Properties |
Links |
Reactions |
Act/React\Source Scale | arSrcScale | float |
---|
AI\Ability Settings\Camera: parameters | AI_Camera | ||
---|---|---|---|
Scan Angle 1 (deg) | float | ||
Scan Angle 2 | float | ||
Scan Speed (deg/msec) | float |
AI\Ability Settings\Combat: Non-hostile | AI_NonHst | integer (enum) | |
---|---|---|---|
Never | 0 | ||
Always to player | 1 | ||
To player until damaged | 2 | ||
To player until threatened | 3 | ||
Until damaged | 4 | ||
Until threatened | 5 | ||
Always | 6 |
AI\Ability Settings\Combat: Timing | AI_CbtTiming | ||
---|---|---|---|
No contact create period | integer | ||
No contact drop period | integer | ||
Lost contact min delay | integer | ||
Lost contact max delay | integer |
AI\Ability Settings\Device: parameters | AI_Device | ||
---|---|---|---|
Activate Joint | integer | ||
Inactive Posn | float | ||
Active Posn | float | ||
Activate Speed | float | ||
Rotational Joint | integer | ||
Facing Epsilon | float | ||
Rotate to Activate | boolean |
AI\Ability Settings\Flee: Condition for flee | AI_FleeConds | ||
---|---|---|---|
Condition | integer (enum) | ||
Never | 0 | ||
On low alert | 1 | ||
On moderate alert | 2 | ||
On high alert | 3 | ||
On low hitpoints | 4 | ||
On threat | 5 | ||
On Frustration | 6 | ||
Pct Hitpoints | integer | ||
Not if # of friends >= | integer |
AI\Ability Settings\Flee: If Aware of AI/Player | AI_FleeAwr | boolean |
---|
AI\Ability Settings\Frog-beast: Explode range | DAI_FrogExpl | float |
---|
AI\Ability Settings\HtoHCombat: Audio Response | HTHAudioResp | vector |
---|
AI\Ability Settings\HtoHCombat: Distances | HTHCombatDist | vector |
---|
AI\Ability Settings\HtoHCombat: Grunt Always | HTHGruntAlways | boolean |
---|
AI\Ability Settings\HtoHCombat: Motion Response | HTHMotionResp | vector |
---|
AI\Ability Settings\Idle: Returns to origin | AI_IdlRetOrg | boolean |
---|
AI\Ability Settings\Idling: Directions | AI_IdleDirs | ||
---|---|---|---|
Min. facing switch time | integer | ||
Max. facing switch time | integer | ||
Facing 1: direction | integer | ||
weight | integer | ||
Facing 2: direction | integer | ||
weight | integer | ||
Facing 3: direction | integer | ||
weight | integer |
AI\Ability Settings\Idling: Should fidget | AI_Fidget | boolean |
---|
AI\Ability Settings\Inform: Response options | AI_InfRsp | ||
---|---|---|---|
Ignore informs | boolean | ||
No default investigate | boolean | ||
Response: Step 1 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 2 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string |
AI\Ability Settings\Inform\Expiration | AI_InfExp | integer |
---|
AI\Ability Settings\Inform\Inform delay | AI_InfDly | integer |
---|
AI\Ability Settings\Inform\Inform others | AI_InfOtr | boolean |
---|
AI\Ability Settings\Inform\Max. Passes | AI_InfMxP | integer |
---|
AI\Ability Settings\Inform\Min. dist to informed | AI_InfDst | integer |
---|
AI\Ability Settings\Investigation: Style | AI_InvKnd | integer (enum) | |
---|---|---|---|
Normal | 0 | ||
Don't investigate | 1 |
AI\Ability Settings\Non-combat: Dmg Response Params | AI_NCDmgRsp | ||
---|---|---|---|
Wound Threshold | integer | ||
Severe Threshold | integer | ||
Response Chance (%) | integer |
AI\Ability Settings\Non-combat: Respond to damage | AI_NCDmRsp | boolean |
---|
AI\Ability Settings\Patrol: Does patrol | AI_Patrol | boolean |
---|
AI\Ability Settings\Patrol: Random sequence | AI_PtrlRnd | boolean |
---|
AI\Ability Settings\RangedCombat: Audio Response | RangedAudioResp | vector |
---|
AI\Ability Settings\RangedCombat: Grunt Always | RngdGruntAlways | boolean |
---|
AI\Ability Settings\Turret: parameters | AI_Turret | ||
---|---|---|---|
Fire Epsilon | float | ||
Fire Pause | integer | ||
Pitch Epsilon | float | ||
Max Range | float |
AI\AI Core\AI | AI | ||
---|---|---|---|
Behavior set | string |
AI\AI Core\AI Needs Big Doors | AI_IsBig | boolean |
---|
AI\AI Core\Alertness cap | AI_AlertCap | ||
---|---|---|---|
Max level | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Min level | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Min relax after peak | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 |
AI\AI Core\Alertness sense multipliers | AI_AlSnMul | ||
---|---|---|---|
Alert 0: XY angle mult | float | ||
Alert 0: Z angle mult | float | ||
Alert 0: Range mult | float | ||
Alert 0: Knowledge mult | float | ||
Alert 1: XY angle mult | float | ||
Alert 1: Z angle mult | float | ||
Alert 1: Range mult | float | ||
Alert 1: Knowledge mult | float | ||
Alert 2: XY angle mult | float | ||
Alert 2: Z angle mult | float | ||
Alert 2: Range mult | float | ||
Alert 2: Knowledge mult | float | ||
Alert 3: XY angle mult | float | ||
Alert 3: Z angle mult | float | ||
Alert 3: Range mult | float | ||
Alert 3: Knowledge mult | float | ||
Combat knowledge mult | float |
AI\AI Core\Awareness capacitor | AI_AwareCap | ||
---|---|---|---|
Discharge time 1 | integer | ||
Discharge time 2 | integer | ||
Discharge time 3 | integer |
AI\AI Core\Awareness delay (react time) | AI_AwrDel2 | ||
---|---|---|---|
Reaction time to two | integer | ||
Reaction time to three | integer | ||
Retrigger two delay | integer | ||
Retrigger three delay | integer | ||
Ignore delay range | integer |
AI\AI Core\Broadcast customization | AI_BcstSet | ||
---|---|---|---|
Broadcasts disabled | boolean | ||
Custom 1: Broadcast | integer (enum) | ||
Sleeping | 0 | ||
Alert zero broadcast | 1 | ||
Alert one broadcast | 2 | ||
Alert two broadcast | 3 | ||
Alert three broadcast | 4 | ||
Alert to one | 5 | ||
Alert to two | 6 | ||
Alert to three | 7 | ||
Spot player | 8 | ||
Alert down from one | 9 | ||
Lost contact | 10 | ||
Charge | 11 | ||
Shoot | 12 | ||
Flee | 13 | ||
Friend | 14 | ||
Alarm | 15 | ||
Attack | 16 | ||
Attack success | 17 | ||
Block success | 18 | ||
Detect block | 19 | ||
Blocked | 20 | ||
Hit no damage | 21 | ||
Hit high damage | 22 | ||
Hit low damage | 23 | ||
Hit ambush | 24 | ||
Die loud | 25 | ||
Die soft | 26 | ||
Found body | 27 | ||
Something mising | 28 | ||
Security breach | 29 | ||
Small anomaly | 30 | ||
Large anomaly | 31 | ||
Found robot | 32 | ||
Saw intruder | 33 | ||
Saw body | 34 | ||
Saw missing | 35 | ||
Saw something unspecific | 36 | ||
Saw recent dead robot | 37 | ||
Out of reach | 38 | ||
(null) | 39 | ||
Type | integer (enum) | ||
Normal | 0 | ||
No broadcast | 1 | ||
Custom concept | 2 | ||
Custom concept | string | ||
Additional tags | string | ||
Custom 2: Broadcast | integer (enum) | ||
Sleeping | 0 | ||
Alert zero broadcast | 1 | ||
Alert one broadcast | 2 | ||
Alert two broadcast | 3 | ||
Alert three broadcast | 4 | ||
Alert to one | 5 | ||
Alert to two | 6 | ||
Alert to three | 7 | ||
Spot player | 8 | ||
Alert down from one | 9 | ||
Lost contact | 10 | ||
Charge | 11 | ||
Shoot | 12 | ||
Flee | 13 | ||
Friend | 14 | ||
Alarm | 15 | ||
Attack | 16 | ||
Attack success | 17 | ||
Block success | 18 | ||
Detect block | 19 | ||
Blocked | 20 | ||
Hit no damage | 21 | ||
Hit high damage | 22 | ||
Hit low damage | 23 | ||
Hit ambush | 24 | ||
Die loud | 25 | ||
Die soft | 26 | ||
Found body | 27 | ||
Something mising | 28 | ||
Security breach | 29 | ||
Small anomaly | 30 | ||
Large anomaly | 31 | ||
Found robot | 32 | ||
Saw intruder | 33 | ||
Saw body | 34 | ||
Saw missing | 35 | ||
Saw something unspecific | 36 | ||
Saw recent dead robot | 37 | ||
Out of reach | 38 | ||
(null) | 39 | ||
Type | integer (enum) | ||
Normal | 0 | ||
No broadcast | 1 | ||
Custom concept | 2 | ||
Custom concept | string | ||
Additional tags | string | ||
Custom 3: Broadcast | integer (enum) | ||
Sleeping | 0 | ||
Alert zero broadcast | 1 | ||
Alert one broadcast | 2 | ||
Alert two broadcast | 3 | ||
Alert three broadcast | 4 | ||
Alert to one | 5 | ||
Alert to two | 6 | ||
Alert to three | 7 | ||
Spot player | 8 | ||
Alert down from one | 9 | ||
Lost contact | 10 | ||
Charge | 11 | ||
Shoot | 12 | ||
Flee | 13 | ||
Friend | 14 | ||
Alarm | 15 | ||
Attack | 16 | ||
Attack success | 17 | ||
Block success | 18 | ||
Detect block | 19 | ||
Blocked | 20 | ||
Hit no damage | 21 | ||
Hit high damage | 22 | ||
Hit low damage | 23 | ||
Hit ambush | 24 | ||
Die loud | 25 | ||
Die soft | 26 | ||
Found body | 27 | ||
Something mising | 28 | ||
Security breach | 29 | ||
Small anomaly | 30 | ||
Large anomaly | 31 | ||
Found robot | 32 | ||
Saw intruder | 33 | ||
Saw body | 34 | ||
Saw missing | 35 | ||
Saw something unspecific | 36 | ||
Saw recent dead robot | 37 | ||
Out of reach | 38 | ||
(null) | 39 | ||
Type | integer (enum) | ||
Normal | 0 | ||
No broadcast | 1 | ||
Custom concept | 2 | ||
Custom concept | string | ||
Additional tags | string | ||
Custom 4: Broadcast | integer (enum) | ||
Sleeping | 0 | ||
Alert zero broadcast | 1 | ||
Alert one broadcast | 2 | ||
Alert two broadcast | 3 | ||
Alert three broadcast | 4 | ||
Alert to one | 5 | ||
Alert to two | 6 | ||
Alert to three | 7 | ||
Spot player | 8 | ||
Alert down from one | 9 | ||
Lost contact | 10 | ||
Charge | 11 | ||
Shoot | 12 | ||
Flee | 13 | ||
Friend | 14 | ||
Alarm | 15 | ||
Attack | 16 | ||
Attack success | 17 | ||
Block success | 18 | ||
Detect block | 19 | ||
Blocked | 20 | ||
Hit no damage | 21 | ||
Hit high damage | 22 | ||
Hit low damage | 23 | ||
Hit ambush | 24 | ||
Die loud | 25 | ||
Die soft | 26 | ||
Found body | 27 | ||
Something mising | 28 | ||
Security breach | 29 | ||
Small anomaly | 30 | ||
Large anomaly | 31 | ||
Found robot | 32 | ||
Saw intruder | 33 | ||
Saw body | 34 | ||
Saw missing | 35 | ||
Saw something unspecific | 36 | ||
Saw recent dead robot | 37 | ||
Out of reach | 38 | ||
(null) | 39 | ||
Type | integer (enum) | ||
Normal | 0 | ||
No broadcast | 1 | ||
Custom concept | 2 | ||
Custom concept | string | ||
Additional tags | string | ||
Custom 5: Broadcast | integer (enum) | ||
Sleeping | 0 | ||
Alert zero broadcast | 1 | ||
Alert one broadcast | 2 | ||
Alert two broadcast | 3 | ||
Alert three broadcast | 4 | ||
Alert to one | 5 | ||
Alert to two | 6 | ||
Alert to three | 7 | ||
Spot player | 8 | ||
Alert down from one | 9 | ||
Lost contact | 10 | ||
Charge | 11 | ||
Shoot | 12 | ||
Flee | 13 | ||
Friend | 14 | ||
Alarm | 15 | ||
Attack | 16 | ||
Attack success | 17 | ||
Block success | 18 | ||
Detect block | 19 | ||
Blocked | 20 | ||
Hit no damage | 21 | ||
Hit high damage | 22 | ||
Hit low damage | 23 | ||
Hit ambush | 24 | ||
Die loud | 25 | ||
Die soft | 26 | ||
Found body | 27 | ||
Something mising | 28 | ||
Security breach | 29 | ||
Small anomaly | 30 | ||
Large anomaly | 31 | ||
Found robot | 32 | ||
Saw intruder | 33 | ||
Saw body | 34 | ||
Saw missing | 35 | ||
Saw something unspecific | 36 | ||
Saw recent dead robot | 37 | ||
Out of reach | 38 | ||
(null) | 39 | ||
Type | integer (enum) | ||
Normal | 0 | ||
No broadcast | 1 | ||
Custom concept | 2 | ||
Custom concept | string | ||
Additional tags | string | ||
Custom 6: Broadcast | integer (enum) | ||
Sleeping | 0 | ||
Alert zero broadcast | 1 | ||
Alert one broadcast | 2 | ||
Alert two broadcast | 3 | ||
Alert three broadcast | 4 | ||
Alert to one | 5 | ||
