A Thief Mission by
Since this is my first walkthrough for a JIS mission,
I thought I'd mention a few of my own personal interpretations of his work. Many
players disregard his levels as 'too
hard' or 'stupid'...this is based on either ignorance or the inability to tackle
a mission in a different manner than the norm. NOTE:
JIS missions are, in fact, 'nightmares'. What would you do if you suddenly found
yourself in this situation? Chances are you do not carry a sword, compass, and
arrows with you when you go grocery
shopping or to the movies. You simply find yourself in a horrific situation and
need to get out alive. (Not ALL of his missions follow this formula, eg Amida, but most
not know JIS and my interpretation might be sheer horse crap but this is just
the way I see it and has helped give me the will to finish some very
difficult levels. But you really DO need
to have a different mindset when playing a Japanese
This is my own story, to try and give some backdrop
to the mission. It is not endorsed by JIS in any way....A while back, a UFO
landed in the underground caverns of your town. The miners never returned and
many search parties went out, never to return. Without the wealth the mining
provided, the town began to die...
Before the mass
exodus begins, you (an adventurous individual) take it upon yourself to make one
more attempt to save the town. The way down is certain death...you must ASCEND the mine with the rope arrows
provided to you. So, you parachute to the far side of the mining area...and your
To retrieve the lions share
of the wealth the mine has to offer and return to your friends house back in town.
PART ONE: The
into the water tunnel and swim to the other side...collect a silver nugget on
the way (1X50 : 50 total). Upon
emerging, there's another silver nugget between a glowing mushroom and the rock by the waters edge in
a dark corner (1X50 :100
Follow the rocky path until you have to turn right (you'll see 2 statues ahead
at the top of some stairs) and grab
another silver on your right on the ground (1X 50 : 150 total) and another at the base of the fallen
rock shard you need to crawl under (1X50
: 200 total).
Climb the stairs and enter the new area. Get a silver nugget by the mine cart
(1X50 : 250 total). Cross the bridge and
onto part two...
PART TWO: Abandoned
to the right and search under the rocky outcrop by the minecart for a gold
nugget (for a change!) (1X100 : 350).
Back to the left, bu the other minecart, is another silver nugget (1X50 : 400). Move forward to
the flickering lantern to discover some
dead miners....probably killed by radiation poisoning. Get another silver by the dead mans spade (1X50 : 450) then some
gold in the darkness to the left (1X100
to the right, squeezing between the rock and hugging the wall, until
you reach 2 crates. There's a gold tiara
on one of them (1X125 : 675). Ahead is a
spider guarding a torch and a puddle of water. Pick up the spade and
hurl it past the spider. Now you can be
carefree as you get onto the rising tunnel on the left wall as the spider goes to discipline the
At the top
of the tunnel, go left first. Get the 3 stacks of coin in the right wall
cubby (3X25 : 750) and 2 gems in the far
one (2X100 : 950 total). Leave the room
and take the other path (just go straight).
PART THREE: Crash
the nearest pillar and then to the ground. Get the corner silver nugget
by the next pillar (1X50 : 1000) before
moving towards the UFO (If you take the right path, you'll be by the archway the spider is in
approach the UFO, hug the left wall. You'll make a sharp turnaround to a dead end. Get the silver here (1X50 : 1050)
before continuing left, still hugging
the wall. You'll soon get to a gem on the ground by the wall (1X100
:1150). Just keep circling the ship in
this way and you'll find another silver (1X50 :1200) and a set of metal doors. Pass the metal doors
and you'll find one more silver nugget
between the wall and a fallen rock shard...it's hidden well in the shadow (1X50 : 1250). A dead alien is
underneath the craft and climb the ladder. Grab the 3 gold urns in the hull (3X100 : 1550 total). Now go to the metal
doors and head to the under-ground
PART FOUR: Underground
The miners of the town are down here for weeks, sometimes months, at a
time. There's a temple/barracks building
where they sleep, eat, and entertain. Time to go see what's become of the
At the end of the hall, before you turn left, is a gold statue next to a fallen
marble statue (1X75 : 1625). Carefully
ascend the incline as there is a very LIVE alien patrolling up there. He's horrible to look at
too... Luckily (or unluckily) it has the
AI of an insect-beast which means it moves SLOW...but also means it can
KILL you very quickly. Get to the shadow
to the right corner by the base of the bridge. Alien will come very close to you, but turn
and go back the way it came.
