=================================================================== Title : TTGM:Shore Leave & TTGM:Up Shit Creek Filename : shorecreek.zip Author : Belboz Contact info : beeble@globalnet.co.uk Date of release : August 2001 Update : Shore Leave Description : Later on in the night since Errand Boy, You've been sent a warning that the cops are comming to your room in the Inn to arrest you. You have the chance to enter the dockyard now, and try and find a way across the river to the Trickster's Gem Mine on the north side of the river. Shore Leave Notes : There are four levels of difficulty, on expert you have the choice of following the no knockout rule, or by using a switch in the room you start in of disabling the no knockout rule. Additional: The no knockout rule doesn't include thieve's, you've just got to workout who is a thief. Up Shit Creek Description : Read the starting objective carefully. Read everything within the mission carefully. Up Shit Creek Notes : There are certain objects within this mission that must be USED upon other objects, if you place them and nothing happens, then you must use them, eg like you use keys. Beta Testers : Sneak, BrokenArts, Silent_Warrior, Lancer, MaD-SaM Special thanks : To anyone who helped me at the editors guild at www.ttlg.com ===================================================================================== * Play Information * Game : Thief 2: The Metal Age Level Name : TTGM:Shore Leave & TTGM:Up Shit Creek File name : miss21.mis,miss22.mis Difficulty Settings : Yes Equipment store : No Map : Yes Automap : No New graphics : No New sounds : No EAX Support : Yes Multi language support : No, English only Briefing : No Known bugs : Bit heavy on the frame rate near start, this is due to a staged event that you might discover the end result of later in the mission. You can sometimes get stuck in the temple area in up shit creek. Update : Other info : If you get stuck go to www.ttlg.com/forums or www.eidosgames.com (click forum button, then thief), or www.3dap.com/thief Base : Build Time : 8 1/2 months ======================================================================================= unzipping information : Check the zip to see if any files are going to be overwritten, and make copies of the originals, somewhere safe, if they are going to be over written. will work in darkloader Loading information : Copy shorecreek.zip into "mission" folder and then run the level with darkloader. * Copyright * Blah blah, you have the right to play the level, but not to use it as a base for other levels, blah, blah, nor may it be stuffed in a compilation on a CDRom or DVD, blah, blah, you may stick it on your web site as long as all original documentation remains intact. You can not make any cash out of this level, cos I will be sorely pissed if you do, and Garrett will visit you on the darkest night, and pinch everything not nailed down, blah, blah. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive, or IonStorm, so they won't have a clue what you're talking about if you ask them for any information.