Alert to two | 6 | ||
Alert to three | 7 | ||
Spot player | 8 | ||
Alert down from one | 9 | ||
Lost contact | 10 | ||
Charge | 11 | ||
Shoot | 12 | ||
Flee | 13 | ||
Friend | 14 | ||
Alarm | 15 | ||
Attack | 16 | ||
Attack success | 17 | ||
Block success | 18 | ||
Detect block | 19 | ||
Blocked | 20 | ||
Hit no damage | 21 | ||
Hit high damage | 22 | ||
Hit low damage | 23 | ||
Hit ambush | 24 | ||
Die loud | 25 | ||
Die soft | 26 | ||
Found body | 27 | ||
Something mising | 28 | ||
Security breach | 29 | ||
Small anomaly | 30 | ||
Large anomaly | 31 | ||
Found robot | 32 | ||
Saw intruder | 33 | ||
Saw body | 34 | ||
Saw missing | 35 | ||
Saw something unspecific | 36 | ||
Saw recent dead robot | 37 | ||
Out of reach | 38 | ||
(null) | 39 | ||
Type | integer (enum) | ||
Normal | 0 | ||
No broadcast | 1 | ||
Custom concept | 2 | ||
Custom concept | string | ||
Additional tags | string | ||
Custom 7: Broadcast | integer (enum) | ||
Sleeping | 0 | ||
Alert zero broadcast | 1 | ||
Alert one broadcast | 2 | ||
Alert two broadcast | 3 | ||
Alert three broadcast | 4 | ||
Alert to one | 5 | ||
Alert to two | 6 | ||
Alert to three | 7 | ||
Spot player | 8 | ||
Alert down from one | 9 | ||
Lost contact | 10 | ||
Charge | 11 | ||
Shoot | 12 | ||
Flee | 13 | ||
Friend | 14 | ||
Alarm | 15 | ||
Attack | 16 | ||
Attack success | 17 | ||
Block success | 18 | ||
Detect block | 19 | ||
Blocked | 20 | ||
Hit no damage | 21 | ||
Hit high damage | 22 | ||
Hit low damage | 23 | ||
Hit ambush | 24 | ||
Die loud | 25 | ||
Die soft | 26 | ||
Found body | 27 | ||
Something mising | 28 | ||
Security breach | 29 | ||
Small anomaly | 30 | ||
Large anomaly | 31 | ||
Found robot | 32 | ||
Saw intruder | 33 | ||
Saw body | 34 | ||
Saw missing | 35 | ||
Saw something unspecific | 36 | ||
Saw recent dead robot | 37 | ||
Out of reach | 38 | ||
(null) | 39 | ||
Type | integer (enum) | ||
Normal | 0 | ||
No broadcast | 1 | ||
Custom concept | 2 | ||
Custom concept | string | ||
Additional tags | string | ||
Custom 8: Broadcast | integer (enum) | ||
Sleeping | 0 | ||
Alert zero broadcast | 1 | ||
Alert one broadcast | 2 | ||
Alert two broadcast | 3 | ||
Alert three broadcast | 4 | ||
Alert to one | 5 | ||
Alert to two | 6 | ||
Alert to three | 7 | ||
Spot player | 8 | ||
Alert down from one | 9 | ||
Lost contact | 10 | ||
Charge | 11 | ||
Shoot | 12 | ||
Flee | 13 | ||
Friend | 14 | ||
Alarm | 15 | ||
Attack | 16 | ||
Attack success | 17 | ||
Block success | 18 | ||
Detect block | 19 | ||
Blocked | 20 | ||
Hit no damage | 21 | ||
Hit high damage | 22 | ||
Hit low damage | 23 | ||
Hit ambush | 24 | ||
Die loud | 25 | ||
Die soft | 26 | ||
Found body | 27 | ||
Something mising | 28 | ||
Security breach | 29 | ||
Small anomaly | 30 | ||
Large anomaly | 31 | ||
Found robot | 32 | ||
Saw intruder | 33 | ||
Saw body | 34 | ||
Saw missing | 35 | ||
Saw something unspecific | 36 | ||
Saw recent dead robot | 37 | ||
Out of reach | 38 | ||
(null) | 39 | ||
Type | integer (enum) | ||
Normal | 0 | ||
No broadcast | 1 | ||
Custom concept | 2 | ||
Custom concept | string | ||
Additional tags | string |
AI\AI Core\Efficiency settings | AI_Efficiency | ||
---|---|---|---|
Enabled | boolean | ||
Super effic. Enter dist sq. | float | ||
Super effic. Enter Z | float | ||
Super effic. Exit dist sq. | float | ||
Super effic. Exit Z | float | ||
Effic. Enter dist sq. | float | ||
effic. Enter Z | float | ||
Effic. Exit dist sq. | float | ||
Effic. Exit Z | float |
AI\AI Core\Free sense knowledge | AI_FreeKnow | integer |
---|
AI\AI Core\Handed-off proxy | AI_IsProxy | boolean |
---|
AI\AI Core\Motion tags | AI_MotTags | string |
---|
AI\AI Core\Movement: max speed | AI_MoveSpeed | float |
---|
AI\AI Core\Movement: turn rate | AI_TurnRate | float |
---|
AI\AI Core\Movement: z offset | AI_MoveZOffset | float |
---|
AI\AI Core\No Multiplayer Ghost | AI_NoGhost | boolean |
---|
AI\AI Core\No Multiplayer Handoff | AI_NoHandoff | boolean |
---|
AI\AI Core\Notices Bodies | AI_NtcBody | boolean |
---|
AI\AI Core\Notices Damage | AI_NoticeDmg | boolean |
---|
AI\AI Core\Only Notices Player | AI_OnlyPlayer | boolean |
---|
AI\AI Core\Projectile: Visible launch | AI_LaunchVis | boolean |
---|
AI\AI Core\Sees projectiles | AI_SeesPrj | boolean |
---|
AI\AI Core\Sound tags | AI_SndTags | string |
---|
AI\AI Core\Standing motion tags | AI_StandTags | string |
---|
AI\AI Core\Suprise [0, 1, Rad] | AISuprise | vector |
---|
AI\AI Core\Team | AI_Team | integer (enum) | |
---|---|---|---|
Good | 0 | ||
Neutral | 1 | ||
Bad 1 | 2 | ||
Bad 2 | 3 | ||
Bad 3 | 4 | ||
Bad 4 | 5 | ||
Bad 5 | 6 |
AI\AI Core\Uses doors | AI_UsesDoors | boolean |
---|
AI\AI Core\Visibility Modifier | AI_VisModifier | ||
---|---|---|---|
Vis Type 0 Mod | float | ||
Vis Type 1 Mod | float | ||
Vis Type 2 Mod | float | ||
Vis Type 3 Mod | float | ||
Vis Type 4 Mod | float | ||
Vis Type 5 Mod | float |
AI\AI Core\Vision description | AI_VisDesc | ||
---|---|---|---|
Z Offset | float | ||
Cone 1: Flags | integer (flags) | ||
Active | 0x1 | ||
No alert 0 | 0x2 | ||
No alert 1 | 0x4 | ||
No alert 2 | 0x8 | ||
No alert 3 | 0x10 | ||
Peripheral | 0x20 | ||
Omni | 0x40 | ||
Night vision | 0x80 | ||
Behind | 0x100 | ||
Cone 1: Angle | integer | ||
Cone 1: Z angle | integer | ||
Cone 1: Range | integer | ||
Cone 1: Acuity | integer | ||
Cone 2: Flags | integer (flags) | ||
Active | 0x1 | ||
No alert 0 | 0x2 | ||
No alert 1 | 0x4 | ||
No alert 2 | 0x8 | ||
No alert 3 | 0x10 | ||
Peripheral | 0x20 | ||
Omni | 0x40 | ||
Night vision | 0x80 | ||
Behind | 0x100 | ||
Cone 2: Angle | integer | ||
Cone 2: Z angle | integer | ||
Cone 2: Range | integer | ||
Cone 2: Acuity | integer | ||
Cone 3: Flags | integer (flags) | ||
Active | 0x1 | ||
No alert 0 | 0x2 | ||
No alert 1 | 0x4 | ||
No alert 2 | 0x8 | ||
No alert 3 | 0x10 | ||
Peripheral | 0x20 | ||
Omni | 0x40 | ||
Night vision | 0x80 | ||
Behind | 0x100 | ||
Cone 3: Angle | integer | ||
Cone 3: Z angle | integer | ||
Cone 3: Range | integer | ||
Cone 3: Acuity | integer | ||
Cone 4: Flags | integer (flags) | ||
Active | 0x1 | ||
No alert 0 | 0x2 | ||
No alert 1 | 0x4 | ||
No alert 2 | 0x8 | ||
No alert 3 | 0x10 | ||
Peripheral | 0x20 | ||
Omni | 0x40 | ||
Night vision | 0x80 | ||
Behind | 0x100 | ||
Cone 4: Angle | integer | ||
Cone 4: Z angle | integer | ||
Cone 4: Range | integer | ||
Cone 4: Acuity | integer | ||
Cone 5: Flags | integer (flags) | ||
Active | 0x1 | ||
No alert 0 | 0x2 | ||
No alert 1 | 0x4 | ||
No alert 2 | 0x8 | ||
No alert 3 | 0x10 | ||
Peripheral | 0x20 | ||
Omni | 0x40 | ||
Night vision | 0x80 | ||
Behind | 0x100 | ||
Cone 5: Angle | integer | ||
Cone 5: Z angle | integer | ||
Cone 5: Range | integer | ||
Cone 5: Acuity | integer | ||
Cone 6: Flags | integer (flags) | ||
Active | 0x1 | ||
No alert 0 | 0x2 | ||
No alert 1 | 0x4 | ||
No alert 2 | 0x8 | ||
No alert 3 | 0x10 | ||
Peripheral | 0x20 | ||
Omni | 0x40 | ||
Night vision | 0x80 | ||
Behind | 0x100 | ||
Cone 6: Angle | integer | ||
Cone 6: Z angle | integer | ||
Cone 6: Range | integer | ||
Cone 6: Acuity | integer | ||
Cone 7: Flags | integer (flags) | ||
Active | 0x1 | ||
No alert 0 | 0x2 | ||
No alert 1 | 0x4 | ||
No alert 2 | 0x8 | ||
No alert 3 | 0x10 | ||
Peripheral | 0x20 | ||
Omni | 0x40 | ||
Night vision | 0x80 | ||
Behind | 0x100 | ||
Cone 7: Angle | integer | ||
Cone 7: Z angle | integer | ||
Cone 7: Range | integer | ||
Cone 7: Acuity | integer | ||
Cone 8: Flags | integer (flags) | ||
Active | 0x1 | ||
No alert 0 | 0x2 | ||
No alert 1 | 0x4 | ||
No alert 2 | 0x8 | ||
No alert 3 | 0x10 | ||
Peripheral | 0x20 | ||
Omni | 0x40 | ||
Night vision | 0x80 | ||
Behind | 0x100 | ||
Cone 8: Angle | integer | ||
Cone 8: Z angle | integer | ||
Cone 8: Range | integer | ||
Cone 8: Acuity | integer | ||
Cone 9: Flags | integer (flags) | ||
Active | 0x1 | ||
No alert 0 | 0x2 | ||
No alert 1 | 0x4 | ||
No alert 2 | 0x8 | ||
No alert 3 | 0x10 | ||
Peripheral | 0x20 | ||
Omni | 0x40 | ||
Night vision | 0x80 | ||
Behind | 0x100 | ||
Cone 9: Angle | integer | ||
Cone 9: Z angle | integer | ||
Cone 9: Range | integer | ||
Cone 9: Acuity | integer | ||
Cone 10: Flags | integer (flags) | ||
Active | 0x1 | ||
No alert 0 | 0x2 | ||
No alert 1 | 0x4 | ||
No alert 2 | 0x8 | ||
No alert 3 | 0x10 | ||
Peripheral | 0x20 | ||
Omni | 0x40 | ||
Night vision | 0x80 | ||
Behind | 0x100 | ||
Cone 10: Angle | integer | ||
Cone 10: Z angle | integer | ||
Cone 10: Range | integer | ||
Cone 10: Acuity | integer |
AI\AI Core\Vision Joint | AI_VisJoint | ||
---|---|---|---|
joint | integer (enum) | ||
N/A | 0 | ||
Head | 1 | ||
Neck | 2 | ||
Abdomen | 3 | ||
Butt | 4 | ||
Left Shoulder | 5 | ||
Right Shoulder | 6 | ||
Left Elbow | 7 | ||
Right Elbow | 8 | ||
Left Wrist | 9 | ||
Right Wrist | 10 | ||
Left Fingers | 11 | ||
Right Fingers | 12 | ||
Left Hip | 13 | ||
Right Hip | 14 | ||
Left Knee | 15 | ||
Right Knee | 16 | ||
Left Ankle | 17 | ||
Right Ankle | 18 | ||
Left Toe | 19 | ||
Right Toe | 20 | ||
Tail | 21 |
AI\AI Core\Vision Type | AI_VisType | AI_VisType |
---|
AI\Attributes\Aggression | AI_Aggression | integer (enum) | |
---|---|---|---|
Null | 0 | ||
Well Below Average | 1 | ||
Below Average | 2 | ||
Average | 3 | ||
Above Average | 4 | ||
Well Above Average | 5 |
AI\Attributes\Aptitude | AI_Aptitude | integer (enum) | |
---|---|---|---|
Null | 0 | ||
Well Below Average | 1 | ||
Below Average | 2 | ||
Average | 3 | ||
Above Average | 4 | ||
Well Above Average | 5 |
AI\Attributes\Defensive | AI_Defensive | integer (enum) | |
---|---|---|---|
Null | 0 | ||
Well Below Average | 1 | ||
Below Average | 2 | ||
Average | 3 | ||
Above Average | 4 | ||
Well Above Average | 5 |
AI\Attributes\Dodginess | AI_Dodginess | integer (enum) | |
---|---|---|---|
Null | 0 | ||
Well Below Average | 1 | ||
Below Average | 2 | ||
Average | 3 | ||
Above Average | 4 | ||
Well Above Average | 5 |
AI\Attributes\Hearing | AI_Hearing | integer (enum) | |
---|---|---|---|
Null | 0 | ||
Well Below Average | 1 | ||
Below Average | 2 | ||
Average | 3 | ||
Above Average | 4 | ||
Well Above Average | 5 |
AI\Attributes\Sloth | AI_Sloth | integer (enum) | |
---|---|---|---|
Null | 0 | ||
Well Below Average | 1 | ||
Below Average | 2 | ||
Average | 3 | ||
Above Average | 4 | ||
Well Above Average | 5 |
AI\Attributes\Verbosity | AI_Verbosity | integer (enum) | |
---|---|---|---|
Null | 0 | ||
Well Below Average | 1 | ||
Below Average | 2 | ||
Average | 3 | ||
Above Average | 4 | ||
Well Above Average | 5 |
AI\Attributes\Vision | AI_Vision | integer (enum) | |
---|---|---|---|
Null | 0 | ||
Well Below Average | 1 | ||
Below Average | 2 | ||
Average | 3 | ||
Above Average | 4 | ||
Well Above Average | 5 |
AI\Conversations\Conversation | AI_Converation | ||
---|---|---|---|
Abort level | integer (enum) | ||
(0) Lowers | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
None | 4 | ||
Abort priority | integer (enum) | ||
Default/None | 0 | ||
Very low | 1 | ||
Low | 2 | ||
Normal | 3 | ||
High | 4 | ||
Very high | 5 | ||
Absolute | 6 | ||
Actor | integer (enum) | ||
Unused | -1 | ||
ActorOne | 0 | ||
ActorTwo | 1 | ||
