-------------------------------------------------------------------------------- September 22, 2000 -------------------------------------------------------------------------------- AUTHOR: Jeremy D. "Feanor" Mitchell CONTACT INFO: jd_mitchell98@hotmail.com HOMEPAGE: n/a RELEASE DATE: September 22, 2000 DESCRIPTION: Garrett must sneak, fight, and backstab his way through Baron Bisfult's keep in order to earn his money. 'Hard Luck' is a straight-out burglary of a noble's house; nothing complicated, but you will soon find out that life is not so simple within the walls of this keep. Just jump in and have fun thwarting the less-than-motivated guards and stealing another unworthy noble's treasure. "Hard Luck" is my first level for Thief and and was started with the express purpose to test the limits of and aquaint myself with DromEd (not to mention my limits and capacity for level design). My goal, before moving on to more complex and interesting Thief ventures, was to finish a large mansion just to prove to myself that I could. After a while, however, it became an entity of its own and I had to flesh it out completely. -------------------------------------------------------------------------------- BRIEFING: A recent contact of mine has contacted me. I did her a favour and now she wants to return the gesture. My contact is a servant of Lord Bisfult, a local Baron of disrepute. By all accounts he's a liar and a cheat, among other things. All in all: a shining example of societies' "upper crust." Getting inside the outer walls of Bisfult's keep would normally be a problem, but my contact has provided me with a key to the front gate. Apparently there is only one guard, and she'll make sure he's 'properly stimulated' before I arrive. In addition to the key, she has provided me with a map of the lower level of the keep. Servants of her station aren't permitted into the "noble areas" upstairs, so I'll have to wing it up there. Nothing I can't handle, though. I'm not sure exactly what Lord Bisfult did to my contact to make her so angry: but I imagine it has something to do with the payroll. I'll admit that most of this rests on this one woman, but I do trust her. Maybe I'm getting soft; but, like always, the rent is due... -------------------------------------------------------------------------------- * Play Information * Game: Thief: Gold Mission Title: Hard Luck File name: miss15.mis Difficulty Settings: yes Equipment store: yes Map / automap: yes/no New graphics: no New sounds: no Multi language support: no Briefing: yes -------------------------------------------------------------------------------- * Construction * Base: From the ground up. Build Time: Roughly 280 hours. -------------------------------------------------------------------------------- * Special Thanks * Caeyer Automap tutorial Deep Qantas Conversations tutorial Kevin Goodsell Books tutorial Koobze Secret Doors tutorial LiquidEgg Ambient Sounds tutorial Silver Store tutorial Trimfect Briefing tutorial and flames animation, ControlDevices tutorial Dan Mitchell Indispensible aid in creating the briefing Thanks also goes out to everyone who participated on the TTLG forums and the people who brought that resource to life. And, of course, "The Circle of Stone and Shadow," the one place we can go to satisfy those Thievery cravings. -------------------------------------------------------------------------------- * Loading information * DarkLoader compliant. If you do not have DarkLoader, simply unzip the file into your Thief directory and play Thief normally. When you are finished, delete (not the ZIP of course) the files: miss15.map and hardluck.txt as well as the directories , , and . -------------------------------------------------------------------------------- * Copyright * Copyright(c) September 22nd, 2000 by Jeremy D. Mitchell Permission is given to distribute this .ZIP file in unmodified form via electronic means. Permission is NOT given to alter the files within the original .ZIP file. This mission is not supported by Looking Glass Studios (R.I.P.) or Eidos Interactive. --------------------------------------------------------------------------------