Curse of the Carnival Walkthrough: BETA version:

NOTE: This walkthrough was written for the first beta of CotC. The mission may have changed since.

  • Read your diary. It is in your inventory.
  • Cross bridge. It should collapse with a bang once you are across.
  • Enter the first door on your right. At this point a ghost should approach, go through the door and disappear.
  • Notice on the left hand wall there is a lockbox with a slot in it. This is a coin slot. You will need to find the coins to use it.
  • Go back outside and continue along the path. At the junction turn left. Read the sign. The games pays out 10 Fair Coins for ringing the bell. Grab the rock at through it at the pressure plate on the "strong man". If you hit it an arrow is released and rings the bell. Collect your winnings from the dish where the rock was sitting.
  • Continue along this path. Grad the food from the stall if you want. Nor turn right and head into the wagon.
  • Search the bed (frob it). You'll find a puzzle piece. Read through the scroll on the desk. Note both the odd page numbers at the reference to the scroll holding a clue. Before exiting you'll spot an unfrobable trap door beneath the chest. Remember this for later.
  • Return to the first room you entered. Just to your left and right are broadheads. Grab them. Now pop a coin in the slot you found earlier. One of the targets at the far end of room should have opened. Did you read the sign outside? It said you get prizes for hitting each target - so shoot them. Due to the curse you will have to reselect the broadhead type arrow after every shot and not every arrow will be on target. Once you've hit all three targets grab the crystals and go through the newly opened door. The room contains a white marble stand - something referred to in Ryalla's diary. Try putting the Cursed Horn here. It should tick of an objective.
  • Before leaving enter the third room. Behind the desk on the floor is another puzzle piece. There's also a scroll to read and a bit loot to grab. Slippy hands from the curse send the loot flying across the room. If you're lucky it'll fall to the floor - otherwise it'll vanish into the wall.
  • Exit this room and enter the one opposit "shoot the hoop". Again, on your left you'll find a coin slot. The cupboard opens up revealing a basketball. For each basket a new door will open (3 altogether) NOTE: Sometimes 2 doors will open, sometimes none due to the trigger method I've used). Grab your prizes - although you might not want the lucky rat. Enter the door that opened and put the Scepter on the stand inside. Check out the third room. A female ghost is there talking to someone unseen. If you approach her she'll vanish. There's also another note to read here.
  • Return to the "strongman" junction, but this time turn right. You now have 3 choices, curtains on right, path on left or door on left. Go through the curtains first. Here you'll meet the first of the carnival owner's experiments - the fire eater. He's turned into a burning zombie. You need to grab the puzzle piece from beside the fire. Get too close and the zombie wakes up. (you might want to wake him just to see what he looks like - after all its easy to run away).
  • You can try the door on your left next if you want. Its the women's toilets. The far door is, oddly, locked. The middle door holds a little surprise.
  • Go along to the path on your left now. There's an opening on the right you'll want to go in now. Men's toilets. There's a puzzle piece in here.
  • Continuing along the path, you'll spot the monster house to your left. You'll want to go in here. Pay the fair coin to gain entrance.
  • Go left first. Approach the spiders cage. When you're close enough he'll break out. Run away - he won't follow you far. Now go back and finish him off. Crawl into his cage and grab the puzzle piece. Take some time to look around. Each of the occupied cages has a gold sign nearby to explain what's inside (they might be hard to spot - let me know). There's also another puzzle piece in the cage next to the servant.
  • Back outside and you'll come to a junction. We'll go straight ahead for now. Follow the path round to the Burrick-go-round. There's a puzzle piece in there (to right, on ground). Unfortunately its not a working model.
  • Head back to the junction and take the remaining path. Hug the wall with the deepest shadow to avoid being detected by the owner of the voice you should hear. There's deep shadow in the curtains to hide in. Here is the second experiment - the sword swallower. He's now invisible. Unfortunately for him - he's still vulnerable to a blackjack. Or you can grab a sword and kill him if you prefer. There's a bottle of holy water on the shelf - so if you wanted you could take care of the zombies as well now.
  • Back to the doors you passed. Enter the Puzzle House first. (WARNING: It was crashing intermittently here but as of today I'm 99.9% certain it's fixed). Inside you'll find a table, more puzzle pieces and a sign. Read the sign for instructions. Complete the puzzle using the two bits you collected and the ones from the table. The solution is: granD. The door to the next room will open and your prize appears on the little table to your left.
  • Puzzle two. Again read the sign. It's a jigsaw of sorts. You should have 5 puzzle pieces in you inventory. Use them to complete the picture. Take your prize from the table and go to room 3.
  • Puzzle 3: This is the hardest of the puzzles. On one wall you have a block of mushrooms (four of which should be glowing) On the opposite wall is the sign with instructions. This is how the puzzle works:
  • There's now only one place to go. The maze opposite the puzzle house. Pay to enter. If you want you can also buy a Guide Bag. As the sign says, each time you squeeze (frob) the bag it will drop a glowing stone. You could then use the trail as a guide. Also note the whole maze is automapped (I hope) if you get lost. The maze begins through the second door (to left) Exact directions to grab all loot are:

  • Time to refer to the carnival owners scroll again. He said he would be waiting for the 5th item below ground. There are only 2 doors left we haven't opened - one of them a trap door in the wagon floor. This door must lead down. But what about the other door? (locked door in toilets). Before going down you should find out how to open it. (NOTE: This will be doable in any order when mission is complete)
  • return to the river. Jump in and head left. Follow it around to an apparent dead end. Look down, to where the riverbed meets the wall. You'll find a tunnel. Swim down it, looking out for another opening on you right. Follow this new tunnel up into the secret area.
  • Grab the loot and read the book. Search the dead hammer for the key he made and head back out the way you came. Follow the original tunnel the rest of the way, climb up the ladders and unlock the door. You emerge in the ladies loos. You might want to lean round and close the door hiding the zombie if you left it open and its alive.
  • Back to the wagon. Down the trap door and into the room below. Pop the Vase here to end the mission. NOTE: This is only section one of the mission. When complete going down here will reveal a whole new area.