A Thief 2 Fan Mission Campaign

by Ricebug

Release date: 21 June 2011


This mission pack makes use of high resolution sky textures and requires ddfix to display correctly. If you don’t want to bother with the hi-res version, there are boring normal versions in the Xtras folder. Simply drag them into the T2 directory to overwrite them. (The second mission has no sky.)

Thin Story Line

Certain interests have discovered an island, long abandoned by a mysterious group named the Sidhe. In the ensuing destruction, the Mechanists, Hammerites, and a host of greedy others are exploiting the archeological find. Hearing about the potential wealth, you climb aboard the Rose Cottage and decide to get in on the action.

Welcome to Heretic, a Thief 2 mod based on the original game.

Heretic was a fantasy first-person shooter video game created by Raven Software, published by id Software, and distributed by GT Interactive in 1994. It was made available on Steam on August 3, 2007. (Wikipedia)

Of the 45 levels, I’ve selected 3. Most of the levels (and I toured all 45 twice) are wide open spaces with long site distances. They were obviously designed for death match and team type game play, and therefore unsuitable for translation into the Thief universe.

Spit & Polish

Nameless Voice, R Soul, Haplo, Sensut, John9818a, ffox, darthslair, Independent Thief, Yandros, and few other taffers at TTLG I may have missed.

German Translation


Notes & Issues

Use the ‘cycle weapons’ keys (left & right brackets [ & ]) to access the Elven Wand.

The water in mission 3 sometimes flashes. Doing a quick-save and then re-loading usually fixes the problem. Different things were tried, but I believe this is hardware related.

Quality Control (Beta Team)

bob_doe_nz, ffox, Gloria Creep, MrMunkeePants,

Nickie, prjames, ravenhook, Sensut, tafferjim


Heretic high-resolution textures downloaded from Steam. jHeretic Re-texuring Project 2003.

Optimized and repacked by Cain.

Heretic intro music by Kevin Schilder, of Raven Software.

Briefing movies filmed on location in Murkbell.

Calendra’s Legacy courtesy Purah & Saturnine

SlyFoxx (Scott Murchison): Voice acting (Intro)

GORT (Shaun Morin): Elven wand dynamics

Sensut: Scripting, AI tweaking

Saturnine: Sailing ships (from Rose Cottage)

Jermi: High resolution skies

Eshaktaar: Custom lamps, furniture, chests, fat man (Foster), Ash Zombies, and other cool stuff.

Jason Otto: Improved AI models, flame effects, gates, & fences.

Nameless Voice: Various models, sun calculator.

Vigil, Pinkdot: Cobwebs

Sluggs: Fence model (mission 3)

Sidhe model (mission 1) taffed from Serious Sam, The Second Encounter

Gamesys: DedX, Eshaktaar’s Broken Triad

Hammer Bots: DedX


Difficulty levels change number of AI. No other objectives, loot, etc are affected.


This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.