---------------------------------------------------------------------- Title : The Good Samaritan Author : Vaughan "Sluggs" Cooper Contact info : N/A Homepage : N/A Date of release : 16th December 2005 Version : 1 --------------------------------------------------------------------- Description: It's dark, then again it usually is around this time. I have had the sudden urge to go out and find something to do, whatever that may be and wherever that may take me... It's time to begin... --------------------------------------------------------------------- "You have found a new Quest!" Scattered around the City are quests, waiting to be discovered. Once all quests are complete, the objective: "Proceed South through the City" will check off, completing that objective... Quests range from taking an item, found in a crate, to a specific location and others may require the re-directing of mail! Note: Some quests may require a little thought as you may not be given specific instructions for that particular quest. "Violence is the trademark of an Amateur" This mission includes a "Body Count" feature. During quests, you have a limited body count, amount depends on the difficulty. One knockout or kill will raise the tally by 1. Too many bodies and you'll fail the mission. (You will have in-game notification to remind you of this) Once you have completed your quests, you are free to do as you please! "You are being observed by the Keepers" (Expert only) The Keepers are watching you. You still have ties with the Keepers and they need to be able to trust you. A few have been posted around the City to keep an eye on you. If they start finding bodies, you will fail the mission. If they see you, they will investigate, keeping a small distance away. Once you have completed your quests, this no longer applies. Timer on "Hard" difficulty... You have 30 minutes in which to complete all quests. Failing to do so will fail the mission. You will have an in-game announcement every 5 minutes. If you miss an announcement, you can always check the clocks for the current time. The mission begins at 10:30 PM. ---------------------------------------------------------------------- Difficulty settings: Normal... Loot requirement: 800 Maximum body count allowed: 5 bodies. Starting loot: 1000 Hard... Loot requirement: 900 Maximum body count allowed: 4 bodies. Starting loot: 750 Secrets: Find at least two. (Optional) Time Limit: 30 Minutes. Expert... Loot requirement: 1000 Maximum body count allowed: 3 bodies. Keepers. Starting loot: 500 Other changes won't be addressed here. ---------------------------------------------------------------------- Hints & Tips: Don't mess with Electricity! You could kill yourself or someone else! Look at the source of the problem. Take notes! It is easy to forget a previous quest. Press (M) "Map" to write notes. At least one Vine/Water arrow is essential for the completion of all quests. Some things may not function, or be available, until the message: "You have found a new Quest!" appears. You may need to re-visit a previous area to continue a quest. If you wish to fully explore the City, leave the loot objective until you are ready to complete the mission. If you wish to find all the loot available, then complete the loot objective first. ---------------------------------------------------------------------- Play information: Game : Thief 2: The Metal Age Title : The Good Samaritan Difficulty Settings : Yes Equipment Store : Yes Map/Automap : Notes only New Graphics : Yes New Sounds : Yes EAX support : No New Conversations : No New Models : Yes Multi Language support : No Briefing : No ---------------------------------------------------------------------- Loading Information: Use DarkLoader if you have it, otherwise extract .zip file into your main Thief 2 folder. Note: If you intend on extracting the .zip file, please make a backup of the following files first, as they will be overwritten... Thief2\00000409.256 Thief2\Movies\death.avi "I've extracted the .zip file into my Thief 2 folder, how do i remove it after playing?" To un-install, remove the following folders & files from your main Thief2 directory: bitmap books fam intrface mesh obj schema snd strings miss17.gam miss17.mis Copy death.avi back into the movies folder, and 00000409.256 back into the main folder. Custom scripts not required - It's all done using magic! This mission features many ambient sounds. For the best results, raise the ambient setting in the sound settings all the way up. This mission also features many effects and lots of detail. If it runs a little slow on your machine, try turning the sky detail to "Low" and/or lower the screen resolution. If you have any problems playing Thief 2, try opening up user.cfg and remove the semicolon from the following line: ;safe_texture_manager If you can't view the map, read books/scrolls or quit the current mission, try raising the screen resolution. NVidia owners: You SHOULD, be able to see the stars in this mission! Sound: This mission, unfortunately, does not support EAX. Unless you have a card that supports EAX, not including Motherboards with on-board sound, there's really no need to enable hardware sound. Thief 2 CD: In order for everything to work correctly, you must have your Thief 2 CD in the drive if you have a minimum install. Other: Turn out the lights! Thief