=================================================== Darkstone Gem chapter 1 28.4.2012 =================================================== ----------------Epilepsy warning---------------- There are some flickering lights in the inculded fms. --------------------------------------------------- The story takes place after the death of Father Karras and a little before Deadly Shadows. Story: A man who don't says his name, was looking for me, he told me that if I get an item called The Darkstone Gem for him, I can be highly paid. I accepted. The proposition is nice and the job, a little dangerous, as the section of the city I have to explore is heavily guarded and closed since a group of thieves are being wanted for burglary. I don't think that a bit of robbery can cause this, so I have to collect information about the situation and where this stone is located. The best I can do for now is to try stoping the conflict to neutralize both Thieves and Hammerites. If I don't find the Gem in the first try, I must find a valuable artifact, wherever there'll be one, as I'm short of money and equipment. Hopefully, I sold the Holy Chalice I found in the old Mechanist complex, terror always gives you nice rewards. The contact gived me a nice dagger for the chalice and some loot to pay the rent, but the money wasn't enough to buy equipment. It's time to begin the job, the night is cold, more if looking from the rooftop of a house. The City Watch is calm by now. I have the feeling it won't be so easy... =================================================================================== Author : DarkMax Contact Info : maxxb_5@hotmail.com Homepage : No Date of Release : 28 of april, 2012 * Playing Information * Game : Thief 2: The Metal Age Mission Title : Darkstone Gem chapter 1 File Name : miss23.mis, miss24.mis, miss25.mis, miss26,mis Difficulty Settings : Yes: objectives, equipment, number of AI and loot distribution. Equipment Store : Yes, in mission 3 Map/Automap : No/No New Graphics : Yes New Sounds : Yes Multi-Language Support : No Briefing : No Difficulty Level Info : Easy, Normal, Expert * Construction * Base : Mission 1 was made from the unplayable TG version (but nicely remade), the other three were made from scratch. Build Time : No idea, but it was a lot of time. =================================================================================== * Loading Information * Use DarkLoader. Do not unzip the file yourself. =================================================================================== * Copyright Information * This level is copyright (c) 2012 by Max Breuillot (DarkMax). Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission. No one may edit and re-distribute this mission without my express permission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. =================================================================================== * Credits * Custom Meshes: -Schwaa -Sterlino -DarkMax -R Soul -Thief Gold Custom Objects: -DarkMax -Christine -Yametha -Sluggs -OttoJ55 -Targa -PinkDot -Vigil -The Watcher -R Soul -Nameless Voice -Schwaa2 -TDBonko -Dark Arrow -Redface -Eshaktaar -Thief: Deadly Shadows -Some objects from The Enhancement Pack -Cosas release packs Custom Textures: -Max Payne -Yandros -Eshaktaar -Wille -Melan -Thorin Oakenshield -Vigil -R Soul -CGtextures.com -Thief: Deadly Shadows -Doom 3 -Undule -Call Of Duty -Medal Of Honor: Allied Assault Custom Sounds: -Thief 1/Gold -DarkMax -Doom 3 -Thief: Deadly Shadows -F.E.A.R (If I forget someone, please tell me) Other thanks: -Thanks to Shadowspawn and Digital Nightfall for the dagger motions, the release and the nice tutorials, to Sterlino for a very nice dagger hand model, darthslair for multibrush importing help, which made things easier, thanks! :) -Get Vigil's textures and objects here: http://www.washboardabs.net/thief -The vine decals textures were took from Calendra's Legacy campaign, I don't know who is the author, anyway thanks, whoever made them! -Special thanks to Darthslair who gave me a lot of Dromed editing tips, without them, these maps would surely be very buggy and unplayable. Also thank you for all the support Rod! My beta-testers: -Gloria Creep -Bikerdude -dbrilliant -itllrun10s Thank you guys! =================================================================================== *Hints and some information* -Some doors get "bugged" when reloading. -Readables are esential for finishing the FM. -As this fm is loaded of many custom resources, I don't recommend using the Enhancement Pack. -You will surely find a new weapon, you can select it with the "next weapon" key.