=================================================================================== March 10th, 2008 =================================================================================== Author: Maria Ström-Bestor (Morrgan) Contact info: msmorrgan@hotmail.com Homepage: http://personal.inet.fi/koti/morrgan/ Date of release: 1.0: February 28th, 2008 1.1: March 10th, 2008 This mission started out as a testing ground for various ideas about a year ago. While recently reaquainting myself with Dromed after a long break, I realized I could make it into a real mission, so I put together the missing bits and pieces in about a week, as practice before getting on with any big ones. This is the quickest mission I've done so far, so it's short, sweet, simple and somewhat silly. I hope you enjoy it! PS: I tend to get out of control as far as architecture and detail goes, so the minimum system requirements are probably higher than for Thief 2. =================================================================================== Introduction: "I moved into my new Dayport digs not long ago. All's well until my neighbor across the river gets a windchime. The damn thing jingles day and night, loud enough to rouse the Trickser, and I haven't had a good night's sleep all week. Tonight, the infernal contraption will disappear. Into the river. I've scribbled down a hasty map... this is still a new area for me and it wouldn't do to get lost in my own backyard. This is hardly the heist of the year, so my leftover tools from the last job will have to do. Well, the neighbor's asleep and I'm wide awake. Time to grab what I need and hit the road." =================================================================================== * Play information * Game: Thief 2: The Metal Age Mission Title: All for a Night's Sleep File name: miss25.mis Difficulty Settings: Yes Equipment store: No Map / automap: Yes / No New graphics: Yes New sounds: Yes (from Thief Gold) EAX support: No, since I don't have support for it myself. Multi language support: No Briefing: No Difficulty level info: Normal, Hard, Expert This mission uses Telliamed's scripts, which are included in the zip file. =================================================================================== * Construction * Base: From scratch. Build Time: About 90 hours. (For comparison, my previous quickie mission 'Returning a Favor' was built in 150 hours, or 2 weeks + testing.) Changes in version 1.1: - New skin and better physics for the windchime, along with a new (bonus!) way to rid yourself of it - Better-looking wanted posters, that you no longer have to read every single time - An additional loot secret and an extra tool - Rebalanced loot values to weight them earlier in the mission - More landscape details, Garrett comments and cosmetic flourishes throughout - Fixed main objective failing to complete if chime was dropped while underwater - Fixed a bunch of misaligned textures and other small bugs - Fixed incorrect pickpocket count (see http://whoopdedo.org/doku/dromed/t2_pickpocket_bug) - Made moss arrows and fire arrows behave like they did in Thief 1 (see http://www.ttlg.com/forums/showthread.php?t=119233 and 111311) - Updated tnhscript.osm to version 1.5.4 (does not affect the mission's behaviour) =================================================================================== * Loading Information * DarkLoader 4.3 ready. =================================================================================== * Special thanks to * Nameless Voice (http://www.geocities.com/nameless_voice/) for the original windchime object. Schwaa (http://thiefmissions.com/lpg/Schwaa.html) for the quill object. Vigil (http://www.washboardabs.net/thief/) for ideas and suggestions, map and other graphics, most texts, textures, lots of custom objects, some tweaks and scripting, and generally just putting up with my Dromed moods and demands. ;) Yandros (http://www.wearytaffer.com) for the iron gates and bugfix suggestions. Winter Cat for Thief 2 bugfix suggestions. Rustibus, Spitter, TF, Yandros and Vigil for beta testing the mission and giving good suggestions. Finally, thanks to all the helpful people at the Editor's Guild at www.ttlg.com. =================================================================================== * Copyright * Telliamed's custom scripts: tnhScript Copyright (c) 2003-2005 Tom N Harris All Rights Reserved. THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED. ---------------------------------------------------- This FM is (c) by Maria Ström-Bestor, March 2008. Distribution of this level is allowed as long as it is free and the package is kept intact. Noone may include this level in any map pack without my permission. Noone may edit and re-distribute this mission without my express permission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.