ActorThree | 2 | ||
ActorFour | 3 | ||
ActorFive | 4 | ||
ActorSix | 5 | ||
Flags | integer (flags) | ||
Don't Block | 0x1 | ||
Conversation: Action 0 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Actor | integer (enum) | ||
Unused | -1 | ||
ActorOne | 0 | ||
ActorTwo | 1 | ||
ActorThree | 2 | ||
ActorFour | 3 | ||
ActorFive | 4 | ||
ActorSix | 5 | ||
Flags | integer (flags) | ||
Don't Block | 0x1 | ||
Conversation: Action 1 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Actor | integer (enum) | ||
Unused | -1 | ||
ActorOne | 0 | ||
ActorTwo | 1 | ||
ActorThree | 2 | ||
ActorFour | 3 | ||
ActorFive | 4 | ||
ActorSix | 5 | ||
Flags | integer (flags) | ||
Don't Block | 0x1 | ||
Conversation: Action 2 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Actor | integer (enum) | ||
Unused | -1 | ||
ActorOne | 0 | ||
ActorTwo | 1 | ||
ActorThree | 2 | ||
ActorFour | 3 | ||
ActorFive | 4 | ||
ActorSix | 5 | ||
Flags | integer (flags) | ||
Don't Block | 0x1 | ||
Conversation: Action 3 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Actor | integer (enum) | ||
Unused | -1 | ||
ActorOne | 0 | ||
ActorTwo | 1 | ||
ActorThree | 2 | ||
ActorFour | 3 | ||
ActorFive | 4 | ||
ActorSix | 5 | ||
Flags | integer (flags) | ||
Don't Block | 0x1 | ||
Conversation: Action 4 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Actor | integer (enum) | ||
Unused | -1 | ||
ActorOne | 0 | ||
ActorTwo | 1 | ||
ActorThree | 2 | ||
ActorFour | 3 | ||
ActorFive | 4 | ||
ActorSix | 5 | ||
Flags | integer (flags) | ||
Don't Block | 0x1 | ||
Conversation: Action 5 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string |
AI\Conversations\SaveConversation | AI_SaveConverse | boolean |
---|
AI\Debug\HtoHModeOverride | HTHModeOverride | integer |
---|
AI\Ranged Combat\Ranged Combat | AIRCProp | ||
---|---|---|---|
Minimum Distance | integer | ||
Ideal Distance | integer | ||
Firing Delay | float | ||
Cover Desire | integer (enum) | ||
Very Low | 0 | ||
Low | 1 | ||
Moderate | 2 | ||
High | 3 | ||
Very High | 4 | ||
Decay Speed | float | ||
Fire While Moving | integer (enum) | ||
Never | 0 | ||
Very Rarely | 1 | ||
Rarely | 2 | ||
Sometimes | 3 | ||
Often | 4 | ||
Very Often | 5 | ||
Contain Projectile | boolean |
AI\Ranged Combat\Ranged Combat Applicabilities | AI_RngApps | ||
---|---|---|---|
Idle | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 | ||
Close | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 | ||
Backup | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 | ||
Wound | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 | ||
Vantage | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 | ||
Left | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 | ||
Right | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 |
AI\Ranged Combat\Ranged Combat Flee | AI_RngFlee | ||
---|---|---|---|
Very Short | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 | ||
Short | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 | ||
Angle Range | float | ||
Number Points | integer | ||
Distance | float | ||
Clearance | float |
AI\Ranged Combat\Ranged Combat Ranges | AIRCRanges | ||
---|---|---|---|
Minimum Distance | float | ||
Short Distance | float | ||
Long Distance | float | ||
Maximum Distance | float |
AI\Ranged Combat\Ranged Combat Shoot | AI_RngShoot | ||
---|---|---|---|
Very Short | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 | ||
Short | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 | ||
Ideal | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 | ||
Long | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 | ||
Very Long | integer (enum) | ||
None | 0 | ||
Minimum | 1 | ||
VeryLow | 2 | ||
Low | 3 | ||
Normal | 4 | ||
High | 5 | ||
VeryHigh | 6 | ||
Confirm Range | boolean | ||
Confirm LOF | boolean | ||
Rotation Speed | integer | ||
Launch Offset | vector |
AI\Ranged Combat\Ranged Combat Wound Motion | AIRCWound | ||
---|---|---|---|
Wound Threshold | integer | ||
Severe Threshold | integer | ||
Response Chance (%) | integer |
AI\Ranged Combat\Ranged Combat Wound Sound | AIRCWndSnd | ||
---|---|---|---|
Wound Threshold | integer | ||
Severe Threshold | integer | ||
Response Chance (%) | integer |
AI\Responses\Alert response | AI_AlrtRsp | ||
---|---|---|---|
Alert level | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Priority | integer (enum) | ||
Default/None | 0 | ||
Very low | 1 | ||
Low | 2 | ||
Normal | 3 | ||
High | 4 | ||
Very high | 5 | ||
Absolute | 6 | ||
Response: Step 1 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 2 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 3 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 4 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 5 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 6 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string |
AI\Responses\Body response | AI_BodyRsp | ||
---|---|---|---|
Priority | integer (enum) | ||
Default/None | 0 | ||
Very low | 1 | ||
Low | 2 | ||
Normal | 3 | ||
High | 4 | ||
Very high | 5 | ||
Absolute | 6 | ||
Response: Step 1 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 2 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 3 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 4 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 5 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 6 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string |
AI\Responses\Sense combat response | AI_CbtRsp | ||
---|---|---|---|
Response: Step 1 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 2 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 3 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 4 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 5 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 6 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string |
AI\Responses\Signal response | AI_SigRsp | ||
---|---|---|---|
Signal | string | ||
Priority | integer (enum) | ||
Default/None | 0 | ||
Very low | 1 | ||
Low | 2 | ||
Normal | 3 | ||
High | 4 | ||
Very high | 5 | ||
Absolute | 6 | ||
Response: Step 1 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 2 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 3 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 4 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 5 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 6 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string |
AI\Responses\Suspicious response | AI_SuspRsp | ||
---|---|---|---|
Priority | integer (enum) | ||
Default/None | 0 | ||
Very low | 1 | ||
Low | 2 | ||
Normal | 3 | ||
High | 4 | ||
Very high | 5 | ||
Absolute | 6 | ||
Response: Step 1 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 2 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 3 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 4 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 5 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 6 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string |
AI\Responses\Threat response | AI_ThrtRsp | ||
---|---|---|---|
Threat | integer (enum) | ||
Raised weapon | 0 | ||
Damage | 1 | ||
Response: Step 1 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 2 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 3 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 4 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 5 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 6 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string |
AI\State\Current alertness | AI_Alertness | ||
---|---|---|---|
Level | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Peak | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 |
AI\State\Current mode | AI_Mode | integer (enum) | |
---|---|---|---|
Asleep | 0 | ||
Super efficient | 1 | ||
Efficient | 2 | ||
Normal | 3 | ||
Combat | 4 | ||
Dead | 5 |
AI\State\Current visibility | AI_Visibility | ||
---|---|---|---|
Level | integer | ||
Light rating | integer | ||
Movement rating | integer | ||
Exposure rating | integer | ||
Last update time | integer |
AI\State\Frozen | AI_Frozen | ||
---|---|---|---|
StartTime | integer | ||
Duration | integer |
AI\State\Idling: Origin | AI_IdleOrgn | ||
---|---|---|---|
Original Location | vector | ||
Original Facing | float |
AI\Utility\AI Fires Through | AIFiresThrough | boolean |
---|
AI\Utility\Angle Limits | AngleLimit | ||
---|---|---|---|
Start | float | ||
End | float |
AI\Utility\Blocks AI Vision | AI_BlkVis | boolean |
---|
AI\Utility\Flee point | AI_FleePoint | integer |
---|
AI\Utility\Ignores Cameras | AI_IgCam | boolean |
---|
AI\Utility\Immediate inform | AI_InfNow | boolean |
---|
AI\Utility\inform from last seen | AI_InfFrm | boolean |
---|
AI\Utility\Is Frustrated | AI_Frustrated | ||
---|---|---|---|
Source | integer | ||
Dest | integer |
AI\Utility\Is Knockout | StimKO | boolean |
---|
AI\Utility\Marker: Cover Point | AICoverPt | ||
---|---|---|---|
Value | integer | ||
Decay Speed | float | ||
Can Duck | boolean |
AI\Utility\Marker: Vantage Point | AIVantagePt | ||
---|---|---|---|
Value | integer | ||
Decay Speed | float |
AI\Utility\Path avoid | AI_ObjAvoid | ||
---|---|---|---|
Flags | integer (flags) | ||
Block pathfind | 0x1 | ||
Repel | 0x2 |
AI\Utility\Path Exact OBB | AI_NGOBB | boolean |
---|
AI\Utility\Path Water | AI_UseWater | boolean |
---|
AI\Utility\Pathable object | AI_ObjPathable | boolean |
---|
AI\Utility\small creature | AI_IsSmall | boolean |
---|
AI\Utility\Sound value | AI_SndType | ||
---|---|---|---|
Type | integer (enum) | ||
None | 0 | ||
Inform | 1 | ||
Minor anomaly | 2 | ||
Major anomaly | 3 | ||
Non-combat high | 4 | ||
Combat high | 5 | ||
Signal | string |
AI\Utility\Track Medium | AI_TrackM | boolean |
---|
AI\Utility\Visibility control | AI_VisCtrl | ||
---|---|---|---|
Low light | integer | ||
Mid light | integer | ||
High light | integer | ||
Slow | float | ||
Fast | float | ||
Slow mod | integer | ||
Norm mod | integer | ||
Fast mod | integer | ||
Wall dist | float | ||
Crouch mod | integer | ||
Wall mod | integer | ||
Corner lean mod | integer |
AI\Utility\Watch: Watch link defaults | AI_WtchPnt | ||
---|---|---|---|
Watch kind | integer (enum) | ||
Player intrusion | 0 | ||
Self entry | 1 | ||
Priority | integer (enum) | ||
Default/None | 0 | ||
Very low | 1 | ||
Low | 2 | ||
Normal | 3 | ||
High | 4 | ||
Very high | 5 | ||
Absolute | 6 | ||
Trigger: Radius | integer | ||
Height | integer | ||
Required awareness | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Line requirement | integer (enum) | ||
None | 0 | ||
Line of sight | 1 | ||
Raycast | 2 | ||
Minimum alertness | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Maximum alertness | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Exit: Link kill option | integer (enum) | ||
Don't kill | 0 | ||
After trigger | 1 | ||
After completion | 2 | ||
Kill like links | boolean | ||
No test once triggered | boolean | ||
Reuse delay | integer | ||
Reset delay | integer | ||
