<BGSOUND SRC="http://www.geocities.com/dariodee/">
UT and DX Posting Page
Screenshot from UT Level "DM-Dee01" (for now). Somewhere between 50 and 80% done.
Back to www.geocities.com/dariodee
(The Thief Page)
How Deus Ex 2 and 3 could look, low-poly/hi-res.
Rendered with UnrealTournament 2003.

Build Time: One evening.
Moral of the story: Low-poly/Hi-Res levels are
1) Easier to make
2) Faster to make
3) Meaning Bigger, longer levels, and
4) Bigger, longer Games that
5) Look photorealistic, and
6) run ultra-smoothly
7) Without expensive technologies
8) That complicate game creation
9) Allowing better use of resources, and
10) Resulting in a game that kicks posterior.
The challenge was to recreate
this scene in UnrealEd without losing it's realism and quality, using a Very low polycount, Hi-Resoution textures, and old-fashioned lighting..
Of course, Deus Ex 2 looks like crap.
So we can only prepare for Deus Ex 3.
1