______________________________________________________________________________________________________________________ Author : Schwaa (Jeffrey Knez) Contact Info : schwaa11@hotmail.com Homepage : http://schwaa.0catch.com/ Date of Release : Version 1.1 February 29, 2004 HouseOfRandom.zip Version 1.1 fixes: Objective loot amount on easy. Loot prop to some items/increased loot objective for all levels. Added book Made bonus objectives "optional" also. ______________________________________________________________________________________________________________________ Description : Once again you've been hired by a random fence to do a random job. Once again you are in a random mansion that just happens to be owned by Sir Random. This is a KOMAG Contest 5 mission. Once the judging is done all will be revealed. Gameplay/Warning : Some things break and contain items. Multiple ways to break them, some quicker and quieter than others. Master Keys override lesser keys. Gaurds like to stick together, divide to conquor, use keys to your advantage. Gaurds can't go everywhere servants can, vise/versa. Moss arrows work great on light switches (hint,hint) ______________________________________________________________________________________________________________________ * Playing Information * Game : Thief 2: The Metal Age Mission Title : House of Random File Name : Miss32 Difficulty Settings : Apprentice, Alcolyte, Ghost (is possible, not required) Equipment Store : Yes Map : Yes Auto Map : No New Objects : Yes New Creatures : No New Graphics : Yes New Sounds : No Multi-Language Support : No EAX Settings : No CamVator Intro : No Briefing : No Difficulty Level Info : Apprentice - More loot/lower goal, Fewest enemies, More loot for Loadout. Alcolyte - Less loot/higher goal, More enemies, Less loot for Loadout, No Killing innocents, fewer light switches. Ghost - Least amount of loot/highest loot goal, Medium enemy count, No Kills. ______________________________________________________________________________________________________________________ * Construction * Base : New Dromed file Build Time : ??? Thanks to: Everyone at TTLG, it would be so hard to list everyone who helped me in any/everyway. Special Thanks to: Komag: for hosting FM's and having contests. General Help: TTLG for helping and playin, Taff On' ______________________________________________________________________________________________________________________ Known Bugs: I don't think this will be polished or beta tested... Room Brush Issues: -1-Sound doesn't propigate correctly between the Hunting room and the Dining Hall. I've tried everything. Oh well, stay on your toes in there. -2-Fog is set, but doesn't look very good, I think it's best turned off. Has rain, turn weather on, Sky Detail high. -3-Another room brush issue...A closet by the Gallery has two room brushes that aren't touching, so sound in between is bad. If I move either brush and go in game Dromed crashes. I'm glad I'm done. 4-I had planned to make the Ghost difficulty fail if seen, no time... ______________________________________________________________________________________________________________________ * Loading Info * Runs from DarkLoader. Leave the file ZIPPED - DO NOT UNZIP this file, put the .zip file into whatever folder/directory you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show up in the Darkloader main screen. ______________________________________________________________________________________________________________________ * Copyright Info * This level is © by Schwaa (Jeffrey Knez) 2004 Distribution of this level in this stage is allowed ONLY by KOMAG, once the contest is over the mission will be re-released and then will be FREE to distribute (for FREE) if the entire file stays intact. You may not edit this mission. It was created to be played. This level was made by Schwaa (Jeffrey Knez) ©2004 and is not supported by Looking Glass Studios or Eidos Interactive. Enjoy, Thanx for playing