How Deus Ex 2 and 3 could look, low-poly/hi-res. Rendered with UnrealTournament 2003.
Build Time: One evening. Moral of the story: Low-poly/Hi-Res levels are 1) Easier to make 2) Faster to make 3) Meaning Bigger, longer levels, and 4) Bigger, longer Games that 5) Look photorealistic, and 6) run ultra-smoothly 7) Without expensive technologies 8) That complicate game creation 9) Allowing better use of resources, and 10) Resulting in a game that kicks posterior. |