=================================================================== January 15,2003 =================================================================== Title : Volcano Island Prison Facility Filename : island.zip Author : Caradavin Contact info : Caradavin@collegeclub.com (all feedback welcome, but please go a little easy as this is my first FM mission, first contest, first everything pretty much. Watch for Lord Bentley's Basement to be coming out hopefully soon!) Homepage :www.geocities.com/caradavin.html Date of original release : January 15, 2003, mission contest 4, problems listed below - PLEASE READ. Version : 1.0 Mission Briefing: I was sleeping like a baby when the door burst open to my new apartment. Suddenly, I was under a net and being transported to who knows where. Damn Mechanists. Come to find out, I was arrested for stealing some meaningless trinkets from the stuffy Lord Mortimor, that fat slob is gonna get it when I get outta here. Anyway, I seem to be in yet another prison facility. I overheard some Mech call it a Volcano. That would explain the heat that seems to radiate from the floor. Today, I attempted to escape but was thwarted when the prisoner across the hall called me out. As punishment, they threw me out in this "backyard" in the rain. As if that affects me at all. What the...? I thought I heard something... Beta Tester : Me. Special thanks : KoMaG for his awesome Tut! This mission wouldn't even exist if it wasn't for that tut. Thanks for the inspiration. The people at TTLG Forums and Eidos Forums for their help. I've never met such a wonderful community of people. =======================================================================* Play Information * Game : Thief 2: The Metal Age Level Name : Volcano Island Prison Facility File name : miss20.mis Difficulty Settings:Default Equipment store : You don't need it. Map : No Automap : No New graphics : No New sounds : No EAX Support : Yes Multi language support: No Briefing : No Known bugs : None, but please read below before playing. Update : None Important info : Okay, number one - being my first mission and having a pretty small space to work in makes this level somewhat quick and easy (and in my opinion maybe a little dull - but then again I've been playing it for about a month now.) The polycounts can get pretty high in places (even 400), so when you go down ladders and get in corners - turn slowly or you may get a crash or complexity problem. I myself didn't get any crashes or complexity errors whatsoever EVER - I just got instances where things would blur for a second - but just in case. (My computer won't let me optimize my level, and I don't have a Misc menu on my Dromed menubar) Have fun! P.s. Face the ladders and run into them, you will drop onto them instead of falling. ======================================================================= * Construction * Base : ??I made it up?? Map Size : 25 x 50 x 100 Build Time : Maybe a month, or a little more, I don't know. When I Dromed - time seems to blur together. If I didn't have a full-time job and college, it may have taken less time :). If only I could get money to stay home and play on Dromed :)))). ======================================================================= Unzipping information : Don't Unzip; play it through Darkloader, but make sure you put it in your FMs folder. Loading information : {See above.} * Copyright * No copyright. None, so do what you wish, but my name only remains on this FM - although maybe I shouldn't claim it either :-B. This level wasn't made by Looking Glass or Eidos and is not supported by them.