The Circle of Stone and Shadow,

Chapter 1, Mission 1


Gathering at the Inn
Based on 'Gathering at the Bar' by Toni "Trimfect" Hollming, 1999 (T1)
By: Markus "Mokkis" Lappalainen & Totality
Directed by Daniel Todd

Release Date: February 11th, 2003


This is Anarchic Fox, speaking to you as one who has, until recently, held a distant and aloof

position - a judge of thieves, not a thief himself. All of that changed last night, for I found myself

put to the test by one Master Nightfall of the Circle of Stone and Shadow.


As I swam through the sewers under his target's foundations, I knew that the stain and shame of

thievery had now marked me permanently, and as I slid, shivering, across the inn's roof, I

foresaw years of hardship and bloodshed to come. But the skill with which I slipped the riches

of unsuspecting guests past their unseeing eyes spoke louder than my coward's conscience.

The Circle of Stone and Shadow is here; its dark story has begun...


...And I am caught fast in its grip.


The Circle is kind to its new agents; the initial assignment, this test of skill, will be joyful and

easy compared to what is yet to come. Some of you, the more experienced taffers, will find a

small smile adorning your face as a familiar locale glides into view, as talented fingers dip into

familiar pockets. The rest of you will delight in the smooth performance of a mission, and the

novelty of a new life.


Countless taffers will stalk the wooden hallways of the Grieving Burrick, and countless gloved

hands will draw the priceless artifacts from their owners' chests; I hope many will haunt the inn's

interior with the silent serenity that only a master thief knows, just as I have done. After you

have proven your worth, you will be a member of the Circle, its machinations your own, its tale

set into motion by your actions.


Master Nightfall will be pleased.


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Gathering at the Inn is meant as an introduction to the player character, Dante, as well as a

training mission on the use of the key ring and note pages. We hope all of these new elements

will be self explanatory, and that you will enjoy the ideas. Most of all, though, we hope you have

lots of fun playing our first mission. - Dan


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Mission Credits

- Architecture & Layout: Markus "Mokkis" Lappalainen

- Scripting: Totality

- Additional Scripting by: Anarchic Fox

- Custom Scripts Pioneered by: GayleSaver

- Story & Concepts: Toni Hollming, Daniel Todd

- Map Artwork & Character Portraits: screech

- Skins & Textures: CRC, Daniel Todd

- Books & Scrolls: Toni Hollming, Daniel Todd, Totality, Anarchic Fox

- Music: CRC

- Audio Processing: Loanstar & CRC

- 3D Objects: CRC, Schwaa, Phantom, Peter, Toni Hollming, Yametha

- Mesh Modifications: SilentSleep, Schwaa, Yametha

- Additional Debugging: Anarchic Fox, Shadowspawn, scumble, d0om

- Testers: Anarchic Fox, CRC, Dashjianta, d0om, epithumia, Finial, GayleSaver, Hawklette,

Lazarus, Little Girl Blue, Loanstar, Lytha, Nightwalker, Peter Smith, Purah, sailoreagle,

Saturnine, scumble, ShadowSpawn, SlyFoxx, Silent Sleep, Thumper, Toni Hollming,

Yametha


Briefing Credits

- Animation and Composition: Lazarus

- Artwork: Faudau, screech

- Dromed Work: Daniel Todd

- Music: CRC

- Additional Animation & Support: Zombeh

- Additional Animation: Faudau

- Background Voice Work: Loanstar

- Sound Effects by Loanstar

Debriefing Credits

- Animation and Composition: Toni Hollming

- BlueScreen Actors: Toni Hollming, Sirkku

- Music & Sound: CRC

- Artwork & Additional Animation: Finial, Saturnine

Voice Acting Cast

- Dante: Saturnine

- Sheam: Wynne

- Pomok: Loanstar

- Fang: Mr. Billo

- Joshua: Loanstar

- Skarz: Steve Boyes

- Romero: CRC

- LeBlanc: Loanstar

- Pearsall: Gonchong

- Two Cops: Loanstar


Directed by: Daniel “Digital Nightfall” Todd


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Contact info: detodd@rwtodd.com

Homepage: http://cosas.ttlg.com (http://www.ttlg.com/cosas/)

Description: The Circle of Stone and Shadow. Contains the first mission of the campaign.


Game: Thief 2: The Metal Age

Mission Title: Gathering at the Inn

File name: miss22.mis

Difficulty Settings: Yes (All Hints, Some Hints, No Hints)

Equipment store: No

Map / Automap: Yes / Yes

New graphics: Yes

New sounds: Yes

Multi language support: No

Briefing: Yes

Debriefing: Yes


* Construction *

Base: From scratch

Build Time: Over three years


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Loading information: Play with Darkloader. Do not unzip unless you really want to.


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Known Issues (contains spoilers)



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* Copyright *


Copyright (c) February 2003, Team CoSaS

Permission is granted to freely play and distribute this level providing it remains whole and

intact. This level may not be used as a parachute replacement. This level was not made and is

not supported by Looking Glass Studios or Eidos Interactive.


No media or data contained within this archive may be used in your own mission or project

without the permission of the project director.


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The names or likenesses contained herein are purely fictitious and any resemblance to real

people, living or dead is purely coincidental. (Yeah, right…;) CoSaS is not T2X, Thief III or

The Servithon Quest. No baby burricks were harmed during the creation of this FM.


Enjoy the crackshake. Thank you, and goodnight.