Response: Step 1 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 2 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 3 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 4 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 5 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 6 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 7 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string |
AmbientHacked | AmbientHacked | ||
---|---|---|---|
Radius | integer | ||
Override Volume | integer | ||
Flags | integer (flags) | ||
Environmental | 0x1 | ||
NoSharpCurve | 0x2 | ||
TurnedOff | 0x4 | ||
RemoveProp (OneShot) | 0x8 | ||
Music | 0x10 | ||
Synch | 0x20 | ||
NoFade | 0x40 | ||
DestroyObj | 0x80 | ||
DoAutoOff | 0x100 | ||
Schema Name | string | ||
Aux Schema 1 | string | ||
Aux Schema 2 | string |
Book\Art | BookArt | string |
---|
Book\Text | Book | string |
---|
Creature\Creature Type | Creature | ||
---|---|---|---|
Type | integer (enum) | ||
Humanoid | 0 | ||
PlayerArm | 1 | ||
PlayerBowArm | 2 | ||
Burrick | 3 | ||
Spider | 4 | ||
BugBeast | 5 | ||
Crayman | 6 | ||
Constantine | 7 | ||
Apparition | 8 | ||
Sweel | 9 | ||
Rope | 10 | ||
Zombie | 11 | ||
Small Spider | 12 | ||
Frog | 13 | ||
Cutty | 14 | ||
Avatar | 15 | ||
Robot | 16 | ||
Small Robot | 17 | ||
Spider Bot | 18 |
Creature\Current Pose | CretPose | ||
---|---|---|---|
Type | integer (enum) | ||
Tags | 0 | ||
Motion Name | 1 | ||
Motion | string | ||
Frac | float | ||
Model scale | float | ||
Ballistic | boolean |
Creature\Is Non-Physical | NonPhysCreature | boolean |
---|
Creature\Time Warp | TimeWarp | float |
---|
CSArrow | CSArrow | string [16] |
---|
CSProjectile | CSProjectile | string [16] |
---|
CSProperty | CSProperty | string [16] |
---|
Dark Gamesys\AdvPickSoundCfg | AdvPickSoundCfg | ||
---|---|---|---|
Sound Pick 1-0 | string | ||
Sound Pick 2-0 | string | ||
Sound Pick 3-0 | string | ||
Sound Pick 1-1 | string | ||
Sound Pick 2-1 | string | ||
Sound Pick 3-1 | string | ||
Sound Pick 1-2 | string | ||
Sound Pick 2-2 | string | ||
Sound Pick 3-2 | string | ||
Sound Pick 1-3 | string | ||
Sound Pick 2-3 | string | ||
Sound Pick 3-3 | string | ||
Sound Pick 1-4 | string | ||
Sound Pick 2-4 | string | ||
Sound Pick 3-4 | string | ||
Sound Pick 1-5 | string | ||
Sound Pick 2-5 | string | ||
Sound Pick 3-5 | string | ||
Sound Pick 1-6 | string | ||
Sound Pick 2-6 | string | ||
Sound Pick 3-6 | string | ||
Sound Pick 1-7 | string | ||
Sound Pick 2-7 | string | ||
Sound Pick 3-7 | string | ||
Sound Pick 1-8 | string | ||
Sound Pick 2-8 | string | ||
Sound Pick 3-8 | string |
Dark Gamesys\AdvPickStateCfg | AdvPickStateCfg | ||
---|---|---|---|
Enable Advanced System | boolean | ||
First Pick Src | integer (flags) | ||
Second Pick Src | integer (flags) | ||
Third Pick Src | integer (flags) | ||
Time 0 | integer | ||
Time 1 | integer | ||
Time 2 | integer | ||
Time 3 | integer | ||
Time 4 | integer | ||
Time 5 | integer | ||
Time 6 | integer | ||
Time 7 | integer | ||
Time 8 | integer |
Dark Gamesys\AdvPickTransCfg | AdvPickTransCfg | ||
---|---|---|---|
Next State Pick 1-0 | integer | ||
Next State Pick 2-0 | integer | ||
Next State Pick 3-0 | integer | ||
Next State Pick 1-1 | integer | ||
Next State Pick 2-1 | integer | ||
Next State Pick 3-1 | integer | ||
Next State Pick 1-2 | integer | ||
Next State Pick 2-2 | integer | ||
Next State Pick 3-2 | integer | ||
Next State Pick 1-3 | integer | ||
Next State Pick 2-3 | integer | ||
Next State Pick 3-3 | integer | ||
Next State Pick 1-4 | integer | ||
Next State Pick 2-4 | integer | ||
Next State Pick 3-4 | integer | ||
Next State Pick 1-5 | integer | ||
Next State Pick 2-5 | integer | ||
Next State Pick 3-5 | integer | ||
Next State Pick 1-6 | integer | ||
Next State Pick 2-6 | integer | ||
Next State Pick 3-6 | integer | ||
Next State Pick 1-7 | integer | ||
Next State Pick 2-7 | integer | ||
Next State Pick 3-7 | integer | ||
Next State Pick 1-8 | integer | ||
Next State Pick 2-8 | integer | ||
Next State Pick 3-8 | integer |
Dark Gamesys\Air Supply | AirSupply | integer |
---|
Dark GameSys\AltLinkLocation | AltLink | ||
---|---|---|---|
Mesh Joint | integer | ||
X Rotation | integer | ||
Y Rotation | integer | ||
Z Rotation | integer | ||
Offset | vector |
Dark GameSys\BeltLinkLocation | BeltLink | ||
---|---|---|---|
Mesh Joint | integer | ||
X Rotation | integer | ||
Y Rotation | integer | ||
Z Rotation | integer | ||
Offset | vector |
Dark Gamesys\Breath Config | BreathConfig | ||
---|---|---|---|
Max Air (ms) | integer | ||
Drown Freq (ms) | integer | ||
Drown Damage | integer | ||
Recover rate | float |
Dark GameSys\FlashInvuln | NoFlash | boolean |
---|
Dark Gamesys\Loot | Loot | ||
---|---|---|---|
Gold | integer | ||
Gems | integer | ||
Art | integer | ||
Special | integer (flags) | ||
Special 1 | 0x1 | ||
Special 2 | 0x2 | ||
Special 3 | 0x4 | ||
Special 4 | 0x8 | ||
Special 5 | 0x10 | ||
Special 6 | 0x20 | ||
Special 7 | 0x40 | ||
Special 8 | 0x80 |
Dark GameSys\PickCfg | PickCfg | ||
---|---|---|---|
LockBits 1 | integer (flags) | ||
Pins 1 | integer | ||
TimePct 1 | integer | ||
Flags 1 | integer (flags) | ||
Reset On Fail | 0x1 | ||
Randomize Time | 0x2 | ||
LockBits 2 | integer (flags) | ||
Pins 2 | integer | ||
TimePct 2 | integer | ||
Flags 2 | integer (flags) | ||
Reset On Fail | 0x1 | ||
Randomize Time | 0x2 | ||
LockBits 3 | integer (flags) | ||
Pins 3 | integer | ||
TimePct 3 | integer | ||
Flags 3 | integer (flags) | ||
Reset On Fail | 0x1 | ||
Randomize Time | 0x2 |
Dark GameSys\PickSrc | PickSrc | ||
---|---|---|---|
PickBits | integer (flags) |
Dark GameSys\PickState | PickState | ||
---|---|---|---|
CurTumbler/State | integer | ||
Pin | integer | ||
Done | boolean | ||
RandTime | integer | ||
TotalTime | integer | ||
StageTime | integer | ||
Picker | integer |
Dark GameSys\Stats | DarkStat | integer (flags) | |
---|---|---|---|
Innocent | 0x1 | ||
Enemy | 0x2 | ||
Hidden | 0x4 | ||
FoundBody | 0x8 | ||
Robot | 0x10 |
Difficulty\Close (Open) Door | DiffClose | ||
---|---|---|---|
quest var values | integer (flags) | ||
0 | 0x1 | ||
1 | 0x2 | ||
2 | 0x4 | ||
3 | 0x8 | ||
4 | 0x10 | ||
5 | 0x20 | ||
6 | 0x40 | ||
7 | 0x80 | ||
8 | 0x100 | ||
9 | 0x200 |
Difficulty\Destroy | DiffDestroy | ||
---|---|---|---|
quest var values | integer (flags) | ||
0 | 0x1 | ||
1 | 0x2 | ||
2 | 0x4 | ||
3 | 0x8 | ||
4 | 0x10 | ||
5 | 0x20 | ||
6 | 0x40 | ||
7 | 0x80 | ||
8 | 0x100 | ||
9 | 0x200 |
Difficulty\Lock (Unlock) | DiffLock | ||
---|---|---|---|
quest var values | integer (flags) | ||
0 | 0x1 | ||
1 | 0x2 | ||
2 | 0x4 | ||
3 | 0x8 | ||
4 | 0x10 | ||
5 | 0x20 | ||
6 | 0x40 | ||
7 | 0x80 | ||
8 | 0x100 | ||
9 | 0x200 |
Difficulty\Permit | DiffPermit | ||
---|---|---|---|
quest var values | integer (flags) | ||
0 | 0x1 | ||
1 | 0x2 | ||
2 | 0x4 | ||
3 | 0x8 | ||
4 | 0x10 | ||
5 | 0x20 | ||
6 | 0x40 | ||
7 | 0x80 | ||
8 | 0x100 | ||
9 | 0x200 |
Difficulty\Script | DiffScript | ||
---|---|---|---|
quest var values | integer (flags) | ||
0 | 0x1 | ||
1 | 0x2 | ||
2 | 0x4 | ||
3 | 0x8 | ||
4 | 0x10 | ||
5 | 0x20 | ||
6 | 0x40 | ||
7 | 0x80 | ||
8 | 0x100 | ||
9 | 0x200 |
Difficulty\Turn On (Off) | DiffTurnOn | ||
---|---|---|---|
quest var values | integer (flags) | ||
0 | 0x1 | ||
1 | 0x2 | ||
2 | 0x4 | ||
3 | 0x8 | ||
4 | 0x10 | ||
5 | 0x20 | ||
6 | 0x40 | ||
7 | 0x80 | ||
8 | 0x100 | ||
9 | 0x200 |
Door\Rotating | RotDoor | ||
---|---|---|---|
Closed Angle | float | ||
Open Angle | float | ||
Base Speed | float | ||
Axis | integer (enum) | ||
X-Axis | 0 | ||
Y-Axis | 1 | ||
Z-Axis | 2 | ||
Status | integer (enum) | ||
Closed | 0 | ||
Open | 1 | ||
Closing | 2 | ||
Opening | 3 | ||
Halted | 4 | ||
Hard Limits? | boolean | ||
Blocks Vision? | boolean | ||
Blocks Sound % | float | ||
Push Mass | float | ||
Clockwise? | boolean | ||
Room ID #1 | integer | ||
Room ID #2 | integer |
Door\Translating | TransDoor | ||
---|---|---|---|
Closed Position | float | ||
Open Position | float | ||
Base Speed | float | ||
Axis | integer (enum) | ||
X-Axis | 0 | ||
Y-Axis | 1 | ||
Z-Axis | 2 | ||
Status | integer (enum) | ||
Closed | 0 | ||
Open | 1 | ||
Closing | 2 | ||
Opening | 3 | ||
Halted | 4 | ||
Hard Limits? | boolean | ||
Blocks Vision? | boolean | ||
Blocks Sound % | float | ||
Push Mass | float | ||
Room ID #1 | integer | ||
Room ID #2 | integer |
Editor\Auto-Multibrush | AutoVBR | string [16] |
---|
Editor\Brush Name | Brush | editBrush |
---|
Editor\Design Note | DesignNote | string |
---|
Editor\Has Brush | HasBrush | boolean |
---|
Engine Features\Combine Type | CombineType | string [16] |
---|
Engine Features\FrobInfo | FrobInfo | ||
---|---|---|---|
World Action | integer (flags) | ||
Move | 0x1 | ||
Script | 0x2 | ||
Delete | 0x4 | ||
Ignore | 0x8 | ||
FocusScript | 0x10 | ||
Tool Cursor | 0x20 | ||
Use Ammo | 0x40 | ||
Default | 0x80 | ||
Deselect | 0x100 | ||
Inv Action | integer (flags) | ||
Move | 0x1 | ||
Script | 0x2 | ||
Delete | 0x4 | ||
Ignore | 0x8 | ||
FocusScript | 0x10 | ||
Tool Cursor | 0x20 | ||
Use Ammo | 0x40 | ||
Default | 0x80 | ||
Deselect | 0x100 | ||
Tool Action | integer (flags) | ||
Move | 0x1 | ||
Script | 0x2 | ||
Delete | 0x4 | ||
Ignore | 0x8 | ||
FocusScript | 0x10 | ||
Tool Cursor | 0x20 | ||
Use Ammo | 0x40 | ||
Default | 0x80 | ||
Deselect | 0x100 |
Engine Features\From Briefcase? | FromBriefcase | boolean |
---|
Engine Features\Inherit Contains | ContainInherit | boolean |
---|
Engine Features\KeyDst | KeyDst | ||
---|---|---|---|
MasterBit | boolean | ||
RegionMask | integer (flags) | ||
LockID | integer |
Engine Features\KeySrc | KeySrc | ||
---|---|---|---|
MasterBit | boolean | ||
RegionMask | integer (flags) | ||
LockID | integer |
Engine Features\Locked | Locked | boolean |
---|
Engine Features\Preload | Preload | boolean |
---|
Engine Features\Retexture Radius | TextureRadius | float |
---|
Engine Features\Stack Count | StackCount | integer |
---|
Engine Features\Suspicious | SuspObj | ||
---|---|---|---|
Is Suspicious | boolean | ||
Suspicious Type | string | ||
Minimum Light Level | float |
Firer | Firer | integer |
---|
Game\Bash Factor | BashFactor | float |
---|
Game\Bash Params | BashParams | ||
---|---|---|---|
Threshold | float | ||
Coefficient | float |
Game\Damage Model\Culpable | Culpable | boolean |
---|
Game\Damage Model\Death Stage | DeathStage | integer |
---|
Game\Damage Model\Hit Points | HitPoints | integer |
---|
Game\Damage Model\Max Hit Points | MAX_HP | integer |
---|
Game\Damage Model\Slay Result | SlayResult | ||
---|---|---|---|
Effect | integer (enum) | ||
Normal | 0 | ||
No Effect | 1 | ||
Terminate | 2 | ||
Destroy | 3 |
Game\Damage Model\Weapon Damage | WeaponDamage | integer |
---|
Game\Damage Model\Weapon Type | WeaponType | integer |
---|
Game\Dark\BloodCause | BloodCause | boolean |
---|
Game\Dark\BloodMaxDamage | BloodMaxDmg | integer |
---|
Game\Dark\BloodType | BloodType | string |
---|
Gun\AI Gun Description | AIGunDesc | ||
---|---|---|---|
AI Max Range (Not used) | float | ||
Fire Offset | vector | ||
Start Lag | integer | ||
Burst Lag | integer | ||
End Lag | integer | ||
Aim Error | integer |
Gun\Base Gun Description | BaseGunDesc | ||