Once it does, follow it (make sure you saved your game in case it turns
back suddenly) to get three gems on the
ground (3X100 : 1925). Quickly turn around and rush back to your safe spot. Wait for it
to come to you and when it turns around
again, back up from the bridge and run/jump/mantle onto it. Be VERY careful as you move across the bridge...It's
OK if Alien hears you-just don't let it
SEE you! There's 2 gold stacks (2X25 : 1975) and a purse (1X100 : 2075). Go back and drop down to your safe spot
when Alien isn't looking for you. Save
the game and prepare to explore some more...
Follow The Great Gazoo like you did when going for the 3 gems and turn
left under the bridge. Here's your next
hiding place. Hug the side of the bridge base so that your right in that diagonal indentation
in the wall. Time Alien's movements
before continuing around to the other side of the bridge where one of it's dead friends lies on the ground. There's
a gold nugget between 2 barrels (1X100 :
2175). Go back to the spot under the bridge.
Your next safe spot is to the right of that sloping incline leading to the
temple, just on your left. There's a
great deal of shadow there, so get over there when you can. When Alien starts to get close to the
first safe spot by the 5 trees, you can
move left to the next dark spot (near the 2nd incline up to the temple).
Don't go too far left as there's lots of
light. You'll see a gem on the ground near the well. Go get it! (1X100 : 2225). There's a
similar hidey place under the bridge as
to the other side- so hide there next.
When Alien's back is to you, dash to the cart aside the left wall to get the
gold nugget (1X100 : 2325). Return to
the safe spot you were just at. To your right is an unlit brazier on the ground (next to the
slanting incline). There's a gem next to
it. (1X100 : 2425).
Now you can climb the ramp to the temple. Before entering, crouch and
make your way to the stained glass
window all the way to the right. There's a tiara at the base of said window (1X125 : 2550
Time to go inside...Wilma, I'm hoooome!!!!
PART FIVE: Inside The
Upon entering the building, ignore the training dummies and go right. Get
the silver from the left wall cubbyhole
(1X12 : 2562). There's a gold urn in the 2nd window alcove on the right (1X100 : 2662 total). Head
into the kitchen. Get the ring in the
sink (1X100 : 2762) before raiding the table for 2 purses (2X100 : 2962), 2 silver stacks (2X12 : 2986), 2 gold stacks
(2X25 : 3036), and a gold urn (1X100 :
3136 total). A bottle of fine wine is well hidden in a darkened corner
of the room (1X50 : 3186). Finally, get
the purse behind a barrel (1X100 : 3286). Leave and go up the stairs.
On your right you'll find a destroyed barracks room with 2 golden urns on the
table with the lantern (2X100 : 3486).
Underneath this table is a tapestry (1X150 : 3636) and a purse (1X100 : 2736). A healing fruit is
on the floor next to a corpse. Mmmmmmm...corpse fruit! Grab the tapestry between 2
bunkbeds (1X150 : 3886). The locked
chest can't be opened, so forget about it. It's posible, in JIS' twisted
glee, that he hid the key in some
bizarre place but it's not necessary to open it.
Leave the room and turn right around the corner to collect the two jars at
the base of the stained glass window
(2X20 : 3926 total). Turn and follow the hall to the intersection. There's a sewer lid on the left
(ignore it...we'll be coming up through
that) and a hall leading downwards to the right. Go that way.
This spooky underground area was probably once a spa of some kind...Now
it's patrolled by another Alien (it's in
the next hall over). When it's safe, collect the gems (3X100 : 4226) in the pool and the purse (1X100
: 4326 total) next to it. This next bit
takes nerves of steel, but is necessary...Follow behind the alien as it
goes down the hall. You'll see a
generator at the far end once you turn the corner. Rush past the beast and frob it to turn on the power.
ET will get mad at you. VERY mad at you.
Dash past it and get the hell out of here...When you reach the top of
the stairs, you'll
see a silver nugget on the floor, thanks to the lighting (1X50 : 4376 total). Head back to the training dummies that
block your path at the beginning of the
temple and take the other hall.
