=================================================================================== Hazelshade Cemetery 14th of April, 2005 =================================================================================== Author : Contact info : Date of release : 15th of April, 2005 ===================================================================================== * Play Information * Game : Thief 2: The Metal Age Mission Title : Hazelshade Cemetery File name(s) : Miss20.mis Difficulty Settings : No Equipment store : No Map / automap : No (blank) New graphics : Yes New sounds : Yes Multi language support : No Briefing : No Known bugs : High poly counts in some places; a few graphics glitches. Difficulty Level Info : N/A * Construction * Base : None Build Time : Both too long and not long enough. ======================================================================================= * Loading information * Put the .ZIP in \thief\missions directory. DO NOT UNZIP. Run the mission using DarkLoader. * Credits * This mission would not have been possible without the excellent textures made by the following talented taffers: = Objects = Vigil (http://www.washboardabs.net/thief/) Nameless Voice (http://www.geocities.com/nameless_voice/) Eshaktaar = Textures = David Gurrea (http://www.davegh.com/BLADE/davegh.htm) Vigil (http://www.washboardabs.net/thief/) Nameless Voice (http://www.geocities.com/nameless_voicetex/) Lemog Textures (http://perso.club-internet.fr/lemog/lemog_textures/acc_textures01.html) ImageAfter (http://www.imageafter.com/) Yandros (http://www.home.insightbb.com/~yandros/) BerneyBoy (http://berneyboy.nav.to/) Christian Art Exhibit (www.christianartexhibit.com/) Sliptip Dhin (Sorry if I forgot anyone!) * Copyright * Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission. No one may edit and re-distribute this mission without my express permission. Fan Mission Authors: please ask before using any of the custom elements of this mission in your own work. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.