=================================================================================== March 3rd, 2004 =================================================================================== Authors: Maria Ström (Morrgan): Concept, terrain, sounds, objectives Alun Bestor (Vigil): Artwork, special effects, readables Contact info: msmorrgan@hotmail.com, abestor@inspire.net.nz Homepage: http://kotisivu.mtv3.fi/morrgan/ Date of release: March 3rd, 2004 Notes: A mission for KoMaG's 5th FM contest. Introduction: After a professional visit in Port Tyris turned sour you needed a safe ticket back to the City - with your take and your skin intact. Pulling some strings has bought you passage in a cosy crate aboard the Inigo, a swift merchantman with a tightlipped crew. The captain trusts you as far as he can throw you - he insisted on holding onto your sword for the voyage - but it's as warm a welcome as you can afford. All was not to be plain sailing, however: the Inigo foundered in a storm 4 days out, and now the currents have dragged her to rest in a deep, sinister cavern. Being no seaman (and more unnerved than you'll admit) you retired early to wait for the crew to finish repairs; only to wake in the night to the screams of men - and of something else... =================================================================================== * Play information * Game: Thief 2: The Metal Age Mission Title: Into the Maelstrom File name: miss22.mis Difficulty Settings: Yes Equipment store: No Map / automap: Yes/No New graphics: New sky art, textures, skins and objects New sounds: Pillaged from T:DP and cobbled together from T2 EAX support: Yes Multi language support: No Briefing: No Difficulty level info: Normal, Hard, Expert Normal has fewer enemies and easier objectives than Hard and Expert. Expert has an additional objective and more enemies. =================================================================================== * Construction * Base: From scratch. Build Time: About a month. Known Bugs/Issues: Due to the zesty combination of complex terrain, large textures, long viewing angles and fog, this mission will run quite jerkily in many areas on a less-than-hefty computer (the likes of a P3/733 with a GeForce2MX). Hopefully this won't prevent anyone from playing it altogether! Some minor incidental sounds may fail to play when too many other sounds are playing. Nothing vital. Also, the statistics screen reports there being one pocket to pick, which is crazy talk. There are no pickpockets. =================================================================================== * Loading Information * DarkLoader ready. =================================================================================== * Thanks to * - Eshaktaar for his yummy creepy wall light, which will no doubt appear in every other Contest FM too ;) - Mopgoblin, for much late-night help with object niggles. - The Malagua font from Scriptorium (http://www.ragnarokpress.com/scriptorium), which appears on the map and the mainscreen graphic. It's timber-shivering good. =================================================================================== * Copyright * This level is (c) by Maria Ström and Alun Bestor, March 2004. Distribution of this level is allowed as long as it is free and the package is kept intact. Noone may include this level in any map pack without our permission. Noone may edit and re-distribute this mission without our permission. Noone may reuse artwork from this mission without our permission - which will be given, just ask first! This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.