You'll descend quite a few stairs. Look carefully for a tiara that's leaning
against a window frame (it's a few
flights down) (1X200 : 4576 total). A gate has now risen, giving entry to a new area. Head into the
room on the right. You'll find a gold
urn on a bunkbed (1X100 : 4676), a tapestry on the floor behind the same
bunkbed (1X150 : 4826), 2 bottles of
fine wine on a table (2X50 : 4926), and another tapestry behind the next bunkbed (1X150 :
the lock on the wall by the bunkbed and leave. Back down the hall a few
feet you'll find a new room is available
for exploration. For loot, grab the purse on the floor (1X100 : 5176), gem on the table (1X100 :
5276), and tapestry on the floor next to
the bench (1X200 : 5476). In the small room are 3 switches on the wall. As the note in the other room warned, the
middle switch activates the alarm so
just pull the first and second ones. The two gates at the bottom of the lava
pool are now opened. Exit and proceed
PART SIX: Mining
is where the townsfolk worked, and it's where the Aliens play...There's
plenty of hiding places and lots of
shadow so don't fret. If you notice an alien stuck against a wall, just reload. Make sure you save when
it's a good time to, i.e. you're safe
and no aliens are stuck in any walls.
Follow behind the first alien and grab the small jar from the right window as
it turns left (1X20 : 5446) then grab
the statue from the ground (1X75 : 5616). But don't turn left yet...Keep following behind the alien
get another small jar off the other
window sill (1X20 : 5541) and another statue (1X75 : 5616 total). Now go
down that left path when the alien heads
back towards the lava pool out front.
You'll find 3 stacks of silver on the ground, just before reaching the corpse
of an unlucky guard (3X12 : 5652). A
coptic jar is on the window ledge of the pillar at your left (1X20 : 5672). Between the nearby three
barrels are a gold nugget (1X100 : 5772)
and a silver nugget (1X50 : 5822 total)
Ignore the short hall where an alien patrols and head down the sloping path
(left of the coptic jar) instead.
There's two stacks of gold on the ground (2X25 : 5872) and a purse awaits you on the ground near the
stained glass window (1X100 : 5972) left
of the dead alien. A silver nugget is near the flies (1X50 : 6022), and finally a piece o' gold is behind the hot
cauldron (1X100 : 6122). Lean to grab it
to avoid being badly burned!
In the big
open area, ignore the foreman's office for now. Walk to the end of the path and turn towards the gigantic white
containment vessels. Run and jump onto
the nearest one to get the tiara sitting on top of it...then jump over to the
next for another one (2X125 : 6372
total). Turn around and do your jumping exercises to get back where you started. NOW go inside the
you'll relieve the room of 2 gold stacks on the table(2X25 : 6422) with a
necklace (1X200 : 6622), 2 gold statues
on the floor (2X75 : 6772), a tapestry on the floorbetween the matress and the wall (1X150 :
6922) and a coptic jar on the window
ledge (1X20 : 6942 total). Pull the big lever in the floor, which opens the
sewer lid upstairs, and grab the
noisemaker arrows from the chest. Lastly, frob the switches on the wall near the chest which
frees the trapped souls down below.
office and head downstairs. The trio of prisoners react with fright at
your presence, but will not
attack...they'll just follow behind you annoyingly on alert. Either ignore them or hunker down by the fetid toilet
seat and let the flies kill them. They're permanently brainwashed anyway, thanks to the
entry in the book outside next to the
corpse...The aliens are trying to clone more aliens with humans as the
Get a wonderful
shiny expensive Serpentile Torc from underneath the stairs (1X350 : 7292) and it's twin inside a toilet (1X350 :
7642)in the jail. There's also a lone
silver nugget on the floor (1X50 : 7692 total).
Head back all
the way to the other path upstairs. There's an alien, as I said before, that patrols this hall. He's quite easy to
avoid, though, thanks to the pillar in
your way just before you turn left (into the room with a pool of water and a
ladder in the ceiling). Wait for the
alien where you got the coptic jar off the window ledge and then follow it even as it starts to turn
left towards that room until you find a
gold coin stack on the ground (1X25 : 7717). Turn around and head back
to the pillar to get the gold nugget
(1X100 : 7817). Move over to the other side of the pillar and wait for the alien to pass by around
the other side. You need to move quickly
to the room and fall into the water...Get the tapestry (1X150 : 7967), gold
nugget (1X100 : 8067) and silver nugget
(1X50 : 8117 total). Climb up out of the water and face the ladder from across the pool. Back
up a bit and run/jump to grab it. Climb
up quickly before a swarm of hoeseflies are nibbling at your butt. As soon
as you can't go any further, turn left a
bit to spy another ladder that goes all the way up. Jump over to it (you might want to save or else
risk missing and landing back down into
the arms of a very pissed Klingon) and ascend. You'll find yourself back
in the temple.