---|---|---|---|
Number of Settings | integer | ||
Setting 0: Burst | integer | ||
Setting 0: Clip | integer | ||
Setting 0: Spray | integer | ||
Setting 0: Stim Mult | float | ||
Setting 0: Burst Interval | integer | ||
Setting 0: Shot Interval | integer | ||
Setting 0: Ammo Usage | integer | ||
Setting 0: Speed Mult | float | ||
Setting 0: Reload Time | integer | ||
Setting 0: Zoom Factor | float | ||
Setting 1: Burst | integer | ||
Setting 1: Clip | integer | ||
Setting 1: Spray | integer | ||
Setting 1: Stim Mult | float | ||
Setting 1: Burst Interval | integer | ||
Setting 1: Shot Interval | integer | ||
Setting 1: Ammo Usage | integer | ||
Setting 1: Speed Mult | float | ||
Setting 1: Reload Time | integer | ||
Setting 1: Zoom Factor | float | ||
Setting 2: Burst | integer | ||
Setting 2: Clip | integer | ||
Setting 2: Spray | integer | ||
Setting 2: Stim Mult | float | ||
Setting 2: Burst Interval | integer | ||
Setting 2: Shot Interval | integer | ||
Setting 2: Ammo Usage | integer | ||
Setting 2: Speed Mult | float | ||
Setting 2: Reload Time | integer | ||
Setting 2: Zoom Factor | float |
Gun\Gun State | GunState | ||
---|---|---|---|
Ammo | integer | ||
Condition (%) | float | ||
Silencing (%) | float | ||
Setting | integer | ||
Modification | integer |
Gun\Projectile Description | Projectile | ||
---|---|---|---|
Spray | integer | ||
Spread | integer |
Inventory\Being Taken | InvBeingTaken | boolean |
---|
Inventory\Can't Drop This | NoDrop | boolean |
---|
Inventory\Cycle Order | InvCycleOrder | string |
---|
Inventory\Limb Model | InvLimbModel | string [16] |
---|
Inventory\Long Description | GameDesc | string |
---|
Inventory\Max Pick Distance | PickDist | float |
---|
Inventory\Object Name | GameName | string |
---|
Inventory\Pick Bias | PickBias | float |
---|
Inventory\Purchase Price | SalePrice | integer |
---|
Inventory\Render Type | InvRendType | ||
---|---|---|---|
Type | integer (enum) | ||
Default | 0 | ||
Alternate Model | 1 | ||
Alternate Bitmap | 2 | ||
Resource | string |
Inventory\Store | ItemStore | boolean |
---|
Inventory\Tool Reach | ToolReach | float |
---|
Inventory\Type | InvType | integer (enum) | |
---|---|---|---|
Junk | 0 | ||
Item | 1 | ||
Weapon | 2 |
LockCnt | LockCnt | integer |
---|
ModelNumber | ModelNumber | integer |
---|
Motions\ActorTagList | MotActorTagList | ||
---|---|---|---|
tags | string |
Motions\Gait Desc | MotGaitDesc | ||
---|---|---|---|
LeftMotOff | integer | ||
RightMotOff | integer | ||
MaxAscend | float | ||
MaxDescend | float | ||
TimeWarp | float | ||
Stretch | float | ||
MaxAngVel | integer | ||
TurnTolerance | integer | ||
MaxVel | float | ||
MinVel | float | ||
NumTurns | integer | ||
Turn 1 Angle | integer | ||
Turn 1 MotOff | integer | ||
Turn 2 Angle | integer | ||
Turn 2 MotOff | integer | ||
Turn 3 Angle | integer | ||
Turn 3 MotOff | integer | ||
Stride Duration Noise | float |
Motions\Motor Controller | MotorController | integer (enum) | |
---|---|---|---|
GroundLoco | 0 | ||
Combat | 1 | ||
GroundAction | 2 | ||
PlayerArm | 3 | ||
PlayerBow | 4 | ||
Single | 5 |
Motions\Phys Limits | MotPhysLimits | ||
---|---|---|---|
Foo 1 | integer | ||
Foo 2 | integer |
Motions\Player Limb Offsets | MotPlyrLimbOff | ||
---|---|---|---|
Arm Pos Offset | vector | ||
Arm Ang Offset | vector |
Motions\Sword Action Type | SwordActionType | integer (enum) | |
---|---|---|---|
Swing | 0 | ||
General Block | 1 | ||
Directed Block | 2 |
Networking\Avatar Height Offset | AvatarZOffset | float |
---|
Networking\Borrowed For Push | Borrowed | boolean |
---|
Networking\Disallow Borrow | NoBorrow | boolean |
---|
Networking\Distinct Avatar | DistinctAvatar | boolean |
---|
Networking\Frob Handler | FrobHandler | integer (enum) | |
---|---|---|---|
Host | 0 | ||
Local Only | 1 | ||
All Machines | 2 |
Networking\Handoff Number | HandoffNumber | integer |
---|
Networking\Heartbeat | Heartbeat | integer |
---|
Networking\Local Copy | LocalCopy | boolean |
---|
Networking\NetPlayer | NetPlayer | sNetPlayer |
---|
Networking\Network Category | NetworkCategory | integer (enum) | |
---|---|---|---|
Local Only | 0 | ||
Hosted | 1 | ||
Obsolete | 2 |
Networking\Pending Borrow | Borrowing | boolean |
---|
Object System\Donor Type | DonorType | integer |
---|
Object System\Fixture | Fixture | boolean |
---|
Object System\Immobile | Immobile | boolean |
---|
Object System\Symbolic Name | SymName | string |
---|
Object System\Transient | Transient | boolean |
---|
Physics\Misc\AI Collides With | PhysAIColl | boolean |
---|
Physics\Misc\Collision Type | CollisionType | integer (flags) | |
---|---|---|---|
Bounce | 0x1 | ||
Destroy on Impact | 0x2 | ||
Slay on Impact | 0x4 | ||
No Collision Sound | 0x8 | ||
No Result | 0x10 | ||
Full Collision Sound | 0x20 |
Physics\Misc\MovingTerrain | MovingTerrain | ||
---|---|---|---|
Active | boolean |
Physics\Misc\Pressure Plate | PhysPPlate | ||
---|---|---|---|
Activation Weight | float | ||
Travel | float | ||
Speed | float | ||
Pause | float | ||
Blocks Vision | boolean |
Physics\Misc\Rope | PhysRope | ||
---|---|---|---|
Desired Length | float | ||
Length | float | ||
Deployed | boolean |
Physics\Model\Attributes | PhysAttr | ||
---|---|---|---|
Gravity % | float | ||
Mass | float | ||
Density | float | ||
Elasticity | float | ||
Base Friction | float | ||
COG Offset | vector | ||
Climbable Sides | integer (flags) | ||
+X Axis | 0x1 | ||
+Y Axis | 0x2 | ||
+Z Axis | 0x4 | ||
-X Axis | 0x8 | ||
-Y Axis | 0x10 | ||
-Z Axis | 0x20 | ||
Is Edge Trigger | boolean | ||
Rotation Axes | integer (flags) | ||
X Axis | 0x1 | ||
Y Axis | 0x2 | ||
Z Axis | 0x4 | ||
Rest Axes | integer (flags) | ||
+X Axis | 0x1 | ||
+Y Axis | 0x2 | ||
+Z Axis | 0x4 | ||
-X Axis | 0x8 | ||
-Y Axis | 0x10 | ||
-Z Axis | 0x20 |
Physics\Model\Controls | PhysControl | ||
---|---|---|---|
Controls Active | integer (flags) | ||
Axis Velocity | 0x1 | ||
Velocity | 0x2 | ||
Rot Velocity | 0x4 | ||
Location | 0x8 | ||
Rotation | 0x10 | ||
AxisVelocity | vector | ||
Velocity | vector | ||
RotationalVelocity | vector |
Physics\Model\ConveyorVelocity | ConveyorVel | vector |
---|
Physics\Model\Dimensions | PhysDims | ||
---|---|---|---|
Size | vector | ||
Radius 1 | float | ||
Radius 2 | float | ||
Offset 1 | vector | ||
Offset 2 | vector | ||
Point vs Terrain | boolean | ||
Point vs Not Special | boolean |
Physics\Model\Mantleable | PhysCanMant | boolean |
---|
Physics\Model\State | PhysState | ||
---|---|---|---|
Location | vector | ||
Facing | vector | ||
Velocity | vector | ||
Rot Velocity | vector |
Physics\Model\Type | PhysType | ||
---|---|---|---|
Type | integer (enum) | ||
OBB | 0 | ||
Sphere | 1 | ||
Sphere Hat | 2 | ||
None | 3 | ||
# Submodels | integer | ||
Remove on Sleep | boolean | ||
Special | boolean |
Physics\Projectile\Explode Me | PhysExplode | ||
---|---|---|---|
Magnitude | integer | ||
Radius (squared) | float |
Physics\Projectile\Faces Velocity | PhysFaceVel | boolean |
---|
Physics\Projectile\Initial Velocity | PhysInitVel | vector |
---|
Physics\Projectile\Launcher Mass | LauncherMass | float |
---|
Physics\Terrain\Can Attach | CanAttach | ||
---|---|---|---|
Flags | integer (flags) | ||
Rope | 0x1 | ||
Vine | 0x2 |
Physics\Terrain\Climbability | Climbability | float |
---|
Physics\Terrain\Elasticity | Elasticity | float |
---|
Physics\Terrain\Friction | Friction | float |
---|
Position | Position | ||
---|---|---|---|
Location | vector | ||
Heading | integer | ||
Pitch | integer | ||
Bank | integer | ||
Cell | integer | ||
Hint | integer |
Prox\Blood | Blood | boolean |
---|
Prox\Fungus | Fungus | boolean |
---|
Puppet | Puppet | cPuppet |
---|
Renderer\Anim Light | AnimLight | ||
---|---|---|---|
Mode | integer (enum) | ||
flip between min & max | 0 | ||
slide smoothly | 1 | ||
random | 2 | ||
minimum brightness | 3 | ||
maximum brightness | 4 | ||
zero brightness | 5 | ||
smoothly brighten | 6 | ||
smoothly dim | 7 | ||
random but coherent | 8 | ||
flicker min/max | 9 | ||
millisecs to brighten | integer | ||
millisecs to dim | integer | ||
max brightness | float | ||
min brightness | float | ||
radius (0 for infinite) | float | ||
inner radius (0 for none) | float | ||
quad lit | boolean | ||
offset from object | vector | ||
currently rising? | boolean | ||
current countdown | integer | ||
inactive | boolean |
Renderer\Bitmap Animation | BitmapAnimation | ||
---|---|---|---|
Flags | integer (flags) | ||
Kill on completion | 0x1 |
Renderer\Bitmap Worldspace | BitmapWorld | ||
---|---|---|---|
x size (feet) | float | ||
y size (feet) | float | ||
x feet per tile | float | ||
y feet per tile | float |
Renderer\Bump Map | Bump Map | boolean |
---|
Renderer\Corona | Corona | ||
---|---|---|---|
radius up close | float | ||
radius at max dist | float | ||
max. dist. visible | float | ||
alpha | float | ||
texture | string |
Renderer\Dynamic Light | SelfLit | integer |
---|
Renderer\Extra Light | ExtraLight | ||
---|---|---|---|
Amount (-1..1) | float | ||
Additive? | boolean |
Renderer\Face State | Face State | ||
---|---|---|---|
Talking? | boolean | ||
Current visage | integer (enum) | ||
Neutral | 0 | ||
Smile | 1 | ||
Wince | 2 | ||
Surprise | 3 | ||
Stunned | 4 | ||
Priority of visage | integer | ||
End time of visage | integer |
Renderer\Face Textures | Face | ||
---|---|---|---|
texture to replace | string | ||
Neutral | string | ||
Smile | string | ||
Wince | string | ||
Surprise | string | ||
Stunned | string |
Renderer\Flow Group | FlowGroup | integer |
---|
Renderer\Has Refs | HasRefs | boolean |
---|
Renderer\Invisible | INVISIBLE | integer |
---|
Renderer\Light | Light | ||
---|---|---|---|
brightness | float | ||
offset from object | vector | ||
radius (0 for infinite) | float | ||
inner radius (0 for none) | float | ||
quad lit | boolean |
Renderer\LightColor | LightColor | ||
---|---|---|---|
hue | float | ||
saturation | float |
Renderer\Mesh Attach | MeshAttach | ||
---|---|---|---|
attached obj 1 | integer | ||
joint of skeleton | integer | ||
x angle (0-65535) | unsigned int | ||
y angle (0-65535) | unsigned int | ||
z angle (0-65535) | unsigned int | ||
offset | vector | ||
attached obj 2 | integer | ||
joint of skeleton | integer | ||
x angle (0-65535) | unsigned int | ||
y angle (0-65535) | unsigned int | ||
z angle (0-65535) | unsigned int | ||
offset | vector | ||
attached obj 3 | integer | ||
joint of skeleton | integer | ||
x angle (0-65535) | unsigned int | ||
y angle (0-65535) | unsigned int | ||
z angle (0-65535) | unsigned int | ||
offset | vector | ||
attached obj 4 | integer | ||
joint of skeleton | integer | ||
x angle (0-65535) | unsigned int | ||
y angle (0-65535) | unsigned int | ||
z angle (0-65535) | unsigned int | ||
offset | vector | ||
custom data | data | ||
accessory | data |
Renderer\Mesh Textures | MeshTex | ||
---|---|---|---|
texture in model | string | ||
replace with | string | ||
texture in model | string | ||
replace with | string | ||
texture in model | string | ||
replace with | string | ||
texture in model | string | ||
replace with | string | ||
