English
The factions of The City often resolve their bitter conflicts with senseless bloodshed at the expense of innocents. What if they could settle their differences with a nice game of chess instead? This FM is a real, playable computer chess game, set in the Thief world with appropriate AI “pieces” in three different battle scenarios. The Fruit 2.1 chess engine determines the computer player's moves.
If you have never played chess or don't quite know all the rules, this FM is a good place to start! Here are some tips:
latrunculi-1.0.zip
.engine.ose
file in the FM directory with that engine's program file. (Note that the FM has not been tested with any other engine.) You can also replace openings.bin
with a different PolyGlot-format openings book if desired.<kevin AT kdau DOT com>
.Like all FMs, this one owes its existence both to the rich world that Looking Glass created and to the amazing fan community that has been expanding that world for 14 years. And though it may not come in a form visible to players, the work of those who have documented the Dark Engine, patched its arcane innards, created tutorials and tools, and answered countless questions is invaluable. Thank you!
I especially thank my beta testers, Tannar, Notesthes, fibanocci, CMD, itllrun10s, Eiji, and Darklady, for playing a tournament's worth of chess games to make this mission its best. Thanks also to everyone at TTLG for their support and feedback, and to Shalebridge Cradle for hosting the beta testing process.
Thanks to the translators who made this mission accessible to as many players as possible: to Azaran for French, to Notesthes for German, to Smallman_647 for Italian, and to Soldi for Russian. (The Spanish translation is my own. Material in the “Rules of Chess” book is from the chess Wikibook or Wikipedia article in each language.)
Thanks to the voice actors who brought the heralds to life, grounding the scenarios in the Thief world: Phantasmagore as the Hammerite herald; Michael Myers (saxmeister) as the Pagan and Mechanist heralds; and Rob Strain (Random Taffer) as the heralds for The City, Blackbrook, and the undead.
Some earlier fan works helped to inspire this FM:
chess.zip
, I have used Latin word latrunculi (“pawns”) for mine.Thanks to these community members whose resources I have used:
lg
, DH2
, and ScriptLib
libraries, which derive in part from earlier work by GayleSaver and Totality. Both his and my script source code are available under the GNU General Public License. His code is available at his website; mine is included in this archive.t2skies
by Jere Leppänen (Jermi).Materials newly introduced to Thief for this FM include:
README
file in that directory for more details.Medieval Fanfare.aiff
, 2006. Sound by tobyk on freesound.org (CC-BY 3.0).20071104.forest.04.binaural.mp3
, 2007. Sound by dobroide on freesound.org (CC-BY 3.0).hardcore creepy.mp3
, 2010. Sound by Michael Carrier (HF2010) on freesound.org (CC Sampling+ 1.0).02362 fanfare announce a.wav
, 2011. Sound by Robinhood76 on freesound.org (CC-BY-NC 3.0).