=================================================================================== 06/12/2000 =================================================================================== Title : Equilibrium Filename : Equil.zip Author : Conor Armstrong (SilentSleep) Contact info : sleepy@redbrick.dcu.ie Homepage : http://www.redbrick.dcu.ie/~sleepy/thief Date of release : 6th of December, 2000 Version : 1.0 Description : This mission takes place around the start of Thief 2. "Some days you just feel lucky. A local fence told me some homeless guy stumbled on something very interesting. From the sound of it, the bum found an entrance to a Keeper facility. Standard practice for the Keepers would be to seal up the place after that, but I'm hoping I might find some way in. I'd love a couple of hours inside to catch up on old times, and maybe find put why the hell they're so interested in me these days. " =================================================================================== * Play Information * Game : Thief 2: The Metal Age Level Names : Equilibrium File names : Miss20.mis. Difficulty Settings : Yes. Equipment store : No. Map/Automap : (Yes, No) New graphics : Yes. New sounds : No. New conversations : No. New models : Yes. EAX Support : Unlikely. Multi language support : No. Briefing : No. * Construction * Base : None. Map Size : Small, ~6000 cells. Build Time : About 3 months. I've been busy. Build Info : Optimised perfectly, no coplanar case warnings, Objcast lighting. Polycount is typically < 300, but in some areas can increase to 450, possibly even slightly more. =================================================================================== * Loading information * Use DarkLoader. Put this zip in your missions directory, and let the loader do the rest. * Thanks To * LGS studios. At least most of them have cool jobs now. Way better than mine. The pre-Beta-testers: David, Drom_Editor, camelhammer, and Saturnine too. :) The final-Beta-testers: NightWalker, Buglesoft, sneak, and Howie. Too many people from various forums to mention in this line. Thanks. All custom object models were built with Anim8or, http://www.Anim8or.com. Custom graphics were all done using Paint Shop Pro and Texture Maker, equally. You, as usual. :) * Copyright * This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. One having closed down and the other in its death throes, y'see. =================================================================================== * Hints & Tips * See Spoilers.txt. I'd suggest you dive right in the first time though. You might be a little frustrated initially, but please persevere. =================================================================================== Have fun. That's why I made it. ===================================================================================