texture in model | string | ||
replace with | string | ||
texture in model | string | ||
replace with | string | ||
texture in model | string | ||
replace with | string | ||
texture in model | string | ||
replace with | string | ||
texture in model | string | ||
replace with | string | ||
texture in model | string | ||
replace with | string | ||
texture in model | string | ||
replace with | string | ||
texture in model | string | ||
replace with | string |
Renderer\Render Type | RenderType | integer (enum) | |
---|---|---|---|
Normal | 0 | ||
Not Rendered | 1 | ||
Unlit | 2 | ||
Editor Only | 3 |
Renderer\Runtime Object Shadow | ObjShad | boolean |
---|
Renderer\Self Illumination | SelfIllum | float |
---|
Renderer\Shadow | Shadow | integer |
---|
Renderer\Spotlight | Spotlight | vector |
---|
Renderer\SpotlightAndAmbient | SpotAmb | vector |
---|
Renderer\Texture Anim Data | AnimTex | ||
---|---|---|---|
Rate | integer | ||
Flags | integer (flags) | ||
Wrap | 0x1 | ||
Randing | 0x2 | ||
Reverse | 0x4 | ||
Portal | 0x8 |
Renderer\Transparency (alpha) | RenderAlpha | float |
---|
Renderer\Water Flow Color Index | FlowColor | integer |
---|
Renderer\Water Texture Color | WaterColor | ||
---|---|---|---|
Red | integer | ||
Green | integer | ||
Blue | integer | ||
Alpha | float |
Renderer\Z-Bias | Z-Bias | integer |
---|
Room\Acoustics | Acoustics | ||
---|---|---|---|
EAX Reverb Code | integer (enum) | ||
Generic | 0 | ||
PaddedCell | 1 | ||
Room | 2 | ||
Bathroom | 3 | ||
LivingRoom | 4 | ||
StoneRoom | 5 | ||
Auditorium | 6 | ||
ConcertHall | 7 | ||
Cave | 8 | ||
Arena | 9 | ||
Hangar | 10 | ||
CarpetedHallway | 11 | ||
Hallway | 12 | ||
StoneCorridor | 13 | ||
Alley | 14 | ||
Forest | 15 | ||
City | 16 | ||
Mountains | 17 | ||
Quarry | 18 | ||
Plain | 19 | ||
ParkingLot | 20 | ||
SewerPipe | 21 | ||
UnderWater | 22 | ||
Drugged | 23 | ||
Dizzy | 24 | ||
Psychotic | 25 | ||
Dampening Factor | integer | ||
Height Override | integer |
Room\Ambient | Ambient | ||
---|---|---|---|
Schema Name | string | ||
Volume | integer |
Room\Automap | Automap | ||
---|---|---|---|
Page | integer | ||
Location | integer |
Room\Gravity % | RoomGrav | integer |
---|
Room\Loud Room | LoudRoom | float |
---|
Schema\Action | SchActionSnd | string [16] |
---|
Schema\Attenuation Factor | SchAttFac | float |
---|
Schema\Class Tags | Class Tags | ||
---|---|---|---|
1: Tags | string |
Schema\Last Sample | SchLastSample | integer |
---|
Schema\Loop Params | SchLoopParams | ||
---|---|---|---|
Flags | integer (flags) | ||
Max Samples | integer | ||
Interval Min | integer | ||
Interval Max | integer |
Schema\Material Tags | Material Tags | ||
---|---|---|---|
1: Tags | string |
Schema\Message | SchMsg | string [16] |
---|
Schema\Play Params | SchPlayParams | ||
---|---|---|---|
Flags | integer (flags) | ||
Retrigger | 0x1 | ||
Pan position | 0x2 | ||
Pan Range | 0x4 | ||
No Repeate | 0x8 | ||
No Cache | 0x10 | ||
Stream | 0x20 | ||
Play Once | 0x40 | ||
No Combat | 0x80 | ||
Net Ambient | 0x100 | ||
Local Spatial | 0x200 | ||
Noise | 0x400 | ||
Speech | 0x800 | ||
Ambient | 0x1000 | ||
Music | 0x2000 | ||
MetaUI | 0x4000 | ||
Volume | integer | ||
Initial Delay | unsigned int | ||
Pan | integer | ||
Fade | integer |
Schema\Priority | SchPriority | integer |
---|
Script\TerrReplaceDestroy | TerrRepDestroy | string |
---|
Script\TerrReplaceOff | TerrRepOff | string |
---|
Script\TerrReplaceOn | TerrRepOn | string |
---|
Script\Timing | ScriptTiming | integer |
---|
Script\Trap Control Flags | TrapFlags | integer (flags) | |
---|---|---|---|
Once | 0x1 | ||
Invert | 0x2 | ||
NoOn | 0x4 | ||
NoOff | 0x8 |
Scripts | Scripts | ||
---|---|---|---|
Script 0 | string | ||
Script 1 | string | ||
Script 2 | string | ||
Script 3 | string | ||
Don't Inherit | boolean |
SFX\FlashBombInfo | RenderFlash | ||
---|---|---|---|
flash color r | integer | ||
flash color g | integer | ||
flash color b | integer | ||
world flash duration | integer | ||
max screen flash duration (ms) | integer | ||
after-effect duration (ms) | integer | ||
range | float |
SFX\FrameAnimationConfig | FrameAniConfig | ||
---|---|---|---|
frames per second | float | ||
one-shot | boolean | ||
bounce | boolean | ||
frame-limit | boolean | ||
kill when finished | boolean |
SFX\FrameAnimationState | FrameAniState | ||
---|---|---|---|
current frame | integer |
SFX\Heat Disks | HeatDisks | ||
---|---|---|---|
start offset x | float | ||
start offset y | float | ||
start offset z | float | ||
start radius | float | ||
end offset x | float | ||
end offset y | float | ||
end offset z | float | ||
end radius | float | ||
bottom jitter | float | ||
top jitter | float | ||
number of blobs | integer | ||
max disks/blob | integer | ||
height of effects | float |
SFX\Particle | Particle | integer |
---|
SFX\Particle Launch Info | PGLaunchInfo | ||
---|---|---|---|
Launch Type | integer (enum) | ||
Bounding Box | 0 | ||
Sphere | 1 | ||
Cylinder | 2 | ||
Box Min | vector | ||
Box Max | vector | ||
Min Radius | float | ||
Max Radius | float | ||
Loc unrotated? | boolean | ||
Velocity Min | vector | ||
Velocity Max | vector | ||
Vel unrotated? | boolean | ||
Min time | float | ||
Max time | float |
SFX\Particle Type | ParticleType | string |
---|
SFX\Particles | ParticleGroup | ||
---|---|---|---|
Active | boolean | ||
Particle Render Type | integer (enum) | ||
Single-colored pixels | 0 | ||
Multi-colored pixels | 1 | ||
Single-colored squares | 2 | ||
Multi-colored squares | 3 | ||
Single-colored disk | 4 | ||
Scaled bitmap | 5 | ||
Particle Animation | integer (enum) | ||
Launched one-shot | 0 | ||
Launched continually | 1 | ||
Rotating hollow sphere | 2 | ||
Rotating sphere | 3 | ||
Rotating hollow cube | 4 | ||
Rotating cube | 5 | ||
Rotating disk | 6 | ||
Rotating circle | 7 | ||
Rotating pyramid | 8 | ||
Particle Group Motion | integer (enum) | ||
Immobile | 0 | ||
Move with velocity | 1 | ||
Move with vel&gravity | 2 | ||
Trailing object | 3 | ||
Attached to object | 4 | ||
Fire and forget | 5 | ||
number of particles | integer | ||
size of particle | float | ||
bitmap name | string | ||
velocity | vector | ||
gravity vector | vector | ||
color (palettized) | integer | ||
2nd color | integer | ||
3rd color | integer | ||
alpha | integer | ||
fixed-group radius | float | ||
spin / pulse group | boolean | ||
spin speed | vector | ||
pulse magnitude | float | ||
pulse cycle time ms | integer | ||
particle fade time | 0xb | ||
launch period | 0xb | ||
animation offset ms | integer | ||
Group-scale velocity | float | ||
always simulate (slow) | boolean | ||
always simulate group | boolean | ||
sort particles (slow) | boolean | ||
particles start launched | boolean | ||
alpha subpixel particles | boolean | ||
skip subpixel particles | boolean | ||
ignore attachment refs | boolean | ||
force matching unrefs | boolean |
SFX\Spark | Spark | ||
---|---|---|---|
flags | integer (flags) | ||
color | unsigned int | ||
angle offset 1 | unsigned int | ||
angle offset 2 | unsigned int | ||
angle offset 3 | unsigned int | ||
angle jitter | unsigned int | ||
size 1 | float | ||
size 2 | float | ||
size 3 | float | ||
size jitter | float | ||
light (0-1) | float | ||
light jitter | float |
Shape\Joint Positions | JointPos | ||
---|---|---|---|
Joint 1 | float | ||
Joint 2 | float | ||
Joint 3 | float | ||
Joint 4 | float | ||
Joint 5 | float | ||
Joint 6 | float |
Shape\Model Name | ModelName | string [16] |
---|
Shape\Scale | Scale | vector |
---|
Shape\TxtRepl r0 | OTxtRepr0 | string |
---|
Shape\TxtRepl r1 | OTxtRepr1 | string |
---|
Shape\TxtRepl r2 | OTxtRepr2 | string |
---|
Shape\TxtRepl r3 | OTxtRepr3 | string |
---|
Sound\Face Motions | Face Pos | boolean |
---|
Sound\Projectile Sound | PrjSound | string |
---|
Speech\Current Speech | Speech | ||
---|---|---|---|
flags | integer | ||
time | integer | ||
schemaID | integer | ||
concept | integer | ||
schema handle | integer |
Speech\Last Played | SpchNextPlay | integer |
---|
Speech\Pause Max | MaxSpchPause | integer |
---|
Speech\Pause Min | MinSpchPause | integer |
---|
Speech\Voice | SpchVoice | string [16] |
---|
Speech\Voice Index | VoiceIdx | integer |
---|
Texture\Index | TextureID | integer |
---|
Trap\Quest Var | TrapQVar | string |
---|
Tweq\Delete | CfgTweqDelete | ||
---|---|---|---|
Halt | integer (enum) | ||
Destroy Obj | 0 | ||
Remove Prop | 1 | ||
Stop Tweq | 2 | ||
Continue | 3 | ||
Slay Obj | 4 | ||
AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
MiscC | integer (flags) | ||
Anchor | 0x1 | ||
Scripts | 0x2 | ||
Random | 0x4 | ||
Grav | 0x8 | ||
ZeroVel | 0x10 | ||
TellAi | 0x20 | ||
PushOut | 0x40 | ||
NegativeLogic | 0x80 | ||
Relative Velocity | 0x100 | ||
NoPhysics | 0x200 | ||
AnchorVhot | 0x400 | ||
HostOnly | 0x800 | ||
CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
Rate | unsigned int |
Tweq\DeleteState | StTweqDelete | ||
---|---|---|---|
AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
MiscS | integer (flags) | ||
Null | 0x1 | ||
Cur Time | unsigned int | ||
Frame # | unsigned int |
Tweq\Emit | CfgTweqEmit | ||
---|---|---|---|
Halt | integer (enum) | ||
Destroy Obj | 0 | ||
Remove Prop | 1 | ||
Stop Tweq | 2 | ||
Continue | 3 | ||
Slay Obj | 4 | ||
AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
MiscC | integer (flags) | ||
Anchor | 0x1 | ||
Scripts | 0x2 | ||
Random | 0x4 | ||
Grav | 0x8 | ||
ZeroVel | 0x10 | ||
TellAi | 0x20 | ||
PushOut | 0x40 | ||
NegativeLogic | 0x80 | ||
Relative Velocity | 0x100 | ||
NoPhysics | 0x200 | ||
AnchorVhot | 0x400 | ||
HostOnly | 0x800 | ||
CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
Rate | unsigned int | ||
Max frames | integer | ||
Emit what | string | ||
Velocity | vector | ||
Angle Random | vector |
Tweq\Emit2 | CfgTweq2Emit | ||
---|---|---|---|
Halt | integer (enum) | ||
Destroy Obj | 0 | ||
Remove Prop | 1 | ||
Stop Tweq | 2 | ||
Continue | 3 | ||
Slay Obj | 4 | ||
AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
MiscC | integer (flags) | ||
Anchor | 0x1 | ||
Scripts | 0x2 | ||
Random | 0x4 | ||
Grav | 0x8 | ||
ZeroVel | 0x10 | ||
TellAi | 0x20 | ||
PushOut | 0x40 | ||
NegativeLogic | 0x80 | ||
Relative Velocity | 0x100 | ||
NoPhysics | 0x200 | ||
AnchorVhot | 0x400 | ||
HostOnly | 0x800 | ||
CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
Rate | unsigned int | ||
Max frames | integer | ||
Emit what | string | ||
Velocity | vector | ||
Angle Random | vector |
Tweq\Emit3 | CfgTweq3Emit | ||
---|---|---|---|
Halt | integer (enum) | ||
Destroy Obj | 0 | ||
Remove Prop | 1 | ||
Stop Tweq | 2 | ||
Continue | 3 | ||
Slay Obj | 4 | ||
AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
MiscC | integer (flags) | ||
Anchor | 0x1 | ||
Scripts | 0x2 | ||
Random | 0x4 | ||
Grav | 0x8 | ||
ZeroVel | 0x10 | ||
TellAi | 0x20 | ||
PushOut | 0x40 | ||
NegativeLogic | 0x80 | ||
Relative Velocity | 0x100 | ||
NoPhysics | 0x200 | ||
AnchorVhot | 0x400 | ||
HostOnly | 0x800 | ||
CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
Rate | unsigned int | ||
Max frames | integer | ||
Emit what | string | ||
