ROSE COTTAGE Author: Saturnine (David Tonkinson) Contact: Saturnine@onwight.net Release date: 31st October 2009 With thanks to Team RC: CaffeinatedZombeh, Yandros, Slyfoxx, Shadow Creepr, Nickie, BrokenArts, Nightwalker and Peter Smith. Thanks to: Digital Nightfall, R Soul, Sluggs, Nameless Voice, Elentarien, Lizanneh, ShadowSpawn and Shimonhead. Special thanks to my daughter Abbey for her beautiful artwork. Music Credits: Well tunnels music: Swallow the Sun -Through her Silvery body, Crypt music: Original composition by Slyfoxx, End game music, from the game 'Return to Ravenhurst' Foreword by Purah: "Happy Halloween, Taffers It takes *real* knowledge of the dark arts to pull me out of obscurity these days, especially into the stark illumination of a DromEd spotlight. But y'know...Saturnine has dark skills hidden in his dark skills. So when a rat-thing came scraping on my window pane, calling shrilly through the glass that the Brooding Master was about to unleash his magnum opus - well, what was I going to do? Pretend it wasn't there? Pretend I wouldn't love to introduce "Rose Cottage"? Scoff! It is my humble opinion that the dark engine has produced more impressive experiences post TtDP than it probably ever should have. There have been all sorts of adventures. Indeed I think we can say that DromEd has more than filled the measure of its creation. Be that as it may, Saturnine has deftly put to bed the notion that the best days are behind us. In "Rose Cottage" you play the role of a paranormal investigator rather than Garrett. Instead of robbing the place blind, you'll be doing what paranormal investigators do: namely getting the poo scared out of you. This lovely dark mission gave me chills the moment I loaded the Intro movie. Indeed, when the mortuary gates creaked open...ah...but I'm already giving things away. Shame on me. Download the thing. Mash it through your map loader as fast as you may. Turn off the lights and sink into your chair. October 2009 is a good month to be a Thief fan. --Purah" Known issues: Some minor framerate problems in open areas, one area with excessive objects in view from one angle, sorry! Just don't look that way ;)