O l d B a d F e l l o w s By Yohny C. Liar (Jan Hladík) Contact: Yohny@seznam.cz Home Site: http://sweb.cz/Czechthiefguilt Competition Release 1.0 September 2004 Mission Brief: Garrett is kept in Fortress and his son "Earl Moon Garrett Junior" is searching for him. The first station of his searching is in local monastery, where he has to steal some things for one excommunicated Mechanist. It may be a trap, but it may be the way to find some information about father... Further Notes * Play Information * Game: Thief II : The Metal Age Mission Title: Old Bad Fellows File name: fellows.zip / Miss40.mis Difficulty Settings: Yes Equipment store: Yes Map / automap: Yes / No New graphics: No New sounds: Yes Multi language support: Yes (books only English/Czech/later also German) Briefing : Ingame Diary EAX Support : Yes * Construction * Nothing (From my mind) Build Time : Over and over month (200 hours). * Credits * Mission Design: Yohny C. Liar Story: Yohny C. Liar Voice of br. Yo: Mike M. Brown Testers: Max Damage, Martin Disastrous-Flash * Other Info * Some sounds doesn work exactly. Move slowly, because walls are slim and guards can hear you easily.I am sorry about architecture, but this my first fun-mission. This is the first mission from campaigne FOR BETTER TOMMOROW. I think, that it will have 6 or 7 missions. * Thanks * Thanks to everybody, who make FM and everybody, who helped me at TTLG forum, Steven Hindley (belboz - for the best FMs I ever played), Vrony Puck (my girlfriend for her patience), Mike M. Brown (for his voice) and everybody from Looking Glass (for making the best game). * Loading information * Use Darkloader Do not Extract, only put into the mission directory * Copyright * Distribution of this level is allowed as long as it is free and the package is kept intact. You may include this level to a map pack only If include me in credits. No one may edit and re-distribute this mission without my express permission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. * End of Text *