. I really appreciate your help and support. :) Distribution of this level is allowed as long as it is free and the package is kept intact. You may include this level in any map pack without my permission. No one may edit and re-distribute this mission without my express permission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. (This text file was ripped from my sixth FM's FM info that was ripped from my first FM's FM info that was ripped from somebody else's ripped FM info that was created with the Homemade Mission Text Wizard)