-------------------------------------------------------------------------------- 12/04/2006 -------------------------------------------------------------------------------- Title : Freedo Finds One Filename : Freedo.zip Author : CloakedInDarkness(Todd Neil) Contact info : buck28@mchsi.com Date of release : Dec. 4th 2006 Version : 1.0 Description: This is my "Newbee" mission. I've worked on it almost non-stop for over two months. I wanted to give back to the Thief community. I hope you like it. If you like to Ghost missions, you might be dissapointed. I haven't tried it, but being my first mission, I didn't design it for ghosting. -------------------------------------------------------------------------------- * Play Information * Game : Thief 2: The Metal Age Level Names : Freedo Finds One File names : miss20.mis Difficulty Settings : Yes Equipment store : No. Map/Automap : Yes (Rough) New graphics : No. New sounds : No. New conversations : No. New models : No. EAX Support : No. Multi language support : No. Briefing : No. -------------------------- Story Line: The Waterford Bank and Trust or Freedo Finds One.... I ran into an old acquaintence the other night at a local watering hole; Freedo. I hadn't seen him since my stint in Big "C" Prison. He told me of a new Bank and Trust operation over on Waterford Island. He said it was rumored to also be an illegal import house for Art, Jewels, pretty much any stolen goods from the Merchant Trade routes. Freedo said he'd sat himself down across from the old Bank and Trust and observed the local traffic going in and out many times; no big deal. It was just the usual bank business. But, the other day the local Count showed up, he went in, his carriage and onterage left, and he never came back out. When the lights went out for the night, and the night watch came on; where was the count? He had to be still inside, right? And what about this early evening curfew? And what about all the strange activity at the end of the alley behind the Bank? Interesting. This if Freedo remembered right, would be right up my alley. He would help out with a map of sorts, and any information on the area guards and such; for a small piece of the pie. All I could say was, "Bring me and Freedo here another pint. YO HO HO"!! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I would like to thank all the people who have taken the time to write all the tutorials used in making this FM and helping me gain a basic beginners understanding of "Drozilla"! Komag; if it weren't for you, I'd be still playing and not building. Spike14, a very big thank you. Special thanks to "L84Work" for the support rendered during the construction of this level. Many hours of long conversation, on and off the phone. Special thanks to Schwaa2, for answering Newbee questions Without twitching an eye! But, my biggest THANK YOU goes out to Yandros for all his help in resolving some complicated issues to make this all come together. If I left anyone out, it was not intentional, my apologies. Thanks to all!! ------------------------------------------------------------------------------------------------- DrS is off on the loot count. As far as I know 4949 is available to find and DrS says 4979. There's 30 bucks you'll not find. If you do it's Ghost money! -------------------------- * Construction * Construction: A little more than two months. Doc say's I should be able to see after the screen blindness wears off. -------------------------------------------------------------------------------- * Loading information * Darkloader 4.2 and GarrettLoader compatible -------------------------------------------------------------------------------- * Copyright * This level is (c) by Todd Neil 12/04/2006 Distribution of this level is allowed as long as it's free and you must leave the mission intact and give (me) the author credit for it. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.