PART SEVEN: Final Business At The
OK, there's just one more place to go here inside the temple...the area
blocked by the training dummies. Go into
the kitchen and get the 3 crates. Stack them in front of the dummies (2 crates down then the
last one behind the others). Use the
steps you made to hop over to the other side. Follow the room around to
collect all the blue gems on the walls
(12X15 ; 8297 total). Now get the key atop the pillar in the center of the room.
back to the training dummies and frob the crates to bring them on over
to your side. Make similar steps out of
them to hop back over. Time to leave...Exit the temple and wave farewell to Predator as you
make your way back to the bridge on the
Before crossing the bridge, notice the stick of wood jutting out of the mine
cart on the other side. Shoot a rope
arrow into it. Hop, or fall, onto the rope and descend to the cavern entrance. Jump to it and loot
another abandoned campsite. Get 5 silver
coin stacks (5X12 : 8357), and a gold urn (1X100 : 8457). Search the water puddle for 2 gold (2X100 : 8657) and 1
silver nugget (1X50 : 8707). In the blue
chests are a ring (1X100 : 8807), opera glasses (1X50 : 8857), and another blue gem (1X15 : 8872 total). The last chest
cannot be opened...there
would be only loot in there anyway. Climb back out
and hop to safety. Lean from the edge to
retrieve your rope arrow.
PART EIGHT: Back To Town
Cross the bridge and shoot a rope arrow into the wood outcrop on the
other mine cart...here's the way back
home....you'll have to write off this rope arrow because we won't be coming back.
Follow the tunnel until you come to a glowing mushroom with a gold stack
next to it (1X25 : 8897). there's
another blue gem in the corner to your right once you enter the statue room (1X15 : 8912 total). Use
the key on the far left wall. An entryway opens nearby. Head on in.
Be aware that there's a lonely burrick travellin' these here parts. To the
left is a dead end that needs to
be explored...A rope arrow is in the chest and a silver nugget is nearby (1X50 : 8962). You now have your
loot requirement. The town is saved!
Head back to where you came in and follow the long wide tunnel (using the
stones in the floor to hide you from Mr.
Burrick) until you reach another dead end. There's wooden planks above you, so take out your
rope arrows. Shoot into the low one on
your right and mantle up. Take your rope arrow back and continue on in this way...it's quite easy.
You'll soon reach a larger platform with a gold nugget on it (1X100 : 9062).
Look over to spy an open cave area with
a torch. Hop to it and you'll find a ring on the ground (1X100 : 9162). Get back to the
platform and mantle up onto the short
wooden outcrop to get a good aim on the last wooden beam above.
Climb up and you'll arrive safe and sound back in town. Now you know why
you had to parachute down...You'd be
trapped behind a locked door with a nasty burrick breathing down your back!
Head into the area with people and smack the guard for not lending you
his sword before hopping across the pit.
Here's your friend's house. Once you get
inside the house a ways you'll need to RUN to grab the 2 gold candlesticks
before the Mission Complete comes
up...(2X50 : 9262 total)
Finish! Loot Count : 9262/9637
Peter Smith compiled a complete lootlist which can be found at
Thanks, of course, to JIS for making a unique challenging mission, to you for reading my walkthrough, and to
Nightwalker for her
presentation that make these bland words much more pleasing to look at (and also for her support, generosity, and
And now...a BONUS WALKTHROUGH!
In keeping with Japanese-"nightmare"-style missions, I thought I'd do a
quick write up of this horror. It's very
short...You start the mission on a platform high above a zombie pit. Your mission- make it out of
the area while you still live.
You see that door waaaaaaaay down at the bottom? Jump at it.
Aiiiiiiiiigghhhhhh!!!!! CRACK! While you're dying, move quickly to the door,
open it, and get in. If you get inside
before you die, the mission is a success. See? MISSION COMPLETE comes up! Whew.... You might need a
break after playing this beast of a
mission. Seriously, this is just a demo of sorts that actually bothered
me quite a bit. You KNOW you've had
nightmares similar to this. C'mon, admit it.