-------------------------------------------------------------------------------- Title: DirtyBusiness filename: DirtyB.zip Author: Dr Sneak Contact: PM on TTLG Homepage: none release: Feb 2007 Description: Garrett is contacted by the Keepers who are desperate to retrieve some sort of artifact of theirs one of their agents lost after getting injured by a mechanist security device and fleeing (heh amateurs!). But here's where it gets complicated, the artifact lies deep within the mines that lie underneath Cragscleft Prison! Recently the old mines were purchased from the Hammerites by a mysterious corporate entity called the Consordium which is run by a group of wealthy merchants and nobles from the City and many different nations. No one knows much about them, but rumor abounds about how powerful and extensive their activities really are. The Hammers thought it unlikely that the Consordium would be able to clear out the zombies in the mines so they would still have a powerful deterrent for escaping prisoners below while making a buck-but they didn't count on the Mechanists! In recent times, the Consordium has been giving undisclosed sums of money to the Mechanist Order to help finance development of their own technology in return for certain secrets in metallurgy, and other sciences to help the Consordium get the edge over their competition. After getting the mines, the Consordium invited the Mechanists to help clear the mines of zombies, which they promptly did, for a share in the rich ores that lie deep in the lowest levels of the mines. Now the Hammers have sealed themselves from the mines while they crawl with Consordium guards and Mechanist engineers. It will be a challenge to get in, but a Master Thief can accomplish many things... It's time to begin! ------------------------------------------------------------------------------------------- Game: Thief 2 Title: Dirty Business File: miss20.mis store: no map: yes briefing: no new sounds: Yes!, custom conversations with voices from some of my friends, Slyfoxx, Broken Arts, Kiz, new graphics: some new textures difficulty settings: crook/thug/jack O' blade Loading info: Put in Fan missions folder and run Darkloader/Garrettloader. Credits: Large sections from the T1 mission Cragscleft have been used. Object upgrade packs from the guys at TTLG editing guild Water by Zylonbane Mountians borrowed from skybox by OttoJ55 Abandoned work/stories/instruction/voices and other invaluable help from John my mentor who helped to turn this wannabe editor into one with a finished product! :D without his encouragement none of this would have been possible! Tower and Chimney objects by the talented RSoul Textures and Objects by Vigil Smokestacks by OttoJ55 Textures from PinkDot abandoned work. Metal Dawn for Ai Skins. Objects by Schwaa Big multibrush borrowed from OttoJ abandoned work Garretjones. Excellent textures from nicked's mission which can be found at: http://simland.planetquake.gamespy.com/pages/tpegypt/egypt.htm Objects by Targa Beta Testers: NightWalker, John Tip: Dont bother anybody in the street and there wont be a problem. *CONSTRUCTION* Nearly a year! ---------------------- Copy the .zip file to mission folder and run with Darkloader/Garrettloader ---------------------- (c) copyright 2006 by Dr Sneak Distribution of this level is allowed provided you keep the mission intact and give me credit for it. ---------------------- This level was not made and is not supported by LGS or Eidos Interactive.