=================================================================================== Title : A Love Story II v1.3 Author : John Denison Contact Info : jdenison1@houston.rr.com Homepage : http://www.geocities.com/john9818a/thief2.html Date Finished : August 27, 2005 Briefing : You have just arrived at your old apartment to find all of your stuff is gone. The landlord must have evicted you while you were in jail. To make matters worse, the girl you took the ring to wasn't really Jeni at all. Apparently she moved to Victorian Estates while you were in jail. The first objective is to get the ring back. It shouldn't be too hard considering you were just there earlier and the city is completely accessible... at least until the city becomes aware... The second objective is to get to John's house and wait for further instructions in the basement. =================================================================================== * Playing Information * Game : Thief 2: The Metal Age Title : A Love Story II File Name : miss30.mis & miss31.mis Difficulty Settings : Yes Equipment Store : No Map : Yes Auto Map : No New Graphics : Yes New Sounds : No Multi-Language Support : No Briefing : No Length : n/a Size : n/a Difficulty Level Info : Normal, Hard, and Expert In part I - If you like to BJ everyone then pick Normal or Hard. All AI will be asleep unless you wake them. If you like to ghost then pick Expert. All AI will be awake and patrolling. The red square crates will now cause damage to AI's (guards, bystanders) when thrown at them. * Construction * Base : Modified 'A Love Story' for part 1, Built from scratch for part 2 Build Time : ten months v1.3 - The slow downs have been traced to the smoke effects. The smoke effects have been removed. v1.2 - This version corrects the lag issue by deleting the tweq from the swinging sign. One objective that was not available on Expert is now available on Expert, and is optional for all difficulties. The crates now work as planned. v1.1 - This version corrects the pixelated textures used in v1.0 and hopefully fixes any major lag issues. =================================================================================== * Loading Information * DarkLoader ready. =================================================================================== * Copyright Information * I only take credit for the design of my mission. All of the textures, objects, scripts, conversations, etc. are original Looking Glass property, with the exception of: -the custom textures made by Dave Guerra -custom objects made by GORT, NamelessVoice, and Sluggs Thanks to everyone at the TTLG forums for their help and to the following beta-testers: Gloria Creep, The Phantom, JoanieS, metal dawn, Sir FreddieM, elkston, and Dafydd as a ghost tester. Distribution of this level is allowed as long as it is free and the package is kept intact. You may include this level in any map pack without my permission. No one may edit and re-distribute this mission without my express permission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. (This text file was ripped from my fifth FM's FM info that was ripped from my first FM's FM info that was ripped from somebody else's ripped FM info that was created with the Homemade Mission Text Wizard)