missions are generally dark and if you have a light shining on your monitor, you may not be able to see much! If you don't want to sit around in the dark, you may need to raise the gamma a little in the settings menu. As with all games, take breaks whilst playing. If you start to get a headache, as i often do but that's from designing levels, do something else. ---------------------------------------------------------------------- Construction: Base : The default cube! Wot? Yep, i built from it! (It was supposed to be a testing mission but magically turned into a full-blown one, again!) Mission size : Ultramicroscopic Build time : Aeons Smallest grid used : 10 System : First 1.5 months using a crappy old Pentium 233, the rest was built on an Athlon 64 3000+ ---------------------------------------------------------------------- Known Bugs: Water: AI falling into the water and drowning will raise the body count tally. There's not much i can do about this, blame the AI! New quest sound: May be blocked out by a previous VO sound. Mission time announcement: May not be shown everytime. (Use the clocks to check the current time) The mission begins at 10:30 PM. Ladders: Climbing onto ladders, straight from the water, can produce a sound bug. You may not be able to hear your footsteps whilst climbing them or hear splashing sounds whilst wading through the water afterwards. Clocks: Various framerates can make the clocks run slower or faster. Sky details: Setting the sky detail to "Low" then "High" may result in the loss of the stars! Others: It is quite possible to get your feet stuck underneath some of the models! Try jumping around like a demented Frog to free yourself! ---------------------------------------------------------------------- A message from the author: This mission is really just a showcase for my new objects and textures for mission developers to use. Although today, there's more Thief objects around than there ever was, there's always room for new resources. Favourite Thief FM: "Horns of Canzo" by Sterlino. ---------------------------------------------------------------------- Credits: Sluggs : Level Design, 3D Models, Textures, Tutorials. OttoJ55 : For hosting my 3D models and tutorials. http://jasonotto.net Yandros : For textures and teaching me about texture transparency. http://home.insightbb.com/~yandros/ Spike14 : For his awesome Dromed tut that gave me an idea! Comfortably Numb : For camping on a certain chimney and his .str text. ShadowSpawn : For bintoe.exe & eto3ds.exe Nameless Voice : For n3ds2e.exe and his Raven model, used to make my bird model texture. HipBreaker : For the "Insurrection" readme file, (I taffed yours to make mine!) http://www.geocities.com/jercat86/temporarypreviewfile.html?1086202109781 Alexius : For his tip on lowering poly counts around inaccessible areas. Epithumia : For hosting FM's - http://thiefmissions.com/ KOMAG : For hosting FM's - http://www.keepofmetalandgold.com/ Bjoern Henke : For DarkLoader - http://www.bjoernhenke.de/index_e.htm Steven Glanville : For Anim8or - http://www.anim8or.com/ John Smeeton : For his Peak District photo and finding me some train sounds. http://www.derby2002.fsnet.co.uk/ Erik de Neve : For bright.exe Avalon : For TOW (Thief Objective Wizard) "Fats" Waller : For "Pipe Organ" and to all my pals and fellow FM creators at http://ttlg.com ---------------------------------------------------------------------- Copyright: You may distribute this FM as you wish, providing all files are intact and no fee is charged other than postage and packing. Apart from Chases Liquid Glue, which i'm sure no longer exists, all products featured in this mission are fictional. Any other relation to real-world products is purely coincidental. This level includes textures that are the property of Remedy Entertainment Ltd., and can be used only as long as the work is recognized as original artwork by Remedy, and no financial profit is gained in the process. Other textures were taken from various free texture sites on the web... Huge thanks to all of you who made them and the sites for hosting them. Your work is appreciated. ---------------------------------------------------------------------- Developers: You may extract the custom models/textures for use in your own Thief/System Shock 2 missions, this excludes DedX. You may use this mission as a base for your own Thief project. You may use the custom gamesys and you may create multibrushes from the map. Please remember to give me credit. Note: Some models/textures also use original Thief 2 textures. Other uses require permission from me, when back online. If you use any of the other resources found in this FM, don't forget to credit that author. All custom stuff found in this FM can also be found in the custom gamesys, under Miss17Stuff. You can also find lots of other new stuff, not included in the mission! Psst... Seek out the "Goodies" folder for secret developer's stuff! ---------------------------------------------------------------------- This level is not supported by Looking Glass Studios or Eidos Interactive. ---------------------------------------------------------------------- Quote from the Dromed Tutorial: "DromEd may crash on you, and it may not always be your fault" May crash on you? Pff! ---------------------------------------------------------------------- For Benji (R.I.P)