Velocity | vector | ||
Angle Random | vector |
Tweq\Emit4 | CfgTweq4Emit | ||
---|---|---|---|
Halt | integer (enum) | ||
Destroy Obj | 0 | ||
Remove Prop | 1 | ||
Stop Tweq | 2 | ||
Continue | 3 | ||
Slay Obj | 4 | ||
AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
MiscC | integer (flags) | ||
Anchor | 0x1 | ||
Scripts | 0x2 | ||
Random | 0x4 | ||
Grav | 0x8 | ||
ZeroVel | 0x10 | ||
TellAi | 0x20 | ||
PushOut | 0x40 | ||
NegativeLogic | 0x80 | ||
Relative Velocity | 0x100 | ||
NoPhysics | 0x200 | ||
AnchorVhot | 0x400 | ||
HostOnly | 0x800 | ||
CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
Rate | unsigned int | ||
Max frames | integer | ||
Emit what | string | ||
Velocity | vector | ||
Angle Random | vector |
Tweq\Emit5 | CfgTweq5Emit | ||
---|---|---|---|
Halt | integer (enum) | ||
Destroy Obj | 0 | ||
Remove Prop | 1 | ||
Stop Tweq | 2 | ||
Continue | 3 | ||
Slay Obj | 4 | ||
AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
MiscC | integer (flags) | ||
Anchor | 0x1 | ||
Scripts | 0x2 | ||
Random | 0x4 | ||
Grav | 0x8 | ||
ZeroVel | 0x10 | ||
TellAi | 0x20 | ||
PushOut | 0x40 | ||
NegativeLogic | 0x80 | ||
Relative Velocity | 0x100 | ||
NoPhysics | 0x200 | ||
AnchorVhot | 0x400 | ||
HostOnly | 0x800 | ||
CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
Rate | unsigned int | ||
Max frames | integer | ||
Emit what | string | ||
Velocity | vector | ||
Angle Random | vector |
Tweq\Emitter2State | StTweq2Emit | ||
---|---|---|---|
AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
MiscS | integer (flags) | ||
Null | 0x1 | ||
Cur Time | unsigned int | ||
Frame # | unsigned int |
Tweq\Emitter3State | StTweq3Emit | ||
---|---|---|---|
AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
MiscS | integer (flags) | ||
Null | 0x1 | ||
Cur Time | unsigned int | ||
Frame # | unsigned int |
Tweq\Emitter4State | StTweq4Emit | ||
---|---|---|---|
AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
MiscS | integer (flags) | ||
Null | 0x1 | ||
Cur Time | unsigned int | ||
Frame # | unsigned int |
Tweq\Emitter5State | StTweq5Emit | ||
---|---|---|---|
AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
MiscS | integer (flags) | ||
Null | 0x1 | ||
Cur Time | unsigned int | ||
Frame # | unsigned int |
Tweq\EmitterState | StTweqEmit | ||
---|---|---|---|
AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
MiscS | integer (flags) | ||
Null | 0x1 | ||
Cur Time | unsigned int | ||
Frame # | unsigned int |
Tweq\Flicker | CfgTweqBlink | ||
---|---|---|---|
Halt | integer (enum) | ||
Destroy Obj | 0 | ||
Remove Prop | 1 | ||
Stop Tweq | 2 | ||
Continue | 3 | ||
Slay Obj | 4 | ||
AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
MiscC | integer (flags) | ||
Anchor | 0x1 | ||
Scripts | 0x2 | ||
Random | 0x4 | ||
Grav | 0x8 | ||
ZeroVel | 0x10 | ||
TellAi | 0x20 | ||
PushOut | 0x40 | ||
NegativeLogic | 0x80 | ||
Relative Velocity | 0x100 | ||
NoPhysics | 0x200 | ||
AnchorVhot | 0x400 | ||
HostOnly | 0x800 | ||
CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
Rate | unsigned int |
Tweq\FlickerState | StTweqBlink | ||
---|---|---|---|
AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
MiscS | integer (flags) | ||
Null | 0x1 | ||
Cur Time | unsigned int | ||
Frame # | unsigned int |
Tweq\Joints | CfgTweqJoints | ||
---|---|---|---|
Halt | integer (enum) | ||
Destroy Obj | 0 | ||
Remove Prop | 1 | ||
Stop Tweq | 2 | ||
Continue | 3 | ||
Slay Obj | 4 | ||
AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
MiscC | integer (flags) | ||
Anchor | 0x1 | ||
Scripts | 0x2 | ||
Random | 0x4 | ||
Grav | 0x8 | ||
ZeroVel | 0x10 | ||
TellAi | 0x20 | ||
PushOut | 0x40 | ||
NegativeLogic | 0x80 | ||
Relative Velocity | 0x100 | ||
NoPhysics | 0x200 | ||
AnchorVhot | 0x400 | ||
HostOnly | 0x800 | ||
CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
Primary Joint | integer | ||
Joint1AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
Joint1CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
rate-low-high | vector | ||
Joint2AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
Joint2CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
rate-low-high2 | vector | ||
Joint3AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
Joint3CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
rate-low-high3 | vector | ||
Joint4AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
Joint4CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
rate-low-high4 | vector | ||
Joint5AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
Joint5CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
rate-low-high5 | vector | ||
Joint6AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
Joint6CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
rate-low-high6 | vector |
Tweq\JointsState | StTweqJoints | ||
---|---|---|---|
AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
MiscS | integer (flags) | ||
Null | 0x1 | ||
Joint1AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
Joint2AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
Joint3AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
Joint4AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
Joint5AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
Joint6AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 |
Tweq\Lock | CfgTweqLock | ||
---|---|---|---|
Halt | integer (enum) | ||
Destroy Obj | 0 | ||
Remove Prop | 1 | ||
Stop Tweq | 2 | ||
Continue | 3 | ||
Slay Obj | 4 | ||
AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
MiscC | integer (flags) | ||
Anchor | 0x1 | ||
Scripts | 0x2 | ||
Random | 0x4 | ||
Grav | 0x8 | ||
ZeroVel | 0x10 | ||
TellAi | 0x20 | ||
PushOut | 0x40 | ||
NegativeLogic | 0x80 | ||
Relative Velocity | 0x100 | ||
NoPhysics | 0x200 | ||
AnchorVhot | 0x400 | ||
HostOnly | 0x800 | ||
CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
Lock Joint | integer | ||
rate-low-highJoint | vector |
Tweq\LockState | StTweqLock | ||
---|---|---|---|
AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
MiscS | integer (flags) | ||
Null | 0x1 | ||
Target Angle | float | ||
Cur Stage | integer |
Tweq\Models | CfgTweqModels | ||
---|---|---|---|
Halt | integer (enum) | ||
Destroy Obj | 0 | ||
Remove Prop | 1 | ||
Stop Tweq | 2 | ||
Continue | 3 | ||
Slay Obj | 4 | ||
AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
MiscC | integer (flags) | ||
Anchor | 0x1 | ||
Scripts | 0x2 | ||
Random | 0x4 | ||
Grav | 0x8 | ||
ZeroVel | 0x10 | ||
TellAi | 0x20 | ||
PushOut | 0x40 | ||
NegativeLogic | 0x80 | ||
Relative Velocity | 0x100 | ||
NoPhysics | 0x200 | ||
AnchorVhot | 0x400 | ||
HostOnly | 0x800 | ||
CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
Rate | unsigned int | ||
Model 0 | string | ||
Model 1 | string | ||
Model 2 | string | ||
Model 3 | string | ||
Model 4 | string | ||
Model 5 | string |
Tweq\ModelsState | StTweqModels | ||
---|---|---|---|
AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
MiscS | integer (flags) | ||
Null | 0x1 | ||
Cur Time | unsigned int | ||
Frame # | unsigned int |
Tweq\Rotate | CfgTweqRotate | ||
---|---|---|---|
Halt | integer (enum) | ||
Destroy Obj | 0 | ||
Remove Prop | 1 | ||
Stop Tweq | 2 | ||
Continue | 3 | ||
Slay Obj | 4 | ||
AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
MiscC | integer (flags) | ||
Anchor | 0x1 | ||
Scripts | 0x2 | ||
Random | 0x4 | ||
Grav | 0x8 | ||
ZeroVel | 0x10 | ||
TellAi | 0x20 | ||
PushOut | 0x40 | ||
NegativeLogic | 0x80 | ||
Relative Velocity | 0x100 | ||
NoPhysics | 0x200 | ||
AnchorVhot | 0x400 | ||
HostOnly | 0x800 | ||
CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
Primary Axis | integer | ||
x rate-low-high | vector | ||
y rate-low-high | vector | ||
z rate-low-high | vector |
Tweq\RotateState | StTweqRotate | ||
---|---|---|---|
AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
MiscS | integer (flags) | ||
Null | 0x1 | ||
Axis 1AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
Axis 2AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
Axis 3AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 |
Tweq\Scale | CfgTweqScale | ||
---|---|---|---|
Halt | integer (enum) | ||
Destroy Obj | 0 | ||
Remove Prop | 1 | ||
Stop Tweq | 2 | ||
Continue | 3 | ||
Slay Obj | 4 | ||
AnimC | integer (flags) | ||
NoLimit | 0x1 | ||
Sim | 0x2 | ||
Wrap | 0x4 | ||
OneBounce | 0x8 | ||
SimSmallRad | 0x10 | ||
SimLargeRad | 0x20 | ||
OffScreen | 0x40 | ||
MiscC | integer (flags) | ||
Anchor | 0x1 | ||
Scripts | 0x2 | ||
Random | 0x4 | ||
Grav | 0x8 | ||
ZeroVel | 0x10 | ||
TellAi | 0x20 | ||
PushOut | 0x40 | ||
NegativeLogic | 0x80 | ||
Relative Velocity | 0x100 | ||
NoPhysics | 0x200 | ||
AnchorVhot | 0x400 | ||
HostOnly | 0x800 | ||
CurveC | integer (flags) | ||
JitterLow | 0x1 | ||
JitterHi | 0x2 | ||
Mul | 0x4 | ||
Primary Axis | integer | ||
x rate-low-high | vector | ||
y rate-low-high | vector | ||
z rate-low-high | vector |
Tweq\ScaleState | StTweqScale | ||
---|---|---|---|
AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
MiscS | integer (flags) | ||
Null | 0x1 | ||
Axis 1AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
Axis 2AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 | ||
Axis 3AnimS | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 |
Weapon\BaseDamage | BaseWpnDmg | integer |
---|
Weapon\Collides With Terrain | WpnTerrColl | boolean |
---|
Weapon\CurDamage | CurWpnDmg | integer |
---|
Weapon\Exposure | WpnExposure | integer |
---|
Weapon\Mode Change Metaproperty | ModeChangeMeta | string |
---|
Weapon\Mode Change-back Metaproperty | ModeUnchngeMeta | string |
---|
Weapon\SwingExpose | SwingExpose | integer |
---|
Weather\Local Weather | Weather | ||
---|---|---|---|
fog | boolean | ||
precipitation | boolean |
Links |
Properties |
Reactions |
AIAttack | integer (enum) | ||
---|---|---|---|
Default/None | 0 | ||
Very low | 1 | ||
Low | 2 | ||
Normal | 3 | ||
High | 4 | ||
Very high | 5 | ||
Absolute | 6 |
AIAwareness | |||
---|---|---|---|
Flags | integer (flags) | ||
Seen | 0x1 | ||
Heard | 0x2 | ||
CanRaycast | 0x4 | ||
HaveLOS | 0x8 | ||
Blind | 0x10 | ||
Deaf | 0x20 | ||
Highest | 0x40 | ||
FirstHand | 0x80 | ||
Level | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Peak Level | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Level enter time | integer | ||
Time last contact | integer | ||
Pos last contact | vector | ||
Last pulse level | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Vision cone | integer | ||
Time last update | integer | ||
Time last update LOS | integer | ||
Last true contact | integer | ||
Freshness | integer |
AICamera | |||
---|---|---|---|
Msg | string | ||
Data1 | string | ||
Data2 | string | ||
Data3 | string |
AIConversationActor | |||
---|---|---|---|
Actor ID | integer |
AICurrentPatrol |
---|
AIDefendObj | |||
---|---|---|---|
Return speed | integer (enum) | ||
Stopped | 0 | ||
Very slow | 1 | ||
Slow | 2 | ||
Normal | 3 | ||
Fast | 4 | ||
Very fast | 5 | ||
Range 1: Radius | integer | ||
Height | integer | ||
Minimum alertness | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Maximum alertness | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Range 2: Radius | integer | ||
