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Fascination with death has always plagued men. Once, a shadow people with such an evil fascination dwelt deep in the dark forest. Condemning themselves from society, they lived as unloving brothers for centuries, studying and following an eternal lie, a malediction, with the hope of one day achieving a master plan... that had lay for too long in the darkness.
Who knows what evil took place behind these walls, or what the darkness held back then. Who knows, but such an oddity that walking this dungeon even now is almost unreal to the senses. Their writings, untouched, unfinished... as if the end took these people by surprise; who knows? Even a strange array of lights still floods the dungeon, and yet it seems as though it comes from nowhere.
Garrett would only venture into such a place if there were a very good reason to.
   The kid who found this place did so on no evidence, but a hunch. Strange that he snatched the dungeon's exact location out of thin air; even stranger that he has enough courage to venture far into the dungeon, when he's not sure what he's looking for.
   The place itself seems to give out these wierd thoughts and strange feelings. Feelings like being followed... Bad thoughts can grow on your mind down here,.. voices you think you're hearing, but not with your ears...

Whoever was here left some things behind...
Having no natural light, the dungeon is actually pitch black, though you can see. Keep this in mind. Only human eyes can see the light.

  The dungeon is also a beautiful place for reflection and apparition. There are several set spots for reflection, and many ways to experience what hides in the shadows."
Stairs to the Hall of Ghosts, or, "The Long, Yellow Room."
Images of the dead ruin the walls of the long, yellow room.
From a secret note: In the long, yellow room, stay away from from the lights!

From a note the kid left left you:
   Okay Garrett, I'm too scared to go any more. I'm coming back now. Oh, and I don't wanna freak out if I bump into you, so stay in the light where you're visible.
A storage room among a flickering light. Looking in can sink stomachs; the room is large, dark, and loaded with storage. Venturing in there is very unhealthy for the mind.
Eventually, the dungeon will have to connect to it's castle. Who can guess what an ancient Skett castle would hold. It's halls, it's bedrooms, it's balconies, it's courtyards,...  the Halls of Necrot far surpass the vileness and simplicity of it's dungeon.

The Skett's were simply unworthy to enter the Halls until their time had come, and they... BECAME Necrots.
   Only then could they enter, and forever pace the Halls of Necrot in all their infernal worth...  So was their pursuit as they waited out natural life in the dungeon.

But it wasn't to be...
A descent into the Circle area, where the Sketts met every night.
Descending to the Circle floor.
The Hall of the Blind.
The old circle, where the Sketts used to gather. Due to high polycount, they moved their stuff to a New circle.
The New Circle, where the Sketts gathered every night... To do what, only they knew.
Another storage room...
A Blue Otis stands guard.
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