================================================================================ March 14, 2006 - Contest Version ================================================================================ Title: Keyhunt Author: ANONYMOUS Contact info: ANONYMOUS Date of release: March 15, 2006 (contest deadline) Notes: An FM for Yandros' Small Stock Resource (SSR) Mission Contest Introduction: As skilled as I am at picking locks, getting the right key instead is sometimes preferable or even unavoidable. Over the years I've gathered quite a few keys that might again prove useful one day, but most of them I simply kept for the memories of jobs well done. When I looked through my collection yesterday, I discovered a golden key decorated with a skull and the numbers 6 and 7. Although I couldn't remember when or where I had obtained this particular key, I recognized its design: The very same depiction of a skull hangs over the entrance of Eastlawn Cemetery in Dayport, which likely means the key opens a crypt that's found in there. With no better job in sight for the time being, I might as well try finding the fitting lock. Who knows, maybe I'll come across a couple of sellable burial objects. Notes: Some of the smaller candles can be put out and lighted by frobbing them. As an additional challenge, try to ghost this mission (yes, it's possible). ================================================================================ * Play information * Game: Thief 2: The Metal Age Mission Title: Keyhunt File name: miss20.mis Difficulty Settings: Yes Equipment store: Yes Map: Yes, if you can find it. New graphics: No New sounds: No EAX support: Yes Multi language support: No Briefing: No Difficulty level info: Normal, Hard, Expert Difficulty levels affect the number of enemies, the starting equipment and the items purchasable. ================================================================================ * Construction * Base: From scratch Build Time: One month Known Bugs/Issues: Play this with a patched version of Thief 2. The required custom scripts are included in the zip. ================================================================================ * Loading Information * DarkLoader ready. ================================================================================ * Thanks to * - Nightwalker and Peter Smith for betatesting - Vigil for his pack of cleaned-up blank maps - Dario for coming up with the idea to use bowls as light cones - telliamed and GayleSaver for their custom scripts ================================================================================ * Copyright * This level is (c) by ANONYMOUS, March 2006. Permission is granted to freely play and distribute this level providing it remains whole and intact. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.