Height | integer | ||
Minimum alertness | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Maximum alertness | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Range 3: Radius | integer | ||
Height | integer | ||
Minimum alertness | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Maximum alertness | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 |
AIDoor | integer |
---|
AIFleeDest | |||
---|---|---|---|
Reached | boolean | ||
Expiration | integer |
AIFleeSource |
---|
AIFleeTo |
---|
AIFollowObj | |||
---|---|---|---|
Vector 1: Angle | float | ||
Distance | integer | ||
Vector 2: Angle | float | ||
Distance | integer | ||
Vector 3: Angle | float | ||
Distance | integer |
AIInvest |
---|
AINoFlee | |||
---|---|---|---|
Expiration | integer |
AIPatrol |
---|
AIProjectile | |||
---|---|---|---|
Constraint Type | integer (enum) | ||
None | 0 | ||
# others | 1 | ||
# misses (not implemented) | 2 | ||
Constraint Data | integer | ||
Targeting Method | integer (enum) | ||
Straight-Line | 0 | ||
Arcing | 1 | ||
Reflecting | 2 | ||
Overhead | 3 | ||
Selection Desire | integer (enum) | ||
Very Low | 0 | ||
Low | 1 | ||
Moderate | 2 | ||
High | 3 | ||
Very High | 4 | ||
Firing Delay | float | ||
Ammo | integer | ||
Burst Count | integer | ||
Accuracy | integer (enum) | ||
Very Low | 0 | ||
Low | 1 | ||
Moderate | 2 | ||
High | 3 | ||
Very High | 4 | ||
Leads Target | boolean | ||
Launch Joint | integer (enum) | ||
N/A | 0 | ||
Head | 1 | ||
Neck | 2 | ||
Abdomen | 3 | ||
Butt | 4 | ||
Left Shoulder | 5 | ||
Right Shoulder | 6 | ||
Left Elbow | 7 | ||
Right Elbow | 8 | ||
Left Wrist | 9 | ||
Right Wrist | 10 | ||
Left Fingers | 11 | ||
Right Fingers | 12 | ||
Left Hip | 13 | ||
Right Hip | 14 | ||
Left Knee | 15 | ||
Right Knee | 16 | ||
Left Ankle | 17 | ||
Right Ankle | 18 | ||
Left Toe | 19 | ||
Right Toe | 20 | ||
Tail | 21 |
AIPtDibs |
---|
AIRangedWeapon |
---|
AIRetreatPtDibs |
---|
AISuspiciousLink | |||
---|---|---|---|
Time Seen | integer |
AITarget |
---|
AIVantagePtDibs |
---|
AIWatchObj | |||
---|---|---|---|
Watch kind | integer (enum) | ||
Player intrusion | 0 | ||
Self entry | 1 | ||
Priority | integer (enum) | ||
Default/None | 0 | ||
Very low | 1 | ||
Low | 2 | ||
Normal | 3 | ||
High | 4 | ||
Very high | 5 | ||
Absolute | 6 | ||
Trigger: Radius | integer | ||
Height | integer | ||
Required awareness | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Line requirement | integer (enum) | ||
None | 0 | ||
Line of sight | 1 | ||
Raycast | 2 | ||
Minimum alertness | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Maximum alertness | integer (enum) | ||
(0) None | 0 | ||
(1) Low | 1 | ||
(2) Moderate | 2 | ||
(3) High | 3 | ||
Exit: Link kill option | integer (enum) | ||
Don't kill | 0 | ||
After trigger | 1 | ||
After completion | 2 | ||
Kill like links | boolean | ||
No test once triggered | boolean | ||
Reuse delay | integer | ||
Reset delay | integer | ||
Response: Step 1 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 2 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 3 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 4 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 5 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 6 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string | ||
Response: Step 7 | integer (enum) | ||
Nothing() | 0 | ||
Script message(Message,MsgData1,MsgData2) | 1 | ||
Play sound/motion(Sound Concept,Sound Tags,Motion Tags) | 2 | ||
Alert (unimplemented) | 3 | ||
Become hostile() | 4 | ||
Enable investigate() | 5 | ||
Goto object(Object,Speed,Motion Tags) | 6 | ||
Frob object(Target Object,With Object) | 7 | ||
Wait(Time(ms),Motion Tags) | 8 | ||
Mprint(text) | 9 | ||
Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects) | 10 | ||
Add link(Flavor,Destination(s),Source(s)) | 11 | ||
Remove link(Flavor,Destination(s),Source(s)) | 12 | ||
Face(Angle,Object(-1 for angle relative to self)) | 13 | ||
Signal(Signal,Target(s),Max Distance) | 14 | ||
Dest. Script Message(Message,MsgData1,MsgData2) | 15 | ||
Argument 1 | string | ||
Argument 2 | string | ||
Argument 3 | string |
Contains | integer (enum) | ||
---|---|---|---|
Alternate | -3 | ||
Hand | -2 | ||
Belt | -1 | ||
Generic Contents | 0 |
ControlDevice |
---|
Corpse | |||
---|---|---|---|
Propagate Source Scale? | boolean |
CorpsePart |
---|
CreatureAttachment | |||
---|---|---|---|
Joint | integer (enum) | ||
N/A | 0 | ||
Head | 1 | ||
Neck | 2 | ||
Abdomen | 3 | ||
Butt | 4 | ||
Left Shoulder | 5 | ||
Right Shoulder | 6 | ||
Left Elbow | 7 | ||
Right Elbow | 8 | ||
Left Wrist | 9 | ||
Right Wrist | 10 | ||
Left Fingers | 11 | ||
Right Fingers | 12 | ||
Left Hip | 13 | ||
Right Hip | 14 | ||
Left Knee | 15 | ||
Right Knee | 16 | ||
Left Ankle | 17 | ||
Right Ankle | 18 | ||
Left Toe | 19 | ||
Right Toe | 20 | ||
Tail | 21 | ||
Is Weapon? | boolean |
CulpableFor |
---|
CurWeapon | integer |
---|
Firer |
---|
Flinderize | |||
---|---|---|---|
Count | integer | ||
Impulse | float | ||
Scatter? | boolean | ||
Offset | vector |
FlowContact | sContact |
---|
FrobProxy | |||
---|---|---|---|
FrobProxyMask | integer (flags) | ||
Do Inv | 0x1 | ||
No World | 0x2 | ||
Do ToolSrc | 0x4 | ||
No ToolDst | 0x8 | ||
AllowDirect | 0x10 |
GunFlash | |||
---|---|---|---|
VHot | integer | ||
Flags | integer (flags) | ||
Projectile Flash | 0x1 | ||
Random Bank | 0x2 |
HostObj | integer |
---|
Lock | integer |
---|
MetaProp | integer |
---|
NowPicking | integer |
---|
OldConversation |
---|
Owns |
---|
ParticleAttachement | |||
---|---|---|---|
Type | integer (enum) | ||
Object | 0 | ||
Vhot | 1 | ||
Joint | 2 | ||
Submodel | 3 | ||
vhot # | integer | ||
joint | integer (enum) | ||
N/A | 0 | ||
Head | 1 | ||
Neck | 2 | ||
Abdomen | 3 | ||
Butt | 4 | ||
Left Shoulder | 5 | ||
Right Shoulder | 6 | ||
Left Elbow | 7 | ||
Right Elbow | 8 | ||
Left Wrist | 9 | ||
Right Wrist | 10 | ||
Left Fingers | 11 | ||
Right Fingers | 12 | ||
Left Hip | 13 | ||
Right Hip | 14 | ||
Left Knee | 15 | ||
Right Knee | 16 | ||
Left Ankle | 17 | ||
Right Ankle | 18 | ||
Left Toe | 19 | ||
Right Toe | 20 | ||
Tail | 21 | ||
submod # | integer |
PhysAttach | |||
---|---|---|---|
Offset | vector |
PlayerFactory | integer |
---|
Population |
---|
Projectile | |||
---|---|---|---|
Setting | integer | ||
Order | integer |
ReactParam | integer |
---|
Receptron | |||
---|---|---|---|
Order | integer | ||
Trigger min | float | ||
Trigger max | float | ||
Trigger flags | integer (flags) | ||
Reaction | integer | ||
Direct Object | integer | ||
Indirect Object | integer | ||
Reaction param | string |
RenderFlash |
---|
Route |
---|
ScriptContact | sContact |
---|
ScriptParams | string [16] |
---|
SoundDescription |
---|
StimSensor | integer |
---|
TPath | |||
---|---|---|---|
Speed | float | ||
Pause (ms) | integer | ||
Path Limit? | boolean |
TPathInit |
---|
TPathNext |
---|
Transmute |
---|
VoiceLink |
---|
VoiceOver | |||
---|---|---|---|
Events | integer (flags) | ||
World Hilight | 0x1 | ||
Pick Up | 0x2 |
WHBlock | sHaloBlockData |
---|
WHInflated |
---|
Weapon |
---|
WeaponOffset | |||
---|---|---|---|
Weapon Modes | integer (flags) | ||
BLOCK | 0x1 | ||
MELEE | 0x2 | ||
RANGED | 0x4 | ||
IDLE | 0x8 | ||
Transform1 | vector | ||
Transform2 | vector | ||
Transform3 | vector | ||
Transform4 | vector | ||
Launch Joint | integer (enum) | ||
N/A | 0 | ||
Head | 1 | ||
Neck | 2 | ||
Abdomen | 3 | ||
Butt | 4 | ||
Left Shoulder | 5 | ||
Right Shoulder | 6 | ||
Left Elbow | 7 | ||
Right Elbow | 8 | ||
Left Wrist | 9 | ||
Right Wrist | 10 | ||
Left Fingers | 11 | ||
Right Fingers | 12 | ||
Left Hip | 13 | ||
Right Hip | 14 | ||
Left Knee | 15 | ||
Right Knee | 16 | ||
Left Ankle | 17 | ||
Right Ankle | 18 | ||
Left Toe | 19 | ||
Right Toe | 20 | ||
Tail | 21 |
arSrc | |||
---|---|---|---|
Description | integer | ||
Birthdate | integer | ||
Count | integer |
arSrcDesc | |||
---|---|---|---|
Propagator | integer | ||
Intensity | float | ||
Valid Fields | integer (flags) |
Reactions |
Properties |
Links |
Abort | Abort |
---|
Add MetaProperty | add_metaprop |
---|
Amplify | Amplify | ||
---|---|---|---|
Multiply by | float | ||
Then add | float |
Awareness Filter | AwareFilter | ||
---|---|---|---|
Abort Unless | integer (flags) | ||
Can't see culprit | 0x1 | ||
Can't hear culprit | 0x2 | ||
Stunned | 0x4 | ||
Not an AI | 0x8 |
Change Object Model | set_model | ||
---|---|---|---|
Model Name | string |
Clone Properties | clone_props |
---|
Create Object | create_obj | ||
---|---|---|---|
Position | vector | ||
Heading | float | ||
Pitch | float | ||
Bank | float |
Damage Object | damage | ||
---|---|---|---|
Damage Type | integer | ||
Use stimulus as type | boolean | ||
Multiply By | float | ||
Then Add | integer |
Destroy Object | destroy_obj |
---|
EnvSound | EnvSound | ||
---|---|---|---|
Tags | string |
Freeze AI | Freeze | ||
---|---|---|---|
Duration Multiplier | integer |
Frob Object | frob_obj |
---|
Impact Result | impact_result | ||
---|---|---|---|
Result | integer (enum) | ||
Bounce | 2 | ||
Stick | 3 | ||
Slay | 4 |
Knockout | Knockout |
---|
Permeate Into Container | permeate | ||
---|---|---|---|
Coefficient | float | ||
Minimum Magnitude | float |
Poke Object | spoofdamage | ||
---|---|---|---|
Damage Type | integer | ||
Use stimulus as type | boolean | ||
Multiply By | float | ||
Then Add | integer |
Remove MetaProperty | rem_metaprop |
---|
Remove Property | rem_prop | ||
---|---|---|---|
Prop Name | string |
Send to Scripts | stim_script_msg | ||
---|---|---|---|
Ref Count | integer | ||
Flags | integer (flags) | ||
(Created By Script) | 0x1 |
Set Property | add_prop | ||
---|---|---|---|
Prop Name | string |
Set Quest Variable | SetQvar | ||
---|---|---|---|
Quest Variable | string | ||
Operation | integer (enum) | ||
Set To | 0 | ||
Add | 1 | ||
Multiply By | 2 | ||
Divide By | 3 | ||
Bitwise Or | 4 | ||
Bitwise And | 5 | ||
Bitwise XOR | 6 | ||
Operand | integer |
Slay Object | slay |
---|
Stimulate Object | stimulate | ||
---|---|---|---|
Stimulus | string | ||
Multiply By | float | ||
Then Add | float |
Teleport Object | move_obj | ||
---|---|---|---|
Position | vector | ||
Heading | float | ||
Pitch | float | ||
Bank | float |
Tweq Control | tweq_control | ||
---|---|---|---|
Type | integer (enum) | ||
TweqScale | 0 | ||
TweqRotate | 1 | ||
TweqJoints | 2 | ||
TweqModels | 3 | ||
TweqDelete | 4 | ||
TweqEmitter | 5 | ||
TweqFlicker | 6 | ||
TweqLock | 7 | ||
TweqAll | 8 | ||
TweqNull | 9 | ||
Action | integer (enum) | ||
DoDefault | 0 | ||
DoActivate | 1 | ||
DoHalt | 2 | ||
DoReset | 3 | ||
DoContinue | 4 | ||
DoForward | 5 | ||
DoReverse | 6 | ||
XtraBits | integer (flags) | ||
On | 0x1 | ||
Reverse | 0x2 | ||
ReSynch | 0x4 | ||
GoEdge | 0x8 | ||
LapOne | 0x10 |
Weak Point | WeakPoint | ||
---|---|---|---|
Multiply by | float | ||
Then add | float | ||
X Offset | float | ||
Y Offset | float | ||
Z Offset | float | ||
Radius | float |
Weapon Block | weapon_block |
---|
Weapon Hit | weapon_hit |
---|