=================================================================================== 24th of January, 2010 =================================================================================== Author : sNeaksieGarrett (first release by Nameless_Voice) Contact info : TTLG Forums. My email is sneaksiegarrett@sbcglobal.net Date of release : 2nd of March, 2001 (re-released for thief 2, 24th of January, 2010) Description : How many Haunts can you kill? Briefing : You're in the Haunt Stadium. How long can you survive? *IMPORTANT INFORMATION* This mission requires nvscript.osm and miss16.osm. Make sure both are in your \thief 2 folder before playing. ===================================================================================== * Play Information * Game : Thief 2: The Metal Age Mission Title : Haunt Stadium! File name(s) : MISS20.MIS Difficulty Settings : Not really - See below Equipment store : No Map / automap : No (blank) New creatures : No New graphics : No New sounds : No Multi language support : No Custom Gamesys : Yes Briefing : No Known bugs : Current version as of January: Seems to be in working order. Difficulty Level Info : Normal Health, Less Health, Lowest Health : This is the only difference between difficulty. No objectives added. * Construction * Base : (miss20.cow) Thief 1 version - .cow file is what I started with, exported from dromed 1. Build Time : Est. couple weeks of actual work - some huge gaps inbetween work. ======================================================================================= * Loading information * Put the .ZIP in \thief\missions directory. Run DarkLoader or ThiefLoader. * Copyright * Belongs to Nameless Voice really... I just made it compatible with thief 2. Update: Redid the way the haunts respawn. (Jan. 2010) Thanks for a cool mission NV! I did get permission to re-release this. Original copyright information is left intact below: You may do whatever you like with this level. I would appreciete it if you